So, almost a year ago now, I finished Dino Disco, quite a rare render for me because it didn’t involve any dragons. 😛 Despite the unusual struggles I had trying to fit it into the memory of a very high-end GPU, and the INSANE render time of 36 hours, I was stupid-happy with the result, and I still think it’s the best render I’ve ever done, although… mrghhh, it’s really hard to say that, actually. Fire Burn, Cauldron Bubble came out so much better than I imagined it would, I loved Decorators in a different kind of way, and I was really happy with my most recent render, Hoarder, too. There’s something about Dino Disco, though. The insanity of it is just a slight step above the others. 😆
Damn it, Mongz, stop digressing and stay on target, this is supposed to be an aside. 😛
Anyway, when I first showed it to someone at work, they quickly noticed something I hadn’t noticed in all my excitement: some of the dinosaurs, specifically the raptors and the rex, looked “shiny”, like they were sweating or something. And AFAIK, reptiles don’t sweat. 😛 Since then, these shiny dinos have become a mini-joke which kept coming up every so often, and while I wanted to fix it, I didn’t want to re-render the scene because I thought it was going to take another 36 hours to fix it. 😛
The memory of that ultra-long render time has passed, though, so I thought I’d pick it up again and fix the damn shiny dinos. 😛 After doing that and checking with the joke-maker, he also pointed out a few other things that I agreed could be improved. Sooo, I did all the changes, let my computer burn for a while, re-applied the postwork on the new render, and voila! Dino Disco v2!
WOO! I think this looks a lot better than the original! 😀
So, aside from fixing the shininess of the dinosaurs, what’s changed? Well, it was pointed out that the central rex’s chest looked unusually white. I was about to pull out the “camera flash” excuse, but I couldn’t deny that it looked a bit wrong, so I dimmed down the key light and mixed in a few more lights to give her chest a bit more colour.
The disco ball also didn’t look right, which I knew about already, because I’d spent a while trying and failing to get it to look nice the first time around. Not sure why I was struggling, because I saw the problem almost immediately after going back to it and looking at the material settings, lol. 😛 I also got some feedback saying the floor wasn’t supposed to be shiny, which I disagreed with, because some crap computer monitors (*cough* Mac *cough*) do still reflect light despite being lit from behind the glass, but agreed that it was a bit too reflective, so I toned it down. I was also given the great idea to add some scratches to the floor, so I added an overlay with various scuffs and claw marks on it. It’s very subtle, but I think it worked nicely. 😀
Also, I found that most of the dinosaurs had some stupid preset subdivision settings on their displacement maps, and on the models themselves. Knocking them down to a realistic level brought memory usage down quite a lot. This, combined with, uh… a very generous “loan” of another 8GB GPU (a 1070Ti), allowed me to render this scene in about half the time of the original: just 18 hours 19 minutes 40.55 seconds! My room was quite hot afterwards and there was this distinctive burning smell in the air and that loan wasn’t technically authorised, but hey! Speed! 😛
That’s about it, I think. Hope you like the improvements! And big thanks to Louie for all the feedback! I never get feedback, so that was nice. 😆
I be speakingwritingSPRITING (omg no) writing to you this time from the comfort of my (somewhat) new laptop! 😀 Aye, I got one for those occasions when I get in from work and all I feel like doing is eating some food before faceplanting my face on my bed, but don’t want to go to sleep immediately and don’t want to play games but still want to do something with my brain, like writing. Specific, I know. 😛 I already have a cheaper, sort-of-laptop that I backed on Kickstarter a while ago, but it turned out to be pretty much the worst thing I ever bought and is now just stuffed in a drawer somewhere. I have a ranty post somewhere in drafts about it and my reasons for getting it, and I’ve been meaning to clean up and post that for ages now, but I never got around to it. Maybe I’m putting it off because it’s all ranty and negative and crap. Writing negatively is fun sometimes, but I understand that reading negative stuff is usually like “ahhh stfu no-one cares ya shartface”. 😛
Oh, as we’re on the subject of computers, another technomological-related thing that happened recently was that I realised that my Raspberry Pi server was kind of… massively overworked. It was working as a media server, web server, backup device and downloader, and I’m pretty sure it hated me for it. 😛 So, I decided to give it a POWER UP!
It’s now the machine on the right of that picture. So… slightly bigger than a Pi, now. 😛 It’s basically the leftover bits of my old PC build all stuck together inside a stupidly cheap case with a low-end power supply and tiny CPU fan. Cost about £80 for the missing parts, and it’s pretty much just like my old machine was before its last major upgrade (pretty nippy!). Like the Pi, it’s running Linux (Ubuntu), which is the world’s worst OS until you have it all set up like you want it, and then it’s great! Uh, not for everyday use, though. 😛 I called the new machine “Shard”. Because it’s as if the Pwnage-O-Matic (my main PC, the giant thing on the left side of the picture) was upgraded and left some shards of its old self behind which then became Shard. Or something. 😛 Ahh, maybe I should’ve called it Snakeskin… no, no no no, shut up brain, Shard is good. 😛
Yes of course I name my computers. 😛 The laptop’s called Dragonflight! Because it’s an MSI machine, which has a dragon as its mascot, and it’s free to move around as it wants, and it’s quite powerful! Uh, but it’s a really hungry dragon. It needs to eat like every three hours. Friggin’ laptop batteries, man… 😛
Anyway, no, none of that was the actual reason for this post! 😛 Ahh, but maybe I can work the fact that I’m writing on the laptop into the actual post topic, somehow! Ahem… “So, MongMaster, why’re you writing to me on your laptop?!” I pretend to hear you ask. “Are ya just showing off, you fartnose?!” Yes, I be a showoff! But I’m not showing off the laptop… I’m showing off a NEW RENDER! 😀
But, uh… as I’m writing this first section of the post… the truth is that the render isn’t… actually done yet. 😛 That’s why I can’t use the Pwnage-O-Matic right now. It’s been locked up all day, burning the CRAP out of my EXPENSIVE 1080Ti in what is the most complicated render I’ve made so far. 😛 I mean, I could use it if I really needed to, but things will be slow and I’m kinda scared I’ll click the wrong button or do something the GPU really didn’t want me to do, which would cause it to crash and lose all the progress it’s made, and that would make me very angry and depressed at the same time which would cause a strange rip in space time and cause the universe to implode which would kinda ruin the weekend I have planned. So I’m not touching it. 😛
I’ve done some estimations using ULTRA SCIENCE and a simple calculator and figured out that the render is probably gonna take most of tomorrow, too (as of writing). Of course, to be honest, if it’s not done by the end of tomorrow, I’ll become very nervous and very bored, so I’ll probably end up stopping the render at that point and accepting whatever convergence ratio it’s reached. I think it’s entering the overkill phase of render quality right now, so I’m sure it’ll still look good if I do that. 😛
For now, though, I think I’ll save this into drafts and come back tomorrow to finish it off. 🙂
Hello tomorrow! Uh, today! Yesterday it was tomorrow, but today it’s toda- yeah, you get the idea. 😛
So, I never told you the idea behind this render yesterday. Today. 😛 Well… it was inspired by two different songs, one which I heard a while ago, and one I heard recently which ended up being the catalyst for the idea. The first song, the one I heard a while ago, is Liskodisko, by Hevisaurus. Yes, I’m still listening to them, and yes I know it’s Finnish so I barely understand a word, and yes Iknow it’s supposed to be a children’s band, but… DINOSAURS? PLAYING METAL? HELLO?! 😛 Honestly, I’d go so far as to say they’re my favourite band ever. They’re that perfect combination of unique, crazy, fun, and genuinely great. XD Anyway, as you can probably tell, “liskodisko” means “lizard disco”. Translating the lyrics of that song seems impossible for me, mainly because, as I said, I have almost zero understanding of Finnish, and partially because Google Translate just spits out total crap most of the time, but it’s pretty obvious that the song is about a bunch of dinosaurs or lizards partying at a disco and generally being crazy. I’m pretty sure there’s something in there about Herra Hevisaurus (vocalist) and Muffi Puffi (bassist) somehow falling over and getting tangled up after some kinda comic chain reaction, too. 😀
You might be able to tell where this is going already, but I’ll keep boring you with my explanations for now. 😛
The second song, the “catalyst”, popped up while I was listening to an online radio-station-but-not-really called DI.FM (not an advertisement, I hate ads, please use AdGuard on my site, I hate the shitty clickbait ads everyone is forced to see but refuse to give WordPress money to remove them 😛 ). DI.FM’s great for me, because it’s focused more on genres and music shows, which I hugely prefer over specific artists or eras, and I like hearing a random shuffle of tracks rather than going through set playlists. Anyway, I was listening to the Glitch Hop channel one day at work. It’s quite a cool genre until a horrendous, ear-raping turd of a track comes up, but it sometimes plays really awesome, funky tracks that get stuck in my head for days. One of these songs was a glitch remix of a well-known song by Was Not Was, called Walk the Dinosaur. You probably know it. 😀 The track’s great fun until you read into the lyrics and find that it’s actually a insanely convoluted protest against the Cold War. Of course, being me, I completely don’t care about that and just take the song at face value. 😛
I found myself letting my mind drift a bit as I listening to the lyrics of that song, taking them literally. I even ended up mishearing a lyric, and it actually helped the idea (I thought “I walked the dinosaur” sounded a lot like “I was a dinosaur” 😛 ). “Open the door, get on the (DANCE)FLOOR, everybody walk the DINOSAUR.” That, combined with remembering Liskodisko at the same time, was pretty much the moment where my brain went “AAAHAAAAAA! I HAVE AN IDEAAAAA!” and I had to stifle a laugh at the idea, cuz I was in the office and was supposed to be trying to figure out an incredibly irritating and boring bug I’d been working on for about a week. 😛
So… on a night like this, 40 million years ago, yeee-eah-heah the lizard disco’s starting! Everyone kick your legs in the air! This is the DINO DISCO!!
There’re some more flavours here! (1080p) (2K) (4K)
YEAAAAAAAAHAHAHAAAAAHHHH!! DISCO DANCING DINOSAURS!! WOOOOOOOOO!!! 😀 😀 😀
Haaaahh… ahaha… okay okay… okay, I’m calm… I’m calm. Sorry. 😛 I was just super-excited to share this one, because I think it’s my best render yet. 😀
Were you surprised? I mean, look! There isn’t a single dragon in there! :O That’s another reason why I thought this scene would be an interesting, fun one to do: I’ve never posed or rendered dinosaurs into a polished, “final” piece before. No, that one I did with the kaiju, “Monster Fight!“, doesn’t count. 😛 Hell, even in my big cesspit of rough/test renders, I’ve only ever posed one dinosaur-like thing before. So making dinosaurs dance as my first real posing attempt? Sure, why not dive in at the deep end?! 😀 I mean, if I can help dragons break their boundaries and do things like play basketball or play chess or code at 1AM, why can’t I help dinosaurs dance the night away at a disco?! 😀
Gotta say, though… this scene turned out wayyyy more complex than I originally thought it’d be. At first, there were only about 5 dinosaurs, but when I noticed the scene looked a bit “dead” in my first preliminary render, I decided to add more… and it ended up having 10. That means it broke my record for the most number of unique subjects in a single scene (that record was previously held by Fast Break, with 9 uniques). 😀 I’m… glad the subject count stopped at 10, though, because this render was the first one since Monster. Hunter. that really made me want to punch DAZ Studio’s face in the face. 😛 After adding all those different dinosaurs, the scene became so heavy that it stopped fitting in GPU memory. I have a GTX 1080Ti with 12GB of VRAM and it wouldn’t fit! I never thought that day would come, but aaaaargh it happened! And what does DS do when it can’t fit the scene in GPU memory? Why, it tries to render solely with the CPU, of course! And as I’ve said so many times, this is insanely irritating, because I always disable the CPU option under the render settings, but DS totally ignores that and tries it anyway! Yeah, the CPU might be able to render this scene, oh, in about a MONTH! And when this CPU render that I never asked for tries to start, it just takes so loooong to cancel because DS is stupid and dumb and ARRRGHHH! 😛
I fixed the memory issue in the usual way, by cutting the size of texture maps of things in the background, which somehow didn’t actually save that much memory, but it was enough. There was one other thing, though… I found that the Post Denoiser, the best thing DAZ added to DAZ Studio since Iray, sometimes turns itself off silently and without any warning. This seems to happen if you almost don’t have enough memory to render the scene. So, like automatically using the CPU when your GPU doesn’t have enough memory, this is yet another friggin’ stupid silent thing that DS does to “help”. Can’t they tell me when and why stuff like that happens?! It’s so annoying when it silently stops working and you have to fag around trying to figure out why!
Oh, this was the first time I tried out some volumetric lighting, too. DS doesn’t let you do it easily, of course, so I had to use an asset for it. Took a while to figure out and set up so it didn’t look like crap, but it worked well! It works by shining a stupid-bright light at a set of transparent planes with smoke textures on them. The “smoke” then catches the light and gives a volumetric effect. They seem to be quite expensive to render, though, and I had to do some postwork to remove some really ugly artefacts on one of the light sources, but overall, they turned out great, and added a lot of niceness to the final render. 😀
So… yeah, despite DS being annoying as usual when you push things right to the limit of what your machine can do, this all came together really nicely, IMHO. The thing I’m most proud of? Well… it’s gotta be that breakdancing raptor. XD I’m still not sure how I managed it. 😛 What do you think, though? 😀
Now… time for some render stats! This was… by far, my longest render ever. At 4K, Rendering Quality 2 and with the Architectural sampler on, to reach a convergence ratio of 95%, it took… 1 DAY 16 hours 38 minutes 25.58 seconds!! Holy CRAP! :O And normally, I use something called the Caustic sampler, too, which increases quality of light refraction. However, when I tried to use it this time, it made the first three iterations take about three MINUTES. This render needed about 26,000 iterations! I ain’t got that kinda time, foo’! 😛 It was probably the volumetric lighting that made the Caustic sampler hyper-expensive. As for postwork, there’s a fair bit this time. I blurred out some nasty, fuzzy artefacts in the background and on the red volumetric light facing the camera, covered up a blunder which resulted in a black circle near the raptor DJ (no WAY was I re-rendering the whole scene for that 😛 ), added motion blur to different dinosaurs’ arms and legs, added a “fake bloom” effect (which is way better and more reliable than trusting Iray to do bloom 😛 ), added a vignette, and did some vibrancy and levels tweaks. 🙂
Also, I managed to create a timelapse video for this render, too! 😀 Let’s see… the WordPress editor appears to have changed very slightly, so let me try the OneDrive embed code again to see if it works this time…
Okay, it seems to work for me… but it did take 742 years to load. Oh. It stopped working for me, and suddenly says it’s blocked. And it’s suddenly working again. But you can’t make it go fullscreen. And now it’s forcing a redirect to the video page when it loads. And now it isn’t loading again. And now it is, but it still doesn’t go fullscreen. And now it’s blocked again. And it’s working again.UPDATE!!: NOPE, it’s way too unreliable, and doesn’t work in the mobile app anyway, so I’ve removed the embed. Fucking goddamn it, WordPress and/or OneDrive WHYYYYYY?! Sigh. Well, I guess my only option is a lame hyperlink. Click here if you want to watch the timelapse. 🙂
Also, one other thing (slightly) worth mentioning… if you do watch the timelapse, you might notice that I started writing notes over my preliminary renders. They pointed out problems I noticed, things that needed to change, and stuff that was going well. I’ve never done that before, but the notes really helped keep my thoughts straight, and I found it quite useful. Especially when I had a feeling that the render would take ages to finish. 😛 And in the end, it became a nice “progress history” sort of thing, showing how the render evolved (and sometimes how it broke) after each set of tweaks. 😀 Here it is, if you’re interdasted:
Right… whew. I think I’m all partied out. Time for me to faceplant my bed again. 😛 I hope you liked the render! See y’all later. 🙂