This post contains a BIG COCK!

Ohayo gozaimasu! Or konnichiwa! Or konbanwa! Depending on your current time zone and the current rotation of the Earth! Monmasuta no Warudo shacho no Monmasuta desu! Dunno why I’m using Japanese words and a broken Japanese sentence in a post about a Chinese celebration, but hey, that’s just how I ROLL! Just like BOWLING! BOOM, STRIKE! TUBE STRIKE! SOUTHERN RAIL STRIKE!

ANYHOO, Happy Lunar New Year! 😀 Feels like it happened kinda early this year. I mean, the last few’ve happened in February, although I think Year of the Dragon was in January too but I CAN’T REMEMBER STUFF LIKE THAT FROM FIVE YEARS AGO! 😛 On that note, sheesh, five years… it feels way longer than that since I started my Chinese Zodiac series of renders. I’m kinda surprised I’ve managed to keep it going this long. I mean, the first two, Dragon and Snake, went really well, even though I remember being rather ill when doing Snake. Every year after those, though, I’ve been worried about whether the render was doable or not. Horse wasn’t so bad apart from the model featured le foal-creation toolset, which wasn’t detailed or anything, but it was still awkwardly visible. Thankfully, I discovered the Mare morph. 😛 Goat was difficult, because it wasn’t easy to get hold of a decent goat model. That, and it took several re-poses before I had something that looked alright. And DAZ Studio was crashing the PC during renders. And it was being completely insane, as I demonstrated. As for Monkey last year, I didn’t even realise what day the Lunar New Year was happening that year, and the only decent monkey models I could find were all supermorphs for Genesis figures, so they looked way too human-like. And it took me ages to get my friggin’ act together and make a good pose. And DAZ Studio was crashing the PC during renders. 😛

So what about this year? What about Rooster?!

It went pretty smoothly, actually. Heheh. 😛 Way smoother than I was expecting.

My main worry was the model. There were like… two models to choose from. One of them was an extremely low-poly chicken which almost certainly had no morphs, but luckily, the other was a somewhat detailed cockerel with more morphs than I was expecting. 2K textures, too, which was… eh, not bad, really, could’ve been worse… although about 40% of the pixels of the textures are just friggin’ unused because the UVs are crazy. 😛 But yeah, through some miracle, the model hunt turned out fairly well!

Posing wasn’t too difficult, either, nor was adjusting the texture settings. Creating the background was simple-ish too, thanks to my past self leaving detailed notes. And DAZ Studio didn’t crash! At all! Kinda expected that, though, since I’ve already fixed the cause of the crashing. 😛

Right anyway yeah yeah yeah yeay yeay, yeay heay hey, I said hey what’s going on. Prepare your anus, for here is A BIG COCK FOR YOU TO ENJOY, WHETHER YOU LIKE IT OR NOT:

2017: Year of the Rooster - DracoIndomita
(Available in these flavours: 1080p, 1080p Dark, QHD, QHD Dark, UHD, UHD Dark)

Wahey! I mean, he’s not as fat or as fluffy as I was expecting him to be, but I think it turned out fairly well; way better than I was expecting! I just wish the texture quality was more better. And like hell can I texture a model, let alone retexture someone else’s model. 😛

Anyway, who wants render stats?! No-one? Well, I don’t care, here they are anyway. 😛 In 4K with DoF, UberEnvironment on High, a shading rate of 0.2 and 32 pixel samples, the render time was 32 minutes 37.1 seconds. Not Bad. Postwork includes the background, touching up the highlights on the eyes and adding a bit of Epic Motion Blur(tm) behind the turkey. Uh, rooster. 😛

So, this is the halfway point for the Chinese Zodiac series; just six renders to go until I’ve made the set! YEAH! 😀 Next year’s pic should be much easier to get a model for, too. But for nao, I’m off. Catch ya laterz!

Munkeh SMASH!

Hiiiiii! Happy Year Of The Monkey! Guess what I forgot about!

Okay, to be fair, I didn’t forget about my Lunar New Year render. I was actually thinking about it a couple of weeks before it happened. Or rather, a couple of weeks before I thought it happened, heh. 😛 For whatever reason, I thought Lunar New Year was on the 11th this year, so over the weekend, I just decided to chill out and planned to look for assets on Monday, pose on Tuesday, render on Wednesday, and on Thursday and Friday and Saturday we chilled on Sunda… no, wait. 😛

Then, on Saturday night, just before going to bed, I see one of those trending stories on Bookface mentioning #ChineseNewYear. Ew, hashtag. But anyway, I hovered over it for the summary for some reason.

“Oh shit, what?!”

Aaaaaand that’s when I realised it was on the 8th. Oopsie! 😛

So, I spent Sunday searching for assets and assembling the scene. I freaked out a little bit at the lack of decent monkey-related assets. Most of it was complete crap; ugly, badly textured and unrealistic. The best things I came across were Gorilla for Genesis, and Ape World 2 for Genesis 2. I decided to choose the latter because it had preset hair you could use with a plugin called Look At My Hair, or LAMH for short. It lets you create fairly realistic hair and fur, a feature that Poser has had since… like… forever. 😛

Now, LAMH is quite impressive and very pretty and everything, but like pretty much all DAZ Studio plugins, it’s utter bullshit when it comes to stability and usability. Seriously, when I installed it, I found three really annoying issues followed by two different kinds of crash within about ten minutes. First thing was that when you attached a hair preset to a model, you couldn’t friggin’ hide the preview, which was super-fun because the hair preview detonates your viewport framerate. Secondly, moving parts of the model wouldn’t always update the hair preview, making it even more annoying. Thirdly, I found out that you couldn’t easily hide the hair; you had to go into the hair group and disable every single friggin’ child object.

Eventually I became impatient and placed the hair group into an actual Group object, which are special because all their children inherit the visibility and selectability (yes not a word shut your face :P) of the parent. So by putting the hair group into a Group object, you can disable the Group object to disable the hair in one click. Great! Smart move! Devs failed to think of something a derp like me came up with! 😛

Then I tried a test render for the first time, and immediately got an error from DAZ Studio. “Error during rendering!” even though it hadn’t actually started rendering yet. 😛 Hilariously (not), when trying to render again, DAZ said there was a render in progress when there… wasn’t. Nothing I could do about it. I saved, quit, and restarted DAZ Studio. I then tried to load my scene. DAZ Studio crashed. I eventually found out that this crash was caused by LAMH freaking out and failing to load a hair group because it was in a Group object. Riiiight. Why the hell does that cause it to crash?!

Oh, and there was another type of crash I found when loading a scene, also to do with LAMH. I don’t exactly know what caused that because I fixed it by uninstalling LAMH, opening the scene, deleting the hair group, saving, then reinstalling LAMH. Great plugin. Great.

Anyway, blah blah blah whine moan bitch. Eventually, the plugin worked long enough for me to start a final render, and DAZ Studio actually managed to render a moderately simple scene without crashing the graphics driver or Windows more than… twice or so. 😛 So here, have an orangutan! He’s like an orange Hulk, and wants to punch you in the FACE:

2016 - Year of the Monkey (1080p)
(Available in these flavours: 1080p, 1080p Dark, QHD, QHD Dark, UHD, UHD Dark)

Man, I was worried this one was going to suck so hard, but I don’t think it turned out quite as bad as I expected it to. 😛 The one thing that was really annoying me about this render is that no matter what I tried, I couldn’t get the monkey to look like a monkey instead of a human that looks like a monkey. I punched loads of different dials to make him a bit bulkier without going over the top, and eventually found and messed with some hidden parameters to reduce the length of his legs. I think it sort of worked; still looks a little bit Planet of the Apes-ish, though. Well, what can ya do. 😛

So, render stats! At 1080p with DoF, LAMH, UberEnv2 on the High preset and raycast shadows, the render time was 41 minutes 33.70 seconds. Postwork includes the custom background, a bit of motion blur behind the monkey and specular highlights on the eyes. 😛

I’ll get the 2K render done overnight, and kick off the 4K render tomorrow morning. Optimistically speaking, that is. DAZ Studio will probably crash Windows while I’m in bed, but there isn’t really anything I can do about that. Could try the new DAZ Studio 4.9, I guess… although I didn’t notice any new features when I tried the pre-release build of it a while ago, and it still crashed Windows when rendering. Seriously, causing a crash so severe it affects the friggin’ graphics driver and the kernel; how the hell did they even make that bug? 😛

Anyway, time to sleep off this meeting that pretty much ate the entirety of my work day. G’NIGHT

UPDATE!!

Just added the QHD and UHD versions. DAZ Studio caused six BSODs before it randomly decided to stop crashing and do both of them one after the other. Shrug, maybe it rolls a D20 when it starts up and doesn’t crash for the entire session if if gets a 15 or above, or something. That’s what it feels like. 😛

Outta the way horsey, it’s the goat’s turn!

Aaaaaaaand it’s over. It’s no longer my year. Damn. 😦  Ah well.

Happy Lunar New Year, y’all! Especially to all you goats out there! 🙂

Well, did ya get it? The sneak peek? I totally dropped one in my last post. 😀 Not a very big peek, but I took a screenie of the folder which contains my collection of finalised renders. There was a thumbnail of Year of the Goat in there. 😉 If you did notice, nice one, eagle-eye. 😀

Anyway, without further ado, I present the full-ass version of the 4th in my Chinese Zodiac series of renders, Year of the Goat! ‘ERE:

Year of the Goat - DracoAurarius

(There’s also a Dark version, as usual! I did 4K renders this time, too; if you want, you can grab the 4K Light and/or the 4K Dark version! But hahahaha who even has a 4K monitor. 😛 )

Honestly, between the render crashes, the questionable quality of the model, and the fact that I decided to re-pose it three times, I was worried that this one was gonna be a stinker. But I’m pretty happy with it! I kinda fulfilled my objective of making a goat look cool! 😛 The only thing that annoys me is the model and texture quality. I masked it as much as I could, but you can probably see better quality in games. 😛

Render time was insanely fast. Max quality at 4K finished in less than 20 minutes when I got around the annoying-as-hell crashing issues. This CPU is a BEAST. 😀 Postwork is the same as Year of the Horse; a custom background as usual, with a glow and a subtle yet sweeeeeet blur effect. The postwork took way longer than the render. 😛

Not much else I can say about it really. I hope you liek! 😀