Temporarily not working is niiiice!

Hiyaaaaa! How’s it going? 😀 Ooh, what’s this featured image thingy? Ah, I see. That’s kinda fun. 🙂 It probably only has an effect if you click on the post title, though.

Anyway ya, it’s been a li’l while since I last sharted tons of words onto this website. Although, well… I have some drafts somewhere around here. Yes, I did it again, I wrote loads of crap that I didn’t get around to posting. 😛 Partially because the posts got a bit long, partially because they happened quite a while ago and therefore it’s kinda late to post them, but mainly because I am a lazy shite. 😛 As I’ve been demonstrating over the past two weeks by not working!

Yes, I booked some time off because I was going to die otherwise. 😛 I haven’t actually had time off for myself in over a year. I’ve had time off, sure, but that’s because I had to take it off to go visit/have people visit me. Fun, but not really relaxing. I was going to spend some of my holiday doing productive things, but I pretty much just ended up sleeping a lot and playing games a lot, with a bit of eating and washing up in-between. So yes, lazy shite. 😛

I think the main cause of the lack of productivity was RimWorld. I won’t explain it too much, but it’s a colony simulation game kinda like Dwarf Fortress, not that I’d know cuz I “played” about 30 seconds of Dwarf Fortress before saying “fuck this, I literally can’t play”. 😛 Someone I know’s been playing RimWorld, so I thought I’d give it a try. And… well, I think the best word to describe it is “dangerous”. It’s insanely addictive. Like really insanely. I don’t think I’ve played a game that’s been this addictive before. But the annoying thing is, regardless of its addictiveness, I don’t actually think it’s that good. It’s frustratingly luck-based. I mean, Jesus, the friggin’ hit chances. I’m pretty damn sure what it says is total bullshit, because when some guy with a 4% hit chance hits you 3 times in 9 shots when your guy with a 10% hit chance hits ZERO times in 9 shots, that’s totally unbelievable. If I’d been playing it normally and didn’t reload when I felt bullshitted, I would’ve probably lost half my colony in one pathetic raid where the only reason I was struggling was cuz no-one on my team could fucking hit anything because of luck, then I would’ve probably lost the rest to stupid mental breakdowns where people usually end up wandering around doing nothing for about a day before complaining that they’re half-dead from starvation when they suddenly get over everything.

And it’s not only the luck-based crap, but the more you play it, the more idiocy you see. The AI is fucking stupid for one thing; you have to micromanage until you’re on the brink of an aneurysm. Then there’s some really dumbass design choices, like… by default you can only have one colony (multiple colonies work absolutely fine, they make the game more interesting and there is no real reason why this is disabled by default), the dumbass AI doesn’t give a shit about friendly fire and they can shoot friendlies directly next to them even though the learning helper effectively says that they can’t, everyone hates anyone who slaughters colony animals even though it was my direct order and they would have all died if they didn’t have the food it gave them, and if you capture a downed enemy who attacked you but failed to land a single hit on anyone, they’re not classed as guilty for some reason, so if they die through any means (such as “oh shit I didn’t realise that guy was going to die in two hours and it takes an hour and a half to get them to a bed because these fucks are so slow”), your whole colony gets a massive mood penalty because “omg a harmless prisoner died that’s so barbaric”. Oh, and you can’t harvest the organs of a dead person, but you can harvest organs from a live person (but you get mood and social penalties if you do so there’s no point). The fuck?

And I said I wouldn’t explain it too much and now look at that, for God’s sake damn it stop. 😛

Anyway, I got around to doing something kinda productive today. I made a RENDAR! Yez. 😀 It’s related to this game I’ve been slaving over for the past two years or so, although it feels more like three or even four. Not any of my games, no no no, that wouldn’t be “slaving over” it because I want to make ULSG V14, but I just never have the time. And when I do, I’m too friggin’ focused on sleeping and being lazy. 😛

It’s a game called “Race Kings”, sexist, which we made for another company. Another company who then has the audacity to say it was developed by them when it really wasn’t. I guess they paid the company I work for to do it, so maybe legally that’s correct, but… logically, it just isn’t. 😛 It’s probably best if I try not to say exactly what I think about it. But I’d like to encourage you not to play it at all, please, k thx! 😀

Anyway, the render. It was just a quick, simple-ish idea based upon one of the game’s completely idiotic understandable if you’re fucking stupid design choices. A design choice so dumb it annoys the designers that some people in the office complained about endlessly a few times. If you set off between two and zero seconds before the light goes green, you immediately lose, and forfeit all the money you wagered on the race. but if you don’t start within about a frame of the light going green you’ll lose because that’s basically the whole point of the game and 95% of the time you’ll finish last if you start last unless you pay to win

So, now that the rant explanation is out of the way, here is a dragon getting a false start!

False Start (1080p)(Available in these great flavours: 1080p, WUXGAQHDUHD)

Taken a few moments before he gets a bit more violent. No, he doesn’t break his HLE Infinity smartphone; he likes it way too much to damage it over this. He just burns a very specific part of London down instead. 😛

Anyhoo, I used Iray for this render again! I’ve been practicing a li’l bit, and I’ve gotten more used to it now, sort of. You just need to ignore the fact that it’s trying to be realistic and use whatever numbers make things look nice. When it asks for things like the candle wattage/lumen of a light, just smile, pat it on the head and input a value about 200,000x more than what is realistic. 😛

I don’t really understand light, but I know Iray is full of crap when it comes to it. 😛 The lights in this scene came with the environment, and they already had unrealistic values. By default, Iray uses candelas/m² to measure luminance, and it was set to 250,000cd/m². I had no idea what I was doing, but I did some rough measurements and found that the lights had a surface area of about 0.812m², meaning their luminance was about 203,000cd, and apparently 1cd = 1 lumen. That’s makes the light twice as powerful as full daylight, and there’s seven of the damn things! And guess what? That’s NOT ENOUGH!! I had to increase their luminance to 17,500,000cd/m², which is about 14 MILLION LUMEN! PER LIGHT! WHAT!

If I turn off the Sun-Sky lighting and just use the already insane default values, the render looks like this:

Iray

COOL, HUH?!? (Oh, ignore the noise, I only let it render for about two minutes. :P)

I tested to see if I wasn’t going crazy by switching the material’s luminance units to lumen and entering 14,000,000, and amazingly, it looks like I’m actually right. The light is pretty similar to when I enter 17,500,000cd/m²; it looks just a little bit brighter. So… yeah! I rest my case! This renderer is trippin’ balls and needs ridiculously inflated values! Maybe not quite 200,000 times more. Just 20,000 times more. 😛

Also, Iray doesn’t seem to be able to produce a render which isn’t grainy as fuck, no matter how high you put the render quality (pro tip: no higher than 4 because that’s about as good as you’re gonna get 😛 ). But I have found that you can get rid of most of it (most of the time) with a couple of quick Photoshop filters. Just add a 0.6-radius Gaussian Blur followed by a 0.6-radius Smart Sharpen. Tends to do the trick, kinda. YMMV. 🙂

So, for the 1080p version at rendering quality 3, it took… 1 hour 56 minutes 48.7 seconds, and it only reached 91% convergence before hitting the iteration limit. That was on two GTX 970s, so… speedy, Iray is not. 😛 I guess it can be prettier and more realistic, though. As for posing, that actually took about the same amount of time, but might’ve taken less if I wasn’t such a moronic perfectionist. I posed his feet and tail, even though you can’t see them. 😛

I listened to the Daytona USA soundtrack while posing, because this game kinda reminds me of it, apart from that it’s not NASCAR, or touring cars, and the courses only have 1-2 laps and last 30-60 seconds and is generally nothing like Daytona USA. 😛 and there’s next to no skill involved and it doesn’t have an awesome soundtrack and it isn’t fun or cool Maybe it’s because you go around in circles. Or maybe it’s just because the second half of Pounding Pavement cracks me right up, and Mitsuyoshi-san is a legend. 😀

Anyway, hope you like the render. 😀 I’ll get the QHD and 4K versions done overnight. QHD and 4K versions are doooone. 🙂 I’ll also go through those drafts I did and see if I can fix them up enough to post them. And by “fix up” I mean “holy crap cut them down that one’s about 10,000 words long”. 😛

Buh-bye! 😀

(Also LMFAO)

 

UPDATE!!

Added the QHD and 4K versions. 4K would’ve taken more than 6 hours to reach the 95% convergence target… if it didn’t run out of time. 😛 QHD took 3 hours 56 minutes 5.8 seconds. THE SPEEEEEEEED! 😛

UPDATE 2!!

I found out that my work monitor, like my work SpackBook, also has a stupid uncommon resolution, 1920×1200, also known as WUXGA, Wide Ultra eXtended Graphics Array! It’s like 1080p, but with 120 more pixels of height, and I didn’t even notice. Literally the only reason this resolution seems to exist is because someone said they could use it to fit two full pages of text on-screen at once. I wonder if they realised that instead of making an entirely new resolution and entirely new class of monitor they could just… zoom out to 80%? 😛

Anyway who cares. I re-rendered it in WUXGA so it fits my work monitor, so I figured I’d add it here, too. 🙂

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Post Deliveryyyyy!

Phwoaack, it’s been a li’l while since I last posted. The last time was back when I PERFECTED MATRYOSHKA ON SUPER HARD LOOK LOOK LOOK:

Matryoshka (Button, SH) Perfect, 443,207

WOW! LOOK AGAIN!

Matryoshka (Button, SH) Perfect, 443,207

Ahem. So, how’re thingz? 🙂

What’ve I done since I last posted? Well, I’ve mainly been working, aaand it’s basically making me lose the will to live. 😛 Our previous project was good, I mean, I didn’t really like the game as a whole, but it was interesting to work on, and the features we were implementing were well designed and interesting to play, even if the core game was pretty dull. That was about 2 years ago. Since then, we’ve been working on a new project. It was fairly decent when we began, but as it progressed and other people got involved, I slowly began to realise that this game we were making… I didn’t like it. Like, REALLY didn’t like it. I also slowly began to dislike the other people who were getting involved. Since then, it’s escalated into a huge tornado of fuckshit. The lack of communication is ultra-annoying, the organisation is so bad I actually think the teams I worked with at university did a better job, people have meetings when I’m pretty sure they don’t need one and they overrun literally every single time, and some of the decisions made by the project leader are so stupid they go beyond what I can comprehend… for example, our game is free-to-play with in-app purchases (IAPs) like 99% of mobile junk, but the difference between all that junk and this junk was that our IAP shop was constantly pushed back in favour of much less critical tasks… so our game cannot make money. When we go for a meeting to determine our next set of tasks, the project leader always seems to have picked more tasks than we can all possibly do, insisting all of them are critical for the next build, and then it usually turns out he’s actually just picked stuff he wants instead of stuff we need. And it’s not just him; a lot of the other people I have to work with are so stupid I can’t help but wonder how the hell they got into this industry, and I can’t believe some of them have been making games for way longer than I have. Several of them don’t even care about gaming! I worked my ass off and racked up a massive debt to get here and do what I love doing, and there are people like this?! ARGHH! AND it’s summer, my least favourite season, and there’s no goddamn air conditioning and the wind speed is less than 10 mph, and conveniently all of the fans in the room appear to be situated near the lead staff, but they were saying they were going to order more, maybe, at some point, or not, probably needs a meeting. Two weeks after they mentioned getting more fans, they still haven’t, so they obviously don’t care.

The result of all this pain? A game I really really hate which I would uninstall in less than five minutes. I actually hope it bombs harder than anything has ever bombed before. I hide my opinion of the game from the other staff because it doesn’t help anyone to complain and there’s nothing that can be done about it now, but also because I’ve recently found out the project leader has this fucked up mentality that anyone who has made negative comments about the game is an asshole and 100% wrong. I hate people who can’t take criticism.

Anyway, that’s FAR too much whining, sorry. This post wasn’t supposed to be about ruining your day by mimicking the average Facebook feed. 😛 So, other more better stuff I’ve done… well, I’ve been playing a few games, of course. 🙂 I quite enjoyed the Overwatch Beta, so I ended up getting it, but after about 20 hours of game time I realised it was getting pretty boring. Slowly, it stopped being fun and became more annoying, then I questioned why I was playing it, and then I stopped. I probably won’t play it again until they… I dunno, add a new map, or a more interesting mode, or something. It’s quite annoying and doesn’t fully make sense why I’m bored of it, because I’m still up for playing Rocket League now and again, but that’s even more repetitive, and I’m worse at it than Overwatch. I guess Rocket League is just more fun. 😛

I’ve also been playing Disgaea PC, a port of the first Disgaea, a crazy tactical RPG with hilarious dialogue and mechanics. I’ve played it before on PSP, but never finished it. This time, though, I finally completed it after 60 hours, but didn’t get the good ending. The condition for getting that is to get through the story without killing a unit on your team… which is pretty easy, and I actually don’t remember killing one of my own units. Must’ve been a badly targeted skill. 😛 Anyways, I want to go through the story again to get it. Then I need to play the bonus episodes and extra stages, and get most of the achievements. Lel, it cost a third of what Overwatch cost and I’ve played it at least twice as much, and it’s made me laugh a hell of a lot more. I never liked buying multiplayer-only games, and after this, I’m probably never gonna buy another one again. Unless… I dunno, unless it’s Quake that plays like Quake III and doesn’t suck, or something. Man, I’d love to play that again; I had so much friggin’ fun with Quake Live. AND I was getting pretty good at it. 😛

Speaking of tactical RPGs, I also got Project X Zone 2 for 3DS, which is massive fun. The story is crazy and almost throwaway, but it’s funny. The dialogue is hilarious, too, full of insanity, references, weird Japanese humour and just plain funny shit. 😀 Here, have some screenshots I saved to Miiverse:

Ooh WordPress decided to make them into a gallery for me. How nice. Probably doesn’t work, though. 😛

Strangely, the game itself is kinda meh. The tactical part of it is just laughably not tactical at all. Enemy attacks tend to do a negligible amount of damage; the only real threats are swarms of enemies (say, about 6 units), enemies that attack multiple units, or bosses when they have enough EP. That’s “Enemy Points”, shown like a super ability gauge. The player has one too, called XP, which is “Cross Points”, not eXperience Points. Experience is EXP in this game. 😛 Anyway, when the enemy team’s EP is at 100% or more, their boss-class units can spend it on special attacks which do some real damage. You basically only have three options to counter this: defend to reduce the damage by half, spend some XP and use Full Defend to reduce damage to zero, or take out the boss before they have a chance to use their special. Getting out of their movement range is kinda pointless because you have so many units that the enemy’s probably gonna get one of them, and enemy bosses tend to have a movement range equal or greater than all of your units, so… yeah, all I’ve been doing for the entire game is attacking and not really giving a toss about defensive play, and I’ve only ever had two units go down. 😛 Another reason why it’s not a very tactical TRPG is because of the sheer freedom you have with items and skills. Items can be used by any of your team mates on any other team mate, no matter how far away they are, and you can use basically as many as you want until you run out. It doesn’t even cost a unit its turn or anything. Same thing with skills; any unit that hasn’t already taken its turn can use as many skills as they can afford without losing a turn. Quite a lot of units have healing abilities, too. I mean, off the top of my head, I know Felicia has one which restores 100% of a unit’s HP. 100%. It’s like “oh no, that unit just got beat on by about half the enemy team and it’s pretty low on health… Felicia, Feline Grooming, problem solved.” No SP? Use an SP restoring item, because I have about 90 of them that I picked up along the way, then use Feline Grooming. Or just use someone else’s healing skill. Problem always solved. 😛

The way you attack is pretty fun, though. You go into a side-on battle screen where you can use three normal attacks, a “solo” attack, sometimes a “support” attack, and if you have 100% XP, you can finish with a special attack. The aim is to juggle the enemy and hit them as many times as possible to do as much damage as you can. Hitting them with a new attack when they’re about to touch the floor gives a Critical, which increases damage for all the hits in that attack. At the end of your attacks, you’re given bonus gold for every 10 successive hits and bonus EXP for every Critical you get. It’s a really cool idea, and it feels great when you time everything right and pull off a massive combo. 😀 It’s not often that you do, either. My max combo is 106, and I think that was the only time I exceeded 100. I’ll probably get stupidly and pointlessly excited if I manage to beat it. 😛

Probably the most notable thing about Project X Zone 2 is that the characters are all from a bunch of different things by Sega, Capcom, Bandai Namco and Nintendo. I’ve never seen anything like it. You’ve got characters from Resident Evil, Yakuza, Tekken, Darkstalkers, Ace Attorney, Shinobi, Space Channel 5, Street Fighter, Streets of Rage, Devil May Cry, Megaman X, .hack//, God Eater, Shenmue… and there’s original characters, and I’ve definitely missed some. Christ, it’s like… the biggest crossover game in the history of ever. No wonder the story is insane. Must’ve been super-difficult to think of something.

The soundtrack is so good, too. There’s music from each of the games involved, and a different one plays depending on the character you’re currently controlling. It’s awesome when the game plays a track for the first time and you recognise it… like for me, the “Objection!” and “Investigation: Cornered” tracks from the original Ace Attorney, Jin’s theme from Tekken, and “Go Straight” from Streets of Rage 2, for example. (On a side note, I can’t help but giggle every time the fully-voiced Axel does his attack and says “GRAND UPPAH” and “ARRRRRRGH” :P) The song that totally got stuck in my head, though, was a track from Yakuza that sometimes plays when Kiryu & Majima are selected, and always plays during their special attack… this one, “Funk Goes On”. That’s the original track; the one played in X Zone is slightly different. I’ve never played Yakuza, but that track is just epic. Makes me want to do special attacks with Kiryu & Majima just for that music, even though their special doesn’t feel as powerful as other pairs’ specials. 😀

Even though the “tactical” part of it is questionable, I’d totally recommend it for the humour, characters and the battle system. It’s a pretty big fan-service game, though, so it might not be as fun if you don’t know or like any of the characters. 😛 It’s long, though; I’m at 30-something hours and I feel like I’m only just getting close to the end.

Ah. Crap. I did it again, sorry. This post wasn’t supposed to be about Project X Zone 2, either; I went into yammering mode again. 😛 I don’t think there’s anything else that I’ve played, game-wise, anyhoo. Oh yeah, Starbound, the “finished” version, but it’s okay cuz I’m already bored of talking about it. So let’s move on! 😛

Now, back to the topic of whiney Facebook feeds. Why? Well, gizza minute, will ya?! 😛

My sister was slightly-but-not-really whining about me not posting for a while on Bookface. The last post I made there was about two months ago when I posted a picture of a OnePlus 3 that I’d just received, along with Pro Wrestler, the best action figure ever. 😛 I don’t post there much any more because Facebook’s just become the world’s biggest advertisement and a place where people just post photos of themselves and other things I just don’t give a shit about, and I’m pretty sure only 10% of my friends list actually has me unblocked because I’m sure they feel the same way about my posts. 😛 Oh, and every other post recently has just been about Pokémon Go and no I’m not saying ANYTHING about it other than I’ve started blocking everything from anyone who posts about it. 😛 It’s like the zombie sheep apocalypse made real.

Ooooooh, the actual intended topic of the post is approaching fast!! 😛 So, in response to my sister’s complaint that I haven’t posted in a while, and because I haven’t posted here in a while either, I decided to cook up a little render all about POSTING! BAM:

Maw Mail (2K)

A post of a dragon postie delivering some post that you COULD print and use as a poster, for posterity! Letter me tell ya, it’d be a postitively unique poster. Hm, what’s mailing you? Am I not getting your stamp of approval OKAY ENOUGH good GOD that’s enough, that was a near-toxic level of crap puns just now. 😛

So, whaddya think? 🙂 This is my first proper attempt at using Iray, a renderer by NVIDIA which’s been in DAZ Studio since 4.8. I didn’t have much of a desire to use it until now because I never really understood it. And I still don’t. 😛

There’re a couple of flaws, methinks… Iray has a built-in bloom filter, which is great if you just bin the default settings first. 😛 It’s worked well, but it’s gone a bit rogue on his horns. It’s because the light is hitting his horns at an angle which makes them shine basically pure white. And no matter how high I put the bloom threshold, it probably won’t disappear from his horns, and even if it did, the effect would probably disappear from the sky, the place I actually want the bloom. Maybe it’s best to do bloom myself in post-processing after all… 😛 Also, that white stucco around the green door… the texture is friggin’ awful. 😛 I tried to tweak the material settings and improve it as much as possible, but there’s only so much you can do before you have to mess with the texture, and I’m not an artist. 😛 Kinda weird, though. That’s a 4096×4096 texture, which is pretty standard, so… I’m not sure why it looks so stretched and poopy. :S Ah well.

Overall, I’m pretty happy with how it came out, especially since I didn’t actually spend much time on it; the scene only took about 2 hours to assemble. I also didn’t need to make many tweaks; I only rendered the full scene three times before I was satisfied. For comparison, I have 25 preliminary renders stored for Dueling Dragons. Some of those were because my PC was being a dick, but still… 😛

So, Iray’s great? Neh. Not really. It’s a bit rough. It friggin’ loooooves to leave grainy bullshite in your renders in weird areas, usually outside of focus. I had to do some noise removal on that brass letterbox because it was absolutely ridiculous. Dark areas also tend to come out crappy. I also feel like I have no control over lighting. You can use a HDRI, basically a 360° image which the render engine looks at and magically generates scene lighting from that using MAFFS. “Maths”. Not an acronym. 😛 HDRIs are cool, but that requires that I have an HDRI image that roughly matches my scene. And it gives no control. You can go to the next level of control and use the built-in generic Sun-Sky environment mode, but the complexity is just OTT, and despite the stupid complexity, I really don’t feel like it’s that accurate. I mean, you can specify a latitude, longitude, time of day, date and UTC offset. The first time I used it, I gave it a test by putting in the latitude and longitude of my location, setting the UTC offset to 1 because daylight savings, setting the date to today and setting the time to about 6pm. Apparently NVIDIA thinks that England at 7pm UTC in summer is PITCH BLACK! 😛 So, all this complexity is wasted because I just don’t bother to touch the date, latitude or longitude any more; I just change the time of day, then rotate the dome to get the correct direction. As for custom lighting, like what I do easily in DAZ’s default renderer, 3Delight? Hahaha, forget it. Lights need completely dumbass settings like 50 THOUSAND lumen just for a dim light, AND it looks terrible.

But it’s fast, right? Well, no, actually. It’s really speedy at getting something rough you can use to gauge how the final render will look, but that final render took two GTX 970s… 3 hours 41 minutes 20.95 seconds to finish, and it’s not even that complex. And when I say it’s speedy at getting something rough… sure, setting a viewport to the Iray mode is useful because it gives you a live preview of your render, but eventually it starts making DAZ Studio pretty much unusable. It uses all of your GPU’s power and leaves nothing for anything else, including DAZ Studio. It also re-calculates every time anything changes. “Did you just move your perspective camera one inch to the left? Ooop, gotta recalculate! Whaddya mean the perspective camera’s position is irrelevant since I’m not rendering it or even using it to render?!” And if you change the scene enough while enduring the workspace slowdown with every change? Boom! DAZ Studio crashes either by itself or by crashing your graphics driver. Probably a memory leak! Oh, oh, speaking of memory? Iray EATS the HELL out of it. I can’t even render some scenes in Iray because it obliterates ALL 12GB of my unused memory before going “uhgh don’t have nuff memory bye now”.

I’ll probably end up going back to 3Delight with this scene to see if I can make it look better using my traditional methods. Iray seems to make stuff that looks more realistic, sure, but realism doesn’t always make things prettier, right? 😛 I’ll update this post with a 3Delight render at some point. 🙂 Even if it’s worse. 😛

Anyway… I guess I’d better post this on Bookface for my sister now, then get to bedz. 😛 Nighty night!

UPDATE!!

Someone on Facebook responded in an entertaining manner with a picture of his own, and I thought I’d share it with you here:

Maw Mail Response.jpg

😀

Also, I added a link to a video of my best match in Quake Live around the part where I mention it, because why not. 😛 The quality’s terrible because I was testing out settings for streaming and didn’t realise I’d set the bitrate way too low, but man, I was having loads of fun, calling out “DOUBLE KILL” in stupid ways, nodding my character’s head when something ace happens, and yelling “QUAD” when getting kills with Quad Damage. 😀 And a net of +34, awwwwww yiss. 😀

UPDATE 2!!

Basically nothing at all to do with the rest of this article but OH MY GOD I JUST GOT A PERFECT ON ROMEO & CINDERELLA ON SUPER HARD

HNI_0014.JPG

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

A render NOT done en passant!

Well, t’ other day… and by “t’ other day” I mean “more than a month ago”, DAZ was running one of its insanely convoluted sales, as per usual. 😛 They’re normally something like “buy an item in Group A and get anything from Group B for X% off, but buy two or more items from Group A and get all the things you chose in Group B for Y% off and get Z% off gift cards! (excluding new releases)”. Yes really. Also, several types of sale tend to be running at once, making it even MORE complicated. 😛 Even though they have so many of these sales, they’re never good, they sometimes lie, and I tend to have literally no interest in any of the items they have on offer.

Aha, but the one that caught my eye was interesting. Sure, the offer was totally idiotic: “buy one of these 6 new (they definitely weren’t new because I’d seen them before, heh) special effects items for 40% off and get 80% off everything in these two groups of assets, and 50% off this other group of assets.” Sounded like another overcomplicated yawnfest, but one of the groups of assets for 80% off was themed very nicely. It was all about, yes, of course: dragons! Specifically, the Dragon 3! 😀

Y’see, I didn’t own Dragon 3 legitimately, even though it’s an awesome figure. That’s because, for me, the asking price was way too high, especially for the amount I actually use DAZ Studio. Besides, I never really liked the thought of buying assets for DS. Kinda difficult to explain why… maybe it’s my lack of appreciation for art. 😛 I mean, all you can do with DS assets is pose them and render something out that someone may or may not look at for a maximum of 60 seconds. The renders can be pretty, but it’s not as if they demonstrate real skill. 😛 Sure, designing the scene takes some imagination, and the posing, lighting and camera setup takes a good amount of effort, but you’d never get the same level of respect as someone who actually made the models, or painted the same scene in Photoshop from scratch. Real artists would probably laugh at the stuff that I do, and not in the way I intended. 😛 I think of it in this way: DAZ Studio is like Multimedia Fusion. MMF can help you create games and applications with almost no technical skill, whereas DS can help you create nice artwork with almost no artistic skill… apart from that gamers generally don’t judge a game on the engine it’s built with, whereas artists would judge art based on how you create it… but then again, normal viewers of said art probably wouldn’t… maybe. 😛

Okay, now I don’t even know what I’m talking about. 😛 Skipping over my dumbass logic, another reason why I never really buy assets is because DAZ Studio is not a particularly stable piece of software, yes, even after finding out my BSODs weren’t actually caused by it. And just like I won’t buy broken vidya gamez, I just can’t bring myself to buy figures for a piece of rendering software which doesn’t work properly. 😛 Because of the immensity of this sale, though, and because the Dragon 3 is epic, I thought I’d put things right, and decided to get a legit version of the Dragon 3 Pro Bundle along with a lot of additional mods and an effects pack called DragonFire. Many of the things I got weren’t available anywhere else, anyway. Man, it was like the storefront was made for me, because they even had a different sale on at the same time which featured a crapton of other monster-related items, including armour and attachments for the Dragon 3, a supermorph that turns Dragon 3 into a Wyvern, the awesome-looking Reptilian 6 supermorph for Genesis 2, and a gargoyle mod that required Reptilian 6. Unfortunately, that mod required another mod which was illogically expensive, and this is where I had to stop myself. 😛 Lizardmen and gargoyles are awesome, but I can’t really think of a scene where I can use them… well, not off the top of my head, anyway.

After checking out my haul, I found out you could install these items directly within the fairly new DAZ Studio 4.9 instead of using the DAZ Install Manager or doing it manually. Intrigued by this and whether 4.9 was any more stable than 4.8 when rendering, I decided to open up the DAZ Install Manager (DIM) to install it. Unfortunately, DIM is… dim. 😛 Installing a new version of DS removes old versions automatically, without permission. That, and you can’t install old versions. They don’t show up in DIM and I can’t find DS 4.8 on my account. So… now I’m forced to use DAZ Studio 4.9. Thanks! Thanks a lot. >.<

Doesn’t matter, really. DS 4.9 is pretty much identical to DS 4.8. 😛

Well, okay. There’s a new splash screen. 😛 There’s also “DAZ Connect” and “Smart Content”, which lets you connect to your account, download products and install them from within DS, which is slightly easier than using DIM. Uh… the installation process is slightly easier, that is. Everything afterwards is way harder. 😛 Y’see, Smart Content uses its own content library, so anything you download with it doesn’t go with your other content. That, and it doesn’t… actually contain all the content on your account. I mean, the Dragon 3 Pro Bundle comes with additional textures, and I’ve scrolled through my list about five times now… and they’re just… not here. 😛 So, Smart Content is… not smart. It’s stupid and pointless. Using DIM is better because that does show all your owned content, but after installing content from DIM, if you rearrange your content directories to make them neater because you have mild OCD like me, the metadata breaks. So, doing it manually is the best way, as per bloody usual! 😛

What else is new… er… hmmm… well. It’s er… yeah, there… isn’t anything else I can see. I mean, I thought they’d have fixed that one bug where moving or rotating the camera sometimes makes it teleport 8 billion miles from where you were or rotate 3000 degrees instantly, or that other bug where attempting to adjust a property increases or decreases it by several thousand units instantly, and that other bug where clicking on something in the Scene hierarchy makes it select everything from what you had selected down to what you just clicked on for no reason. I also thought they’d make their interface to the NVIDIA Iray renderer more understandable and less impossible to configure so that I’d actually want to use it, but y’know, they must’ve been really busy with all those other invisible features that they forgot to fix these infuriating issues. 😛 It’s no more performant, renders look the same and take the same amount of time, and it’s just as UNstable as 4.8. Brilliant. GG DAZ.

Anyway, phuck that, let’s get to the point. 😛 In the sale, I snagged a couple of new supermorphs for the Dragon 3, the Hellborn Dragon and Spectral Dragon. I noticed they almost look like polar opposites, and because of this, I thought I’d make a little render with both of them together. A render depicting a conflict between the forces of heaven and hell, good and evil, black and white. A render showing the Spectral and Hellborn dragons locked in fierce combat on a famous battleground. A battle where they must protect their weak points, think before every move they make… a battle that will strain their minds to the limit, where only one dragon will walk away victorious… unless they both agree to cease the fighting, or if STALEMATE OCCURS.

Or if THREEFOLD REPETITION OCCURS!

OR THE 50 MOVE RULE!

You got it?!

YES, it’s TWO DRAGONS FUCKING PLAYING CHESS!! CHECK it out, MATE:

Dueling Dragons (1080p)
Available in: (1080p) (QHD) (UHD)

The Light Dragon slid his Queen across the board, claiming yet another black pawn. A low, quiet growl of frustration rumbled from the Hell Dragon’s throat as his opponent placed the black piece among his ever-growing collection. The Hell Dragon’s skin glowed as he scratched the back of his neck, pondering his next move, trying not to take notice of the white dragon’s calm, complacent gaze, or the gentle sound of his talons clicking against the marble floor.
“Rrr… if we were playing Monopoly, you wouldn’t be so smug.” He snarled.

“check it out mate”, oh god that pun made me feel a bit sick

I… just… yes. I believe this scene is all very yes. 😀  But it took FOREVER!

The environment I used came with a preset lightrig which was… well. It was heh. The default settings were retardedly bright, and all the lights were Uber Area Lights which I hate, because although the lights show up as lights in the scene, changing the light settings of the lights don’t change the light settings, because the light settings are actually part of the material. How wonderfully user-friendly and not-at-all impossible to comprehend! 😛

After dimming the lights down a bit, it looked great. The main problem was what happened when you try to render a scene containing UberEnvironment, a ton of Uber Area Lights, a chess set with refraction and reflection and two dragon figures both using Subsurface Scattering. Heheheh… draft renders took about an hour, and that was with the render quality at a crazy-low level! Because the draft renders were so lengthy, I couldn’t easily preview changes I made to the scene, and there’s only so much you can determine by looking at the viewport. There were those problems with BSODs while I was creating this scene too, hence why I totally flipped out and made a massive effort to figure out why the frig the PC was crashing all the time. If I hadn’t fixed it, this scene would have never been finished.

Anyhoo, render stats! At 4K with Depth of Field enabled, UberEnvironment 2 on the XHi preset, 17 Uber Area Lights, a shading rate of 0.25 and 32 pixel samples, the render time was 5 HOURS 32 minutes 6.73 seconds; the longest render I’ve ever done by far. Thanks to the stupid render times and the nice bluescreens I had at first, it’s also been the longest amount of time I’ve ever worked on a scene. 😛

What else… ah, yes, a li’l trivia. 😀 To get the layout of that board, yes, I played chess with myself, purposefully playing Black like a bit of a spanner. 😛 I was originally gonna place the pieces somewhat randomly, but that would’ve probably made the board look weird. I thought about copying a board layout (since there’re a crazy number of diagrams of chess games in the different chess-related sections of Wikipedia 😛 ), but that would’ve been boring and uninspired. I like to add some authenticity. 😀

Also, as you might’ve noticed in the image, I decided to change my artist pseudonym. 😛 There’re two reasons for this, the main one being that my old name, “DracoAurarius”, didn’t really mean anything. Well, sure, it means “Golden Dragon”, but I only chose that name because, I quote: “dragons are the most kickass creatures ever, gold is shiny and the most kickass material ever, gold dragons are crazy-kickass, and when written down at the bottom of artwork, it looks better than say, “MongMaster”. Or “Carl”.” 😛 Now, though, I really want my pseudonym to reflect my wild, out-of-the-box style, and explain that I love making crazy shit with dragons. Hence the change to DracoIndomita, meaning “Wild Dragon” or “Untamed Dragon”. 😀

The second reason for the change is actually a really dumb one. 😛 A long time ago, I had a DeviantArt account under the name of DracoAurarius. I used it to post the first chapter of Dragon Tail; a novel I started writing years ago. I posted the whole first version on this blog, actually, chapter by chapter, but I later removed it for the same reasons I wanted to remove it from DeviantArt. It was an awful, awful piece of writing that was in dire need of a revision, but at the same time I was so proud and so attached to it that there was no way I wanted it to be stolen. 😛 Instead of just deleting the submission from DeviantArt, though, I trashed the entire account. I didn’t really have any use for it, I mean, it didn’t really get any views. Besides, writing isn’t even art! 😛 Back then I had no idea I’d get into DAZ Studio and become good at using it, though.

When I finished Dragon.Init(), I was really happy with it, and since recently I’m only getting 3 views per day here across all 624 posts, I thought I thought I’d make an account on Deviant Art again with the intention of sharing my better stuff so that more people might enjoy it. Doubt anyone would look cuz almost no-one ever looks at my stuff regardless of where I post it, whine whine whine, but hey, I might as well try, right? I tried to create an account with the same name as before, DracoAurarius, but it said the name was claimed. I figured that was impossible because it’s so obscure, so I tried logging in, aaaand it let me in. I was kinda confused since I was sure I’d deleted the account, but it turns out that when you delete an account, DeviantArt doesn’t actually delete it, it just disables it with no way of reactivating it. DURRRR, why the fuck?! Because of that, I couldn’t use DracoAurarius, and that’s what caused me to think about a new name. 😛 With this image, I finally decided to change to DracoIndomita. Took me friggin’ ages to settle on it. 😛

Anyway, sorry for blabbering on about that crap! Here, have a bonus render of the Spectral Dragon:

Serene Spectral Dragon

Hahaha, I love that pose so much. It’s probably the best pose I’ve created; it came out better than I visualised. 😀 He just looks so friggin’ relaxed and smug. Don’t worry, I haven’t left the Hellborn Dragon out; here’s a bonus render of him too:

Serene Spectral Dragon

The subsurface on this one is amazing. 😀 Takes about 20 minutes to calculate then another 40 minutes to render, but still… 😛

Anyhoo, I hope you liek da epic chess match! Time for beddy byes for me. 😛

 

(UPDATEs are below; the main post content was last modified after UPDATE 6. 🙂 )

UPDATE!!
Hrrrgrhhhhaagahhhh! After fixing the DoF issue, I’ve now noticed something else I’m not happy with! I don’t know why, but I’ve lost some of the reflectivity of the chess board. It’s supposed to be a wooden chess board with some glass over it, and it used to be nicely reflective, but the effect’s just disappeared into POOP! That, and the black pieces are way too black with almost no specular highlights, even though I’ve done about 10 test renders and was really happy with the state of the chess pieces! Where’s it all gone?! 😦

Christ, THIS SCENE IS NEVER GONNA EENNNNDD!! It takes about ten hours to render final versions of all the resolutions I want, and I keep seeing minor details that I’m not happy with! It’s all very very annoying. 😛 Yes, of course, I could just render in 4K and downscale to 2K and 1080p, but then you get crappy blurry reduction artefacts, and that SUCKS! I’m not doing it in a half-arsed way. 😛

Welp, here we go with some more tweaking! WHOOOOO

 

UPDATE 2!!
Phuuuuuck… well, it turns out there was already reflection on the chess board. About 80%, actually, which is too high, yet I could see no reflection. That could only mean one thing: DAZ Studio’s default shader was being SHIIIIIIIT!

I switched it to an UberSurface shader and dropped the reflection strength and boosh, it looked pretty much like I remember it being… a bit better actually, since I tweaked the colour of the black pieces and black squares. But then there was ANOTHER problem. Inexplicably, this increased the render time EVEN FURTHER. A 4K render took friggin’ 5 hours 27 minutes, almost an HOUR more than it used to! And then, I noticed the reflection was still too strong! Gnyyyyyyaaaah!

After dropping the reflection strength, I did some calculations and estimated that the three renders would take about 12 hours, which was way too long, so I decided to do the 4K render and the 1080p render for today and do the 2K render overnight. The Pwnage-O-Matic is still blazing away on the 4K render (about 81% done, whoooo!), and by tonight I should have that and the 1080p render, so I’ll post ’em both then. 🙂

 

UPDATE 3!!
FUCK MY LIFE

I got home to what I believed was going to be the final render. And then noticed that the underside of the Spectral Dragon’s wings were not gold. And that’s because I didn’t re-enable the object after doing my render tests for the chess set, because DAZ Studio is a piece of shit and makes it so child objects don’t inherit visibility from their parents, the exact opposite of what Unity does, which I use every day at work. HEADDESK HEADDESK HEADKEYBOARD ARGHHHH

So, that’s ANOTHER 12 hours of rendering to do, but there is NO WAY it can go wrong this time because everything else is fine except for the wings. Graah, why is everything going so shittily recently?!

 

UPDATE 4!!
Finally. FINALLY! YYYYESH! YYYYESH!

I’ve rendered out the 1080p version of it and I’m pretty much as happy as a clam that isn’t in a restaurant. 😀 I’ve updated the post with the new image; I’ll add the higher resolution versions soon. 🙂

 

UPDATE 5!!
4K version is FINITO, and the 2K version is 84% COMPLETEZ0RD. Should be done in about 15-20 minutes, and in that time I am going to eat a burger, wait for the gas man to complete the inspection of the boiler and not submit the update to this post… 20 minutes later, good burger but worst gas man ever who attempted to arrive 30 minutes earlier than I scheduled, then was unbelievably unfriendly while doing the job.

But it’s okay because the 2K version is FINIIIIIIIIIIISH! I’ve added both that and the 4K version to the post, and that is all. OH WAIT, there’s the bonus render of the Hellborn Dragon. I’ll get that started now. 😀

 

UPDATE 6!!
There; added the bonus render of the Hellborn Dragon to the post, and now it’s time to give the PC a break from rendering. Good job, Pwnage-O-Matic. 😀

But hey, if you want this render in a different resolution, I’d be happy to kick off another render for ya! Unless it’s something dumb like QQUHD, which is… 15360×8640. Actually, DAZ Studio can’t render at that resolution, so nyaaaa. 😛 (The highest it could do is 8K. 😉 )

Black Friday and Blue Dragons!

Speck! 🙂

Soooo, how was your Thanksgiving? Mine was nonexistent because I don’t live in the U S and A. 😛 Despite the fact we don’t do Thanksgiving over here, we’ve done Black Friday for the last couple of years for some reason. Honestly, I don’t understand. Maybe it’s just because the shops realise they can make moar moneyz if they all discount stuff at the same time, then they end up fighting each other to give the best discounts, then customers start fighting each other to get the best discounts, then it goes on the news and I laugh at all the degenerates scrabbling for the last plasma TV. 😛 But hell, I’m not complaining, it was pretty awesome last year, actually; through pure luck I managed to snag an Intel Core i7-4790K CPU for £50 off the standard price. Oosh! 😀

This year… wasn’t so oosh. 😛 I’d been thinking about grabbing some new peripherals and a new GPU for a few months beforehand. I replaced my legendary Logitech G15 keyboard with a not-really-legendary-yet G910 when I found it on Amazon for about £40 off. Didn’t expect it to go much lower than that (and it didn’t 😛 ). Also before Black Friday, I had to replace my G700 mouse because the mouse buttons were starting to give up the ghost. I got a G700s because the G700 was pretty much perfect. Apart from the metal on the mouse wheel which rusted a bit. And that some of the buttons were squeaky. And that the power lead was quite rigid and generated a lot of friction when it was plugged in, so using it while it was charging sucked a little bit. 😛 The new one’s great, though; same as the G700 but it’s a bit prettier, the buttons feel better and there’s no rust yet. Power lead still ruins the mouse when it’s plugged in, though. I also got a new cloth mouse mat to replace my old busted metal one, as well as a USB hub and Micro USB leads after finding that Arx Control (the smartphone app which is supposed to be a replacement for the LCD displays you find in some Logitech keyboards) drains your phone’s battery like friggin’ crazy, and the G910 doesn’t have any built-in USB slots, so unless you have a Micro USB that reaches from the back of your PC to your keyboard so you can plug in your phone, your battery will run out. 😛

So, I’d bought all my peripherals and accessories, but I was still in the market for a GTX 970. Then, when Black Friday actually came along… POOP! It was awful. Couldn’t find jack all. One site actually had an offer where you could save 40p on a Raspberry Pi. Wooooow! And even after that AMAZING discount, it was still way more expensive than just buying it directly from the Raspberry Pi Foundation! 😛 I noticed some nice cuts on SSDs (but they’re quite cheap anyway these days), and some okay bundle deals, but there were basically no decent offers on GPUs at all. Two of my mates… er… one of my mates got an okay deal on a GTX 970. 😛 They paid about £250 all-in, but it wasn’t that much of a discount.

There WAS a moment where I found a post on Hot UK Deals with 70-odd upvotes advising that you could buy a GTX 970 off Amazon.fr and get it shipped over here for approximately £220. Acting completely idiotically, much like a Black Friday shopper, I quickly placed an order. Moments afterwards, my frontal lobe turned back on and went “wait wait wait, it’s an international purchase; what about import costs?” There’s no import duty from France for electronics like this, but of course; you have to pay 20% VAT, which brings the cost to around £264, which is MORE than it would’ve cost to buy it here! Not a single one of the nonces on that HUKD page had realised. Thank God some of my brayn cells still work. PROFESSIONAL PANDA PANCAAAAKE

It wasn’t a total bust, though. On Cyber Monday I went on Scan.co.uk, the site I’d totally forgotten about. Luckily, I found they were selling an EVGA GTX 970 for £240; the cheapest (real offer) I’d seen over the weekend. Oh, no, wait… apart from an MSI GTX 970 I saw on an Aria.co.uk newsletter for £220, but unsurprisingly, they were all gone within 30 minutes. 😛 Anyway, after some thought and research, I decided to blow my budget for the month wide open, and ordered two of ‘em. 😀 If I’d just bought one, I’d do what I did with my GTX 770 and plan to get a second one but end up not getting around to it. I didn’t spend extra on an SLI-compatible motherboard for nothing. 😛 It sounds like stupid overkill, but according to an SLI review of these cards, the diminishing returns for two-way SLI is actually quite low. It should boost most things that can’t do 60FPS on one card to 60FPS, and boost games that can do 60FPS to 120FPS or close to it (haven’t got a 120hz monitor for nothing, either, and yes, 120hz does make a difference! 😛 ).

I experienced a bit of fury this morning when I got an e-mail saying the products I’d ordered couldn’t be sent because they were “discontinued” (lol no), but after querying Scan with some moderate force thinking they were trying to back out of honouring the price they offered, they said to ignore that e-mail because it was a mistake. They’re just having some… pretty major delays. 😛 Don’t think I’ll get them until Friday, but when I do, I’ll letcha know how awesome they are at running Transport Tycoon. Haha. 😛

Anyhoo, that’s that bit done. What’s next… ah, yes. Heehee. Heeeeheeheeheee! 😀

I started work on a scene in DAZ Studio over a week ago, but ended up stopping a few steps before completion. There were several reasons for this. One of them was because of my mouse; the mouse buttons were so phwoacked that unless I applied a shit-ton of force to them, drag operations had an unreasonably high chance of being interrupted. I would be dragging the mouse to rotate the camera, then suddenly the mouse button would unclick and click during the drag, causing me to mess with a property or switch tabs or hit render or generally do something very annoying. It wasn’t just DAZ Studio; it was definitely a hardware issue because the same thing was happening everywhere. It was probably even more annoying in Explorer. 😛 Another reason was DAZ Studio itself. The crashes… God, the friggin’ crashes! It was just… fucking ridiculous! I tried everything to reduce the crash frequency; I even ended up messing with the processor affinity to restrict DAZ Studio so it could only use 6 of the 8 CPU cores. That helped a bit, but not enough. Restricting it to 4 cores wasn’t any better. It’d still crash the graphics driver every so often, and cause a Blue Screen of Death a bit more rarely. The third reason I stopped was because no matter what I did, I couldn’t get friggin’ specular highlights to show up on the dragon’s eyes. Well, I could, but they looked completely wrong. Like… all speckly and crap. I basically just wanted to punch DAZ Studio’s face in the face.

Since I’d gotten a new mouse, I went back to DAZ Studio last night in an attempt to finish it off. It was still crashing the graphics driver, but it didn’t feel as often as usual. I was patient with it and made sure to close the viewport before a render (if you don’t, and if it crashes the graphics driver, DAZ Studio also crashes and you lose your current render progress, huehuehue oh my god it’s so painfully dumb). But then, after a few crashes… it just… stopped crashing. Completely. Not a single hiccup or anything. Smooth like butter. Caress your lover. Enjoy the mome… yeah. 😛

There were a few new frustrations. As I dropped the shading rate for more detail, DS started taking a psychotic amount of time to do what appeared to be… nothing. After some annoyance and some probing, I found out that Subsurface Scattering (SSS) was enabled on SOME of the Dragon 3 material presets, but not all of them. I was previously using a preset that didn’t use SSS, and that night, I’d switched to a material preset that did while I was trying to work out why specular wasn’t working on the dragon’s eyes. I didn’t switch it back after I found the problem and just switched the diffuse textures instead because… well, because I didn’t know that some of the presets didn’t use SSS, cuz that just would be dumb and inconsistent, right? 😛 This is how I discovered that SSS is goddamn expensive, especially in final renders. 😛

I disabled SSS on everything, finished off the tweaks to the head morphs… then took a deep breath before tweaking the render settings and UberEnvironment to render at final, DJ Max quality. 😀 Then I pressed the render button and left it running overnight. Guess what? This morning, it was happily sat there, displaying a DJ Max quality render like a doge with a newspaper in its gob. It hadn’t blue screened or crashed or broken or anything! It was all like “here is your render (mong)master, may I please you with another?”

Unfortunately, it did have to please me with another; the lighting was too weak in the first render. While I’ve been at work today, I’ve been popping onto TeamViewer every so often, having a gander at the latest render, tweaking some settings and firing off another one. DS’s been super-cool about it all, and I don’t understand why, especially since I lightly overclocked my processor just the other day, technically making it more unstable and more prone to crashing! ARGH DAZ, WHY YOU SO ERRATIC?!?

But no no no, I’m not complaining. I like it not crashing. 😛

Anyway, yes, maybe I’m blathering a bit. That’s because I’m just a li’l bit hyped to show you this. 😀 When I got home, what I believed was going to be the final render was waiting for me. It was good, but there were a few things I wanted to change. After that, I did the actual final render. And here it is:

Dragon.Init() (1080p)
Available in: (1080p) (QHD) (WQXGA) (UHD)

Hahahahahahaaaaaa! Man, I’m ultra happy about this one! 🙂 It’s just… ah, screw it, I’m throwing modesty outta the window for a minute. This is AWESOME! The concept is fun, the scene arrangement and posing really worked, the lighting’s turned out really nice (it’s the first time I’ve used UberEnvironment 2’s Global Illumination), the textures look good, the depth of field (DoF) is perfect, and the only postwork I did was a slight “bloom” effect, as well as the title and signature. I reckon it’s my best render yet! 😀 But my opinion means jack; what do you think? Let me know! 🙂

As I mentioned, I changed a few things after the first final render, which you can have a look at here. The first change was a replacement texture for the awful, low-resolution one I was using for the desk… stone… stone desk thing. 😛 It looks waaaay better. The second adjustment was the addition of a can of Wyvern Energy (frost flavour). 😀 Just a little extra touch to make the image a bit more fun. And somewhat accurate. 😉 The third adjustment was the DoF; even though it was great in the original render, it blurred out the Wyvern Energy can a bit too much, so I had to tweak it. 🙂 Oh, and I increased the size of the PC tower, too. It was a li’l bit small. 😛

Right, let’s see… stats for those who care! 😛 Rendering at WQHD with UberEnvironment 2 on Bounce Light (GI) mode and with the XHi quality preset, with a general Shading Rate of 0.2, the total render time was… 2 hours 10 minutes 5.31 seconds. Took about 9 minutes longer than the version I made before the adjustments; I blame reflection. 😛 It was a pretty heavy job this time; respect goes out to the i7-4790K @ 4.3GHz. 😀 Oh, don’t worry (if you are), I’ll make sure to get 1080p and 4K renders done and add them to the post, too! They won’t be until tomorrow at least. Depending on if DAZ Studio keeps bluescreening the PC (yes, it’s started doing it again for basically no reason). 😉

Right… phew. I think that’s it for now. Crap, this post was technically supposed to be about Paper Mario: Sticker Star and Project Mirai DX. Ah well; I’ll talk about them next time. 😛 For now, though, I’m off. See yaz!

UPDATE!!
I don’t really understand what exactly it’s doing, but DAZ Studio has… well, it’s stopped bothering with non-fatal driver crashes and is more frequently causing the PC to bluescreen through fatal driver crashes. It crashes at random times, sometimes after about 30 seconds, sometimes after about an hour… but it always gives the same error: DRIVER_CORRUPTED_EXPOOL. I imagine it’s a graphics driver crash, but honestly, I have no idea. I’ve tried disabling integrated graphics but there was no difference, and I haven’t done the more extreme option of unplugging the primary GPU and running off integrated graphics yet. I’ll try that tonight, because whatever the reason is, it’s making this 4K render absolutely impossible.

I started it earlier today before heading to work. So far, so good. I’ll leave you with a snapshot of the current progress:

Capture.PNG

Pleasedontcrashpleasedontcrashpleasedontcrash

UPDATE 2!!
WHOOO YEAAAAH ALLLLRIIIIIGHT!!!

Seriously I shouldn’t be this excited or happy that DAZ Studio finally rendered a 4K image on this perfectly healthy, quite powerful PC. A renderer successfully rendering a scene is what should happen. Every time. Because otherwise the renderer fails at its only purpose. 😛

I’ve added links to the 4K (UHD) version and the 1080p version (YES IT DID THAT TOO, HOLY SHIT!!). While this strange unexplainable streak continues, I’m rendering a… erm… a 2560×1600 version, which is a stupid aspect ratio that MacBooks use. I’mma set it as my desktop background on the one I use at work. Maybe it’ll make it faster or nicer to use. 😛

UPDATE 3!!
Finished off that WQXGA render and added it to’t list. Yes that’s the resolution’s actual name. 😛 Any other resolution requests, just lemme know! 🙂

Crashy crashy crashy!

Nope, not Windows 10. That’s been pretty much smooth as silk. Go geddit if ya haven’t already. 😛 Just do this when you install it for the first time.

ANYWAY YES, didn’t come here to talk about Windows. I’m mainly on about DAZ Studio today. 🙂

In the past week, I’ve been busy NOT working. I booked it off. 😀 Since I’m on a contract, I don’t get paid for days I have off, so it’s not something I can do often… but I haven’t had a meaningful break from work since I began over one and a half years ago, so… ya, I kinda needed it. 😛 I’ve been spending quite a bit of the extra time sleeping, especially on Monday and Tuesday, but I’ve used some of the last few days of it in a less insanely lazy fashion.

The other day, I reinstalled DAZ Studio, and had a massive renderfest. 😀 Well, sort of. I decided to get one of my simpler scene ideas into DS with the aim of rendering the final version in the same day. And I faaaaailed! I got it finished at about 3AM the next morning. 😛

To be honest? It wasn’t my speed or anything. In fact, I was pretty nippy, if I do say so myself. My CPU was nippy as well, it blazed away, easily smashing out the test renders. It’s a 4GHz i7, goddamn it! 😛 You know why I failed to do it before the end of the day? DAZ Studio, of course!

It came up with a brand new error this time. I was using an Eastern Dragon supermorph for the DAZ Dragon 3, and noticed that the material used displacement maps. I thought “Hey, that looks cool, maybe I can re-purpose the bump maps on the base model and use them as displacement maps too?” I saved the scene before trying it just in case it didn’t quite work. It didn’t work; it made his claws look skeleton-like. 😛 No worries, right? Just reload the scene. Heh, no. DAZ Studio came up with this thing where it just… kept using the displacement map. A displacement map that wasn’t assigned. I started recording the screen at that moment to demonstrate but predictably, DAZ started working… sort of. Suddenly, instead of displacing the whole claw with a map that wasn’t assigned, it started drawing black marks on the claw’s thumb. For no reason. Like this:

HURDURDUR DAZ

WHY. WHYYYYY.

Bear in mind this was after I’d reloaded the file where this didn’t happen before. It took about 30 minutes before I just gave up and reapplied the material from fresh, re-tweaking all the things I’d friggin’ changed before. Then, after I started changing the bump map settings again, I noticed it happening again. It turns out that negative bump, aside from being generally broken to hell, completely ignores the bump strength slider, which is definitely a bug. I never thought it would be the bump map before, because I had the bump strength on 0%. ARGGGH. 😛

After a rant and a tasty snack, I kept going without a hitch until I started doing the proper renders. Then DAZ Studio starts doing what it had done since I installed the Windows 10 Tech Preview. It randomly crashes the graphics driver during a render even though it renders using the CPU. DAZ Studio can’t cope with the thing it just caused, and crashes itself. This is the most idiotic thing I think I’ve ever seen. There is literally no reason for it to crash the graphics driver during render because it doesn’t use the GPU. And yes, I can guarantee it’s crashing the dedicated graphics driver because only the primary screen (the one running off the dedicated GPU) flashes black when the driver crashes. My secondary screen (the one running off integrated graphics within the CPU) stays on the whole time. And no, disconnecting the secondary display does nothing to help the problem. The reason DAZ Studio crashes is because it tries to render viewports after a graphics driver crash and fails because of complicated technical reasons. But WHY IS IT RENDERING VIEWPORTS DURING A 3DELIGHT RENDER!?!

Some probable 12-year-olds on DAZs forums say that reducing the viewport graphics settings stops this from happening. It doesn’t, it just increases the time it takes to happen. I have the graphics settings on the lowest, which makes draft renders possible, but DAZ Poodio still crashes during a “real” render after about 4 minutes. One completely-not-a-solution solution is to close all your viewports before a long render. This workaround makes the program able to fulfil its friggin’ purpose. It will still crash the graphics driver, but the render will continue. When the render is complete, probably after it crashes the driver another 80 times you can safely save it. If you open your viewports afterwards, DAZ Studio will crash. TARRRRRRRRDED!

Anyway, thanks to my workaround, I was actually able to complete a render of the scene, albeit three hours after my target time. You wanna see? You reaaaally wanna see?! Okey-dokey:

Levante Ponente - DracoAurariusAvailable in: (1080p) (QHD) (UHD)

I’ve had the idea of making a render involving both a Western dragon and an Eastern dragon for a while now. An “East meets West” kinda thing. 😀 I call it Levante Ponente, after the east and west winds of the Mediterranean. This is way too intelligent for me, so here’s something dumb to balance it out. 😛

After I’d got the 1080p version done, I went to bed, but today I rendered it out in a couple more exotic resolutions: 2K (well, QHD) and 4K (well, UHD). Why 2K? Well, I’ve gotta have some native resolution wallpaper when my new monitor arrives. 😀 I felt that my current monitor is about due for an upgrade, so I decided to grab a big one, a 27″. And since 5″ is such a big jump from my old display, to save (and slightly increase) pixel density, I decided to go for one that supports 2K resolution. 😀 I’ve got a new desk coming as well. Might post a pic of the new setup when it’s all ready. 🙂

I think zat is all phwoar nao. Laterz!

mongmaster.wordpress.com has been (un)suspended!

Whoa. WHOA. WHOOOHOHOHOHAAAAHHAOOA! My number of subscribers has doubled! TO TWO!!

Welcome, Mr./Mrs./Miss./Dr. New Subscriber! 😀

Yes, it was almost immediately after my blog came back online. Y’see, I was just passing by, doing a couple of tweaks to some articles, not going to write another one because I didn’t really have much to write about, when all of a sudden, I get some weird-ass errors when trying to update a post. Something about an API call that failed. About a minute later, just when I was about to say “stuff this, I’ll come back to it later”, I get a banner at the top of my dashboard, saying the blog has been suspended because of a violation of the Terms of Service.

Lel?

I thought maybe I had done something wrong at some point yeeeeears ago, back when this blog was actually on Windows Live. I thought something’d crept up from then and bit me in teh ash whole. But even so, an instant suspension and imminent deletion with no warning or reason whatsoever? I didn’t even get an e-mail, and nothing explained why this had happened. Come on.

Naturally, I contacted support. Turned out that I’d been hit by an anti-spam bot which flagged the site. Understandable! 😛 Can’t fault the support I got, really. Well, apart from that they didn’t actually fix the issue the first time I contacted them, but whatever, no biggie, they still got me back up and running within 24 hours. 🙂  I’m still gonna tag all my posts with that tag, though. 😛 IT’S TRADITION!

Anyway, yes, I’m back, with DOUBLE the subscriber POWAAAHH! Awwww yisss, I’m SMASHING my way onto the Internetz celebrity scene BIG time. Haaaah. 😛  As a celebratory thingiemabobbyjig, I’ll go ahead and post something I was gonna post anyway! WHOOOO! CELEBRATIONZ! 😀

I finally got my ass in gear and got around to rendering a final version of The Third Breed; the render I made in my last (real) post. 🙂 Man, it was a pain to render out again. I updated to DAZ Studio 4.7, which was a slight mistake, and I’m currently rocking the Windows 10 Technical Preview, which is a mistake and a good thing in almost equal measures. Let’s just say it took at least 6 attempts to render it out. 😛

Why? Well, during a render, the CPU completely maxes out, and the Pwnage-O-Matic V6 doesn’t seem to be happy about this. 😛 I got about 3 BSoDs, the computer completely locked up once, and the graphics driver kept crashing, too. I really doubt it’s a hardware issue since the processor is practically brand new, never exceeds 60C at full load, and is currently running at stock speed. It’s probably some kinda Windows problem. Although… I did close a bunch of background programs before I began the render attempt that finished successfully. Or maybe it was just a fluke. We’ll see when we render Year of the Goat. 😀

As an extra-special treat, I rendered it in both 1080p and 4K. 😀 To render the scene in 4K, it took… 2 hours 10 minutes and 21.44 seconds. Says the log file. 🙂 Anyway, yez, I’ll stop yammering and show you le beautiful dragon! BOOYAH:

The Third Breed - DracoAurarius
Available in: (1080p) (4K)

It’s not hyper-different from the draft, but it’s better. His head’s angled down a little more, and his claw is a bit closer to his body. I also tweaked the position of his left wing, adjusted the lighting slightly, and rendered at max quality. DJ MAX quality. 😀 Also saved the final JPEGs at a higher than normal quality because I noticed some really ugly artefacts on the draft version.

I hope you liek! 🙂 If you want him on your desktop but I haven’t rendered at your native resolution, I’d be happy to churn another render out for your res and add it to the list. Just lemme know! 😀  Within reason, of course. I ain’t rendering it out at some crazy-ass overkill res like 16K or something. I like my PC to be usable! 😛

Anyway, I think that’s all for now. I’ll make a separate post about my new PC build later on. And Windows 10, and DAZ Studio 4.7, although there’s not a great deal to say about it. And of course, the 4th Chinese New Year render is almost here! I gotta render a GOAT and make it look EPIC!

Maaaaaan this year’s image is gonna suck! 😛

The Third Breed

Hoooo boy! It’s been a while since I’ve touched DAZ Studio. Conveniently about the same amount of time since I last touched this blog, actually. My last post was a render for Chinese New Year made in DAZ Studio, so… yeah. Heh. 😛

In the time I’ve been gone, I’ve been hard at work doing work so I can pay for a place to live and donating the rest to the government. 😛 My finances are going up now, though, which is nice. It’d’ve been highly depressing if it was some generic office job or something, but I’m doing what I’ve trained to do for years – programming games. 😀 Sure, it’s not a huge company, and I’m only doing mobile games, but I much prefer working in a smaller team, and the challenges aren’t much different from programming anything else. So it’s great! 🙂 I kinda wish the game I was developing and the company we were developing it for didn’t completely suck, though. 😛

Anyhoo, yes, back to the original topic of my post, DAZ Studio. It’s been nearly 7 months since I last opened it. I’ve never really thought about it at all since then. I would’ve probably gotten close to February next year, remembered that I needed to do the next image in my Chinese Zodiac series and opened it then. 😛 But yeah, there hasn’t really been any particular urge to open it for a while. Besides, my focus is developing ULSG V14 in whatever spare time I can pull together.

However, a couple of days ago, I stumbled across a render of a dragon in a pretty basic pose. It looked like it’d been done in Poser or DAZ Studio. The quality was pretty dire, so I was halfway to the back button until I did a double take. I realised that I didn’t really recognise this dragon, and I have nigh on every dragon available for DAZ Studio. At first glance, I thought it was the SubDragon, but his face looked just a little bit different. Then it was like a chain reaction of HOLY SHITness. I noticed that he had no horns. He had horns on his nose, but they were flat and looked like they hadn’t been morphed. His scales looked different, too. Then I noticed his claws and feet. He had four fingers and a thumb on each hand, and four toes and a dewclaw on each foot. The SubDragon has one less. That was probably the biggest giveaway, and made me say “WHAT THE HELL IS THIS DRAGON?!”

Not long after this, I found out it was the latest in the series of DAZ’s dragon models – the DAZ Dragon 3! Yes, yes, it’s not the most imaginative of names. And it’s actually very inaccurate, since there are now FOUR main entries in the DAZ Dragons series: the Dragon, the MilDragon, the SubDragon and the Dragon 3. 😛 But meh, whatever. After finding this out, my urge to render increased massively, and naturally, I jumped on it immediately. 😛

The one thing that bugged me, though? Well, the DAZ Dragon 3 is actually a “Genesis” figure, DAZ’s most recent “technology”. I don’t know a great deal about it, just that it’s a model that can be morphed into something hugely different from the base figure. Oh, and it’s ONLY supported in DAZ Studio 4. Apparently.

Nowww… it’s somewhere in this blog… ah, here. Back in this post I tried out DAZ Studio 4, when it first came out. It was wank. The entire UI was redesigned, so your layout from DAZ Studio 3 was chucked away, and you were given a choice of preset layouts instead. I nicknamed them Noob Mode, Annoying Mode, “Expert” Mode and Shouldn’t Even Be Using This Program Mode. The best mode was Noob Mode, but that’s like awarding it first place in a leper competition. Annoying Mode had about 6000 different sections that weren’t easily configurable. “Expert” Mode was for people who thought they were experts but were actually just stupid. It had ONE section containing nigh-on EVERY POSSIBLE TOOL (including pointless ones), ONE viewport to work in, and a NON-COMPACT UI, making it pretty much bat-shit insane. Shouldn’t Even Be Using This Program Mode is still in “beta” even after five years, and is for frightened people with no desire to pose things themselves who would probably uninstall the program within 30 minutes.

As far as I recall, the UI design also brought along some gay slidey animations whenever you selected a docked tab. They weren’t smooth, or fast, or interesting. They just slowed me down and irritated me. The tab names were also written VERTICALLY, so you had to tilt your head to read them easily. This, hilariously, took up MORE space than the old UI. Basically, it was an absolutely terrible upgrade that had no advantages whatsoever. It used more resources, added more useless bloat, and the render engine was just as fast as DS3.

But if I wanted to use the DAZ Dragon 3, I had no choice but to use DS4. Gurrrrgh. Well, it’s been 5 years since then. I thought that they’d’ve made it better within that time, right?

Well… yes, actually.

But it took HOURS. 😛

The default layouts are still there and haven’t changed. However, joy of friggin’ joys, you can choose an alternate skin. There’s a choice of three – Main Street, Highway and Darkside. Anyone who uses Main Street is a spaz, unless you have sight issues or something. Seriously, the tabs are idiotically large and spacing between icons is larger. Do you WANT space to work? Then you must at LEAST choose Highway. This basically removes pointless padding, and isn’t too bad. But real men choose Darkside, because it looks like DS3 (which looked fairly cool) and uses about the same amount of space that Highway does. 😛

The difficult part is modifying one of the preset layouts. It literally took me two hours to modify Annoying Mode into a layout that worked for me.

The DJ Max

Four workflow modes: one for loading, one for constructing the scene, one for adding lights and cameras, and one for rendering. All modes except for Load have Parameters and Surfaces tabs, so you can tweak objects or materials without needing to switch modes. There’re no animation things because I think proper animation in DAZ Studio is absolutely impossible. Puppeteer is gone OF COURSE. Almost all camera cubes and pose tools are fucked off because they’re annoying, especially the camera cubes. And tabs are along the TOP rather than up the side, thank GOD. 😛

I call it “The DJ Max” because I have brain cells that are connected incorrectly. 😛 I’ve dumped the preset on Dropbox HERE, if anyone would like to use it. 🙂

UPDATE: I dumped Dropbox because I got a nice e-mail from them saying they were about to drop 23GB of my 31GB because it was part of a promotional offer. I think they were hoping that I subscribed to Dropbox Pro but then I realised I actually have a 30GB limit on OneDrive. And if you subscribe to Office 365, you get 1TB of space. And Microsoft Office, of course. And 60 Skype minutes a month. All for less than Dropbox Pro. GG Dropbox! But enough of that. Here’s a new link to the preset. Just let me know if it breaks again. 🙂

Anyway, yes. DAZ Studio 4.6 is actually pretty good now. It works about as well as DAZ Studio 3, and that’s all I can really ask for. Now, back to the Dragon 3.

…actually, is there another name I could use? D3? Oh shit no that reminded me of Diablo 3 and nearly made me vomit. I’ll just use Dragon 3 for now. 😛

Anyway, my experience with Dragon 3. Simply put? He is flat out awesome. I don’t really know what to criticise. He has the same kind of build as the SubDragon, so he is ultra-flexible and can probably do anything. But there are so many improvements. There are at least 100 morphs and a full set of expressions. He even has visemes, and might actually work with lip-sync if… er… if lip-sync still existed, seriously they got rid of that?! Or I can’t find it. Eh, whatever. He’s missing B, C, T, R and probably loads of other visemes anyway. 😛

The morphs that blew my mind were the horns. He has five sets of horns you can morph, and four of them are pretty standard. However, his main horns? Hhhhhohhh. There are 13 types. And they are all combinable.

Horns 1(R) Horns 2(R) Horns 3(R) Horns 4(R)

Of course, most combinations just end up as a total mess, but it’s awesome you can do that. 😀

He comes with some poses, of course. They’re good to let you take him out for a test render more quickly, but I don’t really use them for anything other than that. 😛 They do show off his flexibility, though. And just like the SubDragon, he’s got such a great range of personality.

Relaxed

And goddamnit. It’s gotta be said – he’s a gorgeous-looking dragon. Every part of him is beautiful. 😀 The model is so detailed, and the textures are ultra-high resolution, too. And the morphs don’t seem to affect the texture quality like they do on the SubDragon.

As I said, it’s been a while since I touched DAZ Studio, and even longer since using DS4, so I’m a little rusty. I’ve spent a few hours getting back to grips with everything, including my old friend, UberEnvironment2. 😀 Here’s what I cooked up:

The Third Breed (Draft)

I love him – he’s just awesome. 😀 This render needs a bit more work, though – the quality needs to cranked up a bit more. I’ll probably do a proper render with him at some point. Maybe with the SubDragon? We’ll see. 🙂