The Switch Glitch.

My stats page is quite dull. I’ve just added up the figures, and amazingly, at least 75% of my ~11,000 hits have apparently come from searches relating to the Bejeweled games, even though I deleted the main post I made about it.Β It was about Bejeweled Blitz’s Phoenix Prism, and I deleted it because the only thing I got from it was a dumb comment from some random faggot. No “thanks”, or anything. Besides, I was getting bored of seeing stupid searches such as “what is phoenix prism” and “how to use phoenix prism”, or even “how much does phoenix prism cost”. But funnily enough, deleting the post didn’t stop the terms coming in. Probably because WordPress is shit. πŸ˜›

But anyway, onto the reason for this post. πŸ™‚ A friend on Bookface watched a replay I posted recently, where I beat my personal Boost-only record, somehow scoring 853,500 without using a Rare Gem. She noticed I was swapping multiple sets of gems to make better matches, and asked about it. I tried my best to explain it, but it’s difficult without diagrams or pictures. πŸ˜‰ So, since people only seem to come here attempting to read a deleted article about Bejeweled Blitz, I decided to make this post about the technique I use, even though almost no-one will find it or read it, because that’s typical. πŸ˜›

I call it… the Switch Glitch. πŸ˜€ It’s sadly more widely known as the Elite Technique, but I can’t actually bring myself to call it that because it’s so lame. It’s like the person who called it that had literally no imagination, or was an elitist (which I’m not BTW, previously mentioned random faggot. :P). Or both, of course. Most likely both. πŸ˜›

Anyway, the Switch Glitch is a pretty high-level technique. It’s very tricky to get the hang of (I really couldn’t do it at first), but with practice, you’ll get better, and you’ll eventually start seeing the patterns where you can use it almost as easily as normal patterns. πŸ™‚ I’ll do my best to explain it to ya with the assistance of PICTUREZ. πŸ˜‰

First, I’d better explain how this trick is possible. This isn’t totally essential, but understanding why it works might help.

The Switch Glitch works by exploiting two gameplay elements. The first one is what I call “match lock”. Have you ever had a situation where you tried making a match while gems were falling, but the gems you switched locked into place before they disappeared, and the gems that fell into position made the match even better? Say, like this:
Switch Glitch 0 - Move Lock
Even though you’ve switched the yellow gems into a set of three, they lock into place, but they don’t disappear until the cascade has finished. That’s match lock. It’s a very nice feature, giving you more than you bargained for every so often. πŸ™‚
As for the second feature… bad moves. Yup, really – we exploit this for the Switch Glitch. πŸ˜‰ You know when you make a bad move, the gems move, the game gives you a noise, and the gems move back, right? Well, as far as the game is concerned, those gems are “falling” into position.Β The Switch Glitch is all about making a bad move on purpose, and using this small amount of time to lock extra gems into position.

Alright, that’s the explanation. Now for some examples. I’ll start off with a simple one. πŸ™‚

Creating Flame Gems with the Switch Glitch
Let’s say you have a set of gems like this:
Switch Glitch - Flame Gem (1)
Pretty irritating, huh? You’ve almost got a Flame Gem there. You could just wave it away and match them into a set of 3, but using the Switch Glitch, you actually can make this into a Flame Gem. I’ll walk you through it.

First, you need to make a bad move involving at least one of the gems that are in the correct position. Since we’ll finish with a set of four in the second column, the gems in the correct position are the two red gems in theΒ centre. So, we should make a move like this:
Switch Glitch - Flame Gem (2)
Weird move, right? πŸ˜‰ You could also switch either of those red gems left or right. Just as long as that switch doesn’t interfere with your remaining switches. All we’re doing is tricking the game into thinking those gems are falling into place, allowing us to lock our next two gems into a set of four. πŸ™‚

Now, this is where it gets really hard. Before those two gems stop moving, you need to make the moves that would result in a set of four being created. So, those moves would be:
Switch Glitch - Flame Gem (3)
The order in which you do the second and third moves doesn’t matter, but you need to complete moves 2 and 3 before all the gems stop moving. This is what makes the Switch Glitch difficult. It also makes it very risky in some situations. If you fumble it, it can just become a series of badΒ moves, which can end with your speed chain being broken. And that’s never good. πŸ˜‰

If the diagrams weren’t enough, here’s a little demonstration of this example:

This isn’t the only pattern that works, though! Just as long as the set of gems is two or three moves away from a bigger match, you can do it. Here are a few more examples:

Switch Glitch - Flame Gem (4)Switch Glitch - Flame Gem (5)Switch Glitch - Flame Gem (6)

The moves shown aren’t the only solutions. There are a bunch of ways to tackle each pattern. πŸ™‚ Also, you might think that you could use the pattern below to make a Flame Gem…

Switch Glitch - Flame Gem (7)

Sadly, that won’t work. Even if you’re fast enough to make all four switches, you need to be able to make at least a match of three with the pattern in a single move, otherwise your remaining switches won’t lock the gems into place.

I’m kinda glad that doesn’t work. Otherwise this’d be aΒ game-breakingΒ glitch. πŸ˜€

Creating Hypercubes with the Switch Glitch
Now, Flame Gems are nice, but when the opportunity arises, we really should aim higher. Let’s go for some Hypercubes – the things that aren’t actually Hypercubes, but still the saviour of bad boards and brain freeze. πŸ˜€

The technique is the same, but the patterns are rarer and a little more difficult to spot. Here’s a classic sight that used to irritate me:
Switch Glitch - Hypercube (1)
Such a pain, isn’t it? πŸ˜› Sure, with some luck on your side, you could turn this into a Hypercube normally, but… you don’t need luck when you’ve got technique. πŸ˜‰ Quickly switch this set like this:
Switch Glitch - Hypercube (2)
And you’ll have yourself a beautiful Hypercube. It feels good to pull this off, trust me. πŸ™‚

Here’s a demo of this in action:

Again, this isn’t the only pattern that works. Don’t forget that you can actually match more than five in a row for a Hypercube, too! Also, unlike Flame Gems, it’s possible to come across patterns that can be made into Hypercubes inΒ four switches! But… they’re ultra-hard. πŸ˜€ Here are a few more three-switch patterns, and a four-switch pattern.

Switch Glitch - Hypercube (3)
There’re actually two ways to create a Hypercube with this pattern. You probably wouldn’t do it the second way, because it’s way harder, but can you find it anyway? πŸ™‚

Switch Glitch - Hypercube (4)Switch Glitch - Hypercube (5)
Use the Switch Glitch to get six in a row, andΒ receive instant praise from The Voice. πŸ˜€
Shame it doesn’t make a Supernova Gem like in Bejeweled 3. 😦

Switch Glitch - Hypercube (6)
Four moves needed for this one. It’sΒ veryΒ hard to pull off.

Again, there are several ways to tackle each of these patterns – these are just the way I’d do them. Of course, you might find that you’re comfortable doing them in a different order. That’s perfectly fine – whatever you’re happy with. πŸ™‚

Creating Star Gems with the Switch Glitch
While you’re in-game, trying to match quickly, these patterns are probably the hardest to spot and pull off. At first, I broke loads of speed chains trying to figure out a pattern I saw, so don’t worry if you can’t grasp them right away.

Again, the technique is the same – trick the game with a bad move, then lock the gems into place. Here’s a pattern that you can use:
Switch Glitch - Star Gem (1)
This is probably one of the more easily recognisable ones, but it can still be difficult to visualise the moves you need to make. Here they are:
Switch Glitch - Star Gem (2)

Aaaand here’s a demo of this pattern:

There are loads of Star Gem patterns out there. Don’t forget that you can combine the T or L shape with a row of four gems to get a Flame GemΒ andΒ a Star Gem in one shot. Some rare patterns let you getΒ twoΒ Star Gems at once, and it’s even possible to get a Star Gem and a HypercubeΒ at the same time! πŸ˜€ Examples of each of these are below:

Switch Glitch - Star Gem (3)
Star Gem Switch Glitch patterns can really throw you in-game. If you can’t figure it out in about a second, don’t worry about it and just switch it normally, before you break your chain. πŸ™‚

Switch Glitch - Star Gem (4)
You might’ve created a Star Gem and Flame Gem in one move before, but you can do it more often with the Switch Glitch!

Switch Glitch - Star Gem (5)
This kind of opportunity doesn’t come up often, but when it does… πŸ˜€

Switch Glitch - Star Gem (6)
THE BEST. This pattern creates an L shape, two T shapes and a plus shape simultaneously, which lands you four Star Gems. This kind of thing is really rare, but if you can focus when it comes up, you will be like: πŸ˜€ πŸ˜€ πŸ˜€ πŸ˜€ πŸ˜€

Right, that’s about all I can teach you. Putting the Switch Glitch into practice is up to you. πŸ™‚ But, before I finish, here’re a few tips and things to keep in mind. πŸ™‚

  • I can imagine that notΒ everyone can do this. You need to be quick and have good mouse control, otherwise the Switch Glitch is probably going to wreck your scores rather than boost them. If, even after some practice, you find you’re not quick enough, don’t worry about it. Just play as you normally do. You can still set some awesome scores without this trick. πŸ™‚
  • If you’re finding it difficult to switch the gems you want without overshooting them, I’d recommend reducing your mouse sensitivity while you play. Or, if you have a gaming mouse, try reducing your mouse’s DPI setting, or creating a profile with a low DPI if possible. That’s what I do, personally. πŸ™‚
  • Practice. Just start a game with no boosts, and try creating as many special gems with the Switch Glitch as you can. Try getting Keystone rewards while you practice. You’ll get faster, learn new patterns, and earn some extra coins on the side. πŸ˜‰ Then when you splurge on a Kanga Ruby 3, a million+ score is probably within reach. πŸ˜€
  • When you reach the +1000 speed bonus and the Ignition meter starts filling up, gem movement starts getting faster, eventually making itΒ crazy hard to use the Switch Glitch. It’s still possible, but it may be safer to play normally until Blazing Speed ends or you lose your chain. The gems will move more slowly, then. πŸ™‚ Or, you could slow down and drain the Ignition meter. Maybe even break your speed chain on purpose. But I reallyΒ don’t recommend that. πŸ˜‰
  • Oh, about Blazing Speed… while that mode’s active, it’s actually impossible to use the Switch Glitch. Even if you do manage to switch fast enough, it simply doesn’t accept it, and causes an explosion as normal. Just play normally during Blazing Speed, and while you can, create tons of EXPLOSIONS! πŸ˜€

I think that’s all. Here’s one final demonstration of the Switch Glitch being used in a full game. πŸ™‚

Aye, I fumbled a few times during this –Β Β I’m not a master of the technique or anything. But it does help my scores! πŸ˜€

Anyhoo, hopefully this helped. πŸ™‚ If you have any questions, comments or if you think I missed anything or got something wrong, just drop your message in the comments box. I’ll read ’em. πŸ˜‰

I retire.

Been playing Bejeweled Blitz on Facebook for quite a while now, and my high score has NEVER been able to crack 800,000. Even with the super-powerful Cat’s Eye gem which I got once every never, I kept messing up, or the Random Number God kept kicking me in the ass and not giving me any useful gems whatsoever.

However, tonight, I recieved a rare blessing – a Phoenix Prism gem. I’ve only ever had one of these before, and that was during the event when it was released, so it was basically impossible to get anything other than a Phoenix Prism. And they feel like they’ve been significantly buffed since then, because uh, you wanna guess what I got in my first run with it? It was 860k. :O

That’s SIGNIFICANTLY higher than my old high score. And if it weren’t for the new Gem Streak feature, that would’ve been that – my highest score probably for the next three years or so. πŸ˜› I had JUST enough coins left to harvest one more Phoenix Prism, but I thought I wouldn’t be able to beat my old score.

And I was WRONG!

ONE… MILLION. I’ve always said that million-point scores were the realms of hackers, cheaters, players with extreme Switch Glitch skillz, and lucky S.O.Bs. πŸ˜› But now… I shall add “people with Phoenix Prisms and generally extreme skillz” there. πŸ˜€

The post title says “I retire”, but actually, that’s dumb. Other people’ll beat me if I do that. πŸ˜› I’ll just not use Boosts for a while so I can actually recover my coin balance. πŸ˜€

Alright, so maybe I was cranky.

Give up on ULSG, Dragon Storm and Dragon Tail?! No way, dude, that is a STUPID idea. πŸ˜› If I was serious about that, I’d have just ended up deleting them, but really, if I did that… well… that would hurt. A lot. Like, REALLY a lot. πŸ˜› WordPress is still a stupid bag of crap, and I hate its stupid interface which has too many pointless features and hardly anything is easily accessible, but since everything’s already here, I guess I’m stuck. πŸ˜›

ANYWAY, yeah, I’m back. πŸ˜€ What have I been up to these past months? Well, let’s see… let me stick the different things under headers to make it nicer to read. πŸ˜€


My university course is going nicely, well, sort of, apart from the fact that I can’t even stand to LOOK at the fail, impossible-to-use, redundant language that is C++, and would rather use the more intelligent, modern C#. Unfortunately, we can’t… for one of our assignments, anyway. πŸ˜› That assignment is rubbish, and the guy who’s teaching us is the most annoying person I’ve ever met. Seriously. And he hasn’t actually taught us anything, hence why we’re all struggling. πŸ˜› In our first assignment, we had to make an engine with a bunch of functions to render different things. Mine looked alright, but it was awful, badly coded and half of it didn’t even work, but I somehow got a C. That immediately made me realise that our tutor orgasms over good graphics, and that’s our basic tactic for the second assignment, since we have to use a 10-year-old engine by some retard who can’t code, and it’s impossible to understand. πŸ˜›

As for C#, well, I’ve learned a hell of a lot about it and the XNA framework, which is REALLY easy to use. I’ve been using C# for our team project, and this year, it’s going better than I thought it would. πŸ˜€ At first, we had the worst idea in history and I hated the nuts off it. Fortunately, we scrapped it, and changed our idea to something much better, kind of a cross between a side-scrolling-shooter and a helicopter-tunnel-gravity-survival-game-thing. I called it “Project Jet-Powered-Squirrel”. Ya rly. πŸ˜€


That’s until we came up with a proper name, “Fluidity”, although the solution is still known as “Project Jet-Powered-Squirrel”. πŸ˜€ I daren’t change it, because last time I changed a solution name… urrrrgh. πŸ˜›

We reached Beta a couple days ago, and, well…

I reckon we’ve done an awesome job, but I just wished that everyone was contributing at a nice rate and actually doing stuff we need, not stuff we don’t need, like new ships. We already have five player ships, and that’s about three more than I thought was necessary for this project. πŸ˜› It’s been coded in C# using the XNA framework, which is the shit. πŸ˜€ The programming is… um… about 80% mine. πŸ˜›

There are things in there that I would have never been able to do if I’d have never gone on this course. That random terrain generator, for example, is pretty advanced. πŸ˜‰ It’s more difficult to code a game than with MMF2, but it’s incredibly powerful. I don’t prefer it over MMF2 yet, but that’s because it’s got a bigger learning curve. I’m still learning. πŸ˜›


I’ve tried out quite a lot of new games while I was away. I got Bulletstorm for the Xbox, and it was AMAZING, quite frankly. πŸ˜€ The multiplayer is a little shallow (there’s not really that much to do), but the single player campaign is THE most epic campaign I’ve experienced in an FPS. I don’t want to give too much away – you should just give it a try and see. πŸ˜€

Also on the Xbox 360, I rented Soul Calibur IV, which is quite good. The story mode for each character is so short it’s ridiculous, and all that’s different is the ending, but the combat system is pretty cool; outfacing at first, but cool when you get used to it. The graphics are just crazy, especially impressive in the character creation mode (the character creator’s depth is just impossible, as in “good” impossible :P). I’ve completed the story mode with Nightmare, Sigfried and Lizardman so far, who were all good, but Lizardman stands out for me. Not just because he looks awesome, but I can seem to use him better than the others, kinda like how I can use Ryu or Ken better than any other character in Street Fighter. πŸ˜€

I’ve also tried out Test Drive Unlimited 2, which was… yeah, there’s gotta be at least one… it was bullshit. πŸ˜› The story is shite, the world is boring, the voice acting made me want to vomit, you need to jump through hoops to obtain plot coupons… SORRY, licenses to continue, and the races are so easy they almost made me fall asleep, no joke. Oh, and the multiplayer doesn’t work, or it didn’t for me. After my first few races, I just wanted to stop racing against idiotic bots and stupid times and fake scores and just play some multiplayer against REAL people. Unfortunately, it couldn’t find a game. Didn’t even seem to try. And even if it did, it’d be boring because I’d constantly be at the back, because you race with your own car, and most people don’t restrict their races and everyone races with Ferraris. Do I have a Ferrari? No. Do I want to play against boring bots and do boring missions in a boring environment to obtain a Ferrari? No. So screw it. πŸ˜›

On the PC, I got into the Darkspore publicity stunt… SORRY, Beta, and quite liked it. However, that was until I discovered there’s no Creature Creator, and that damn near kills it. This bullshit excuse people keep giving me “it’s not like the original Spore” does not matter – they have the ability to implement a creature creator, they have the code, they have the brains… and they didn’t do it. And there’s no reason for it apart from laziness. I don’t want to play as preset creatures which you can barely modify. I want to make my own. It’s not a bad game, it’s just let down because I know it doesn’t have everything it could have. I don’t know about you, but I couldn’t buy a game that I know could have been made better. Another thing that ruins it is the fact that it’s connected to a central server, MMORPG style. And that slows things down, such as buying upgrades, buying and selling items, saving creatures, switching creatures in the editor… using abilities… attacking… MOVING… πŸ˜›

I reckon I’d be able to change my mind if I could play with at least two other players… but unfortunately, interest among my friends seems to have evaporated in favour of playing more Star-Boring-Unbalanced-Rushy-Non-Tactical-Hotkey-Obsessed-Play-In-The-Correct-Order-Each-Time-And-You-Will-Win-Piece-Of-Shit-Graphics-Game-Most-People-Who-Play-This-Have-Never-Played-The-Original-Game-Craft 2, which is odd, because one of them has only ever played Darkspore once (and we didn’t even finish because the server spazzed up), and another I don’t think has ever played it at all. Since it’s really boring solo, I guess that means I won’t be bothering with it. I still have a Darkspore beta key if anyone’s interested in trying it. πŸ™‚

On the PSP, I played Patapon, which I thought would be awful, but it’s a really good game. It was let down by its retarded difficulty curve and the fact that getting good units was almost impossible. Patapon 2 is much better, and its difficulty doesn’t wave all over the place as much, but the evolution map confuses the hell out of me. There are so many different types of Patapon, I don’t have a CLUE which one to use – I usually have to figure it out by trial and error. Still, it’s a great little game which looks childish, but it’s difficult, filled with really interesting gameplay, it’s very replayable and to top it off, it contains some pretty cool music. When you reach Fever Mode, the voice that yells “FEEEVERRRRRR!!!” and the fully-evolved version music track which follows it is REALLY awesome, not to mention the epic “Daa DAA da-DAAAA! Daa DA-DAAAA! Daa daa da-DAAAA!” chant when you activate Hero Mode. πŸ˜€ I reserved Patapon 3 from LoveFilm, which comes out pretty soon. It’s extremely rare for me to look forward to a PSP game. πŸ˜€

Got a bunch more games on my rental list, including Ace Combat 6, Final Fantasy XIII and The Legend of Spyro: Dawn Of The Dragon. And that’s quite weird, since I frown upon the new trilogy with almost inhuman hate. πŸ˜› Although the first part of the reboot was an OK game at its core (just “OK”), tagging it with “Spyro” instantly makes it a part of the Spyro series, which makes me compare it to the epic Spyro 3. And that’s a bad idea, because compared to the old Spyro games, the new trilogy is a can of shit… with sprinkles of bum fluff. And coated in liquid cancer. πŸ˜› It stars a whiney, pathetic, pitiful excuse for a dragon voiced by Elijah Wood, who has an annoying voice. He’s accompanied by a sidekick who serves no purpose other than comic relief… which is a shame, because he’s not even funny and sounds as if he’s not even trying. πŸ˜› If they’d released it under a different IP with different lead characters, that would have been great. I’d have respected the first game to a certain degree, and Spyro’s name wouldn’t be ruined. But no, it’s Spyro, it’s shameful, and the worst part is that the furry community now has their “paws” on him, and he’s not even a shadow of his former awesomeness. You see:

Spyro the Dragon

Define "Epic": A dragon on a skateboard. I'll say it again: a DRAGON on a SKATEBOARD.

Spyro the Urggghhrghhgh

Define "Ruined": When a modern developer plays the original Spyro trilogy and believes they can better Insomniac's damn near perfect character design and gameplay mechanics.

Urrrrggrgghhhh… R.I.P, Spyro. I’ll miss ya, buddy. 😦

Not sure why I’m renting the third. Maybe because the third one was made by a different studio (which I’ve NEVER heard of) and it allows you to free-fly. Don’t you worry, I’ll review the hell out of it when I play it. πŸ˜›

I think that’s it for the games section. Apart from that I’m looking forward to Dynasty Warriors 7 (which keeps getting its release date knocked back), Portal 2 and of course, Duke Nukem Forever. πŸ˜€ And Dungeons is crap. And that I’m a complete moron for saying that I didn’t like Sonic Heroes. And that I kick so much ass at Bejeweled Blitz, even God wouldn’t be able to beat my score. πŸ˜›


Right. This entry is still being written, since WordPress thinks it’s fucking hilarious to lie about publishing your entry, and instead save it as a draft and delete the last 1000 words. Yes, seriously, THAT HAPPENED. >.<

At this point I think it was the time when I mentioned that it was quite a long entry and offered you a Kit-Kat. So here you go:

A picture showing the latest packaging on a UK...


Omnomnomnom. Finished? Alrighty, where were we?


Not really done much on this front. πŸ˜› ULSG is progressing VERY slowly, due to University and because it’s as badly coded as WordPress or some C++ program by Jim Adams. πŸ˜› Dragon Storm is moving along a little faster because it’s so much nicer to code and much more advanced, but again, University slows it down a lot.

I don’t really post updates about my projects here – usually I only post major updates here, such as the announcement of a big new feature or announcing when it’s been released. More detailed updates can be found on my Ultimate Lame Ship Game V13 and Dragon Storm Daily Click project pages. Project pages don’t have RSS feeds, unfortunately, but you can bookmark them if you want. πŸ™‚


Unfortunately, I can’t fix the Hundred Irritations of WordPress, but I can add a new section. πŸ˜‰ At the top right on the main screen, just under about, you’ll see a ridiculous link called “MongMaster’s Epic List of Games and Other (Bad Word)”. πŸ˜€ Clicking on it will take you to an unfinished page with a picture of a male chicken at the bottom. πŸ˜› When it IS finished, it’ll have almost everything I’ve ever made on it: games (even really old ones which you’ve never seen before), 3D renders (including some prototypes/tests which I’ve never posted), traditional artwork (I don’t have much of that, really :P) and Dragon Tail.

The games list won’t contain EVERYTHING I’ve ever made, partly because some of the things I’ve made are utilities, VERY unfinished games or pointless apps, and partly because some of them are so goddamn awful that I couldn’t upload them even if I had Duke Nukem’s BALLS OF STEEL… coated in aluminium… and diamond. πŸ˜› I WILL upload my first “full” game, which I believe was Rampage. It might have crappy controls, lame gameplay, an extremely obvious exploit and music ripped from War Wind (it’s good music, though ;)), but when you pump up the maximum number of objects to 20,000 (from 500), it’s crazy. πŸ˜€ It does have potential, though, but I’m not sure which direction I should take it. I may make Rampage 2 at some point, or maybe Rampage Reloaded? Or Rampage <Insert Suffix Here>? πŸ™‚

I’ve already shared pretty much every finalised render I’ve ever done at some point on this blog, but there are a few other renders which I never completed. Some of them are quite cool, the most notable probably being some of Shadow practicing Irushkai. Irushkai, in the Dragon Tail universe, is one of the Draconic Arts, which are basically like martial arts for dragons. Since the Draconic Arts don’t exist, no-one can complain about form or anything like that, and that’s awesome, since I know pretty much nothing about martial arts. πŸ˜› Although you could sort of compare Irushkai to Taekwondo, since the Art only involves attacking with the lower body; usually just the legs and feet, but some branches of the style use the tail as well. I don’t know why exactly, but if I imagine dragons fighting like that, it almost overloads my brain with epicness, and I can’t understand why no-one else has ever thought of this. πŸ˜€ Posing them in DAZ Studio is possible, but difficult, and it’s even more difficult to get a good render angle, but I’m amazed they can even get into the correct positions. The SubDragon is impossibly versatile. πŸ˜€

I don’t have that much traditional artwork, really. πŸ˜› I have picked up a pencil every so often recently and tried improving my skillz, but I have next to no artistic talent. Probably doesn’t help that I only ever draw dragons, which aren’t particularly easy, but there aren’t that many other things that I feel like drawing. Drawing people is boring. πŸ˜› I do have the Notepad of Doom, though… which is filled with crappy art, but it’s totally random and quite funny in places, so I might post that! πŸ˜€

As for Dragon Tail… well, I’ll probably only end up posting the first few chapters, and not letting it go too far into the story. That’s because I really don’t know what kind of potential it has. It could be absolutely brilliant and be a massive hit, but then again, it might be awful and embarrassing. I estimate the final word count will be around 250,000 words, and I don’t know whether that’s far too long or just right. My view on dragons, their traditions, their lifestyles, their language (friss ir’s amaka tarakar ovar frenteknara ;)) and their nature may be welcomed, or it might be shunned. I don’t know. πŸ˜› When I make a game, I know whether it’s good or bad, and 99% of the time, I know exactly what’s wrong with it – it’s an instinct. Dragon Tail is different, because it’s my first major piece of writing, and I don’t particularly like reading anymore (I loved it when I was a kid, but nowadays, it’s difficult to find something interesting amongst all the boring bullcrap that comes out nowadays :P), so I have no idea if what I’m doing is actually good or not. πŸ˜› If it does turn out to be a pile of fail, I’ll post the entire thing. Because big piles of fail are what make WordPress. πŸ˜‰

So yeah, I’ll get those pages finished soon. πŸ™‚


I think that’s all. Let’s hope WordPress doesn’t forget half of this again. In fact, I’m gonna copy and paste the HTML into Notepad just in case. πŸ˜›

Now, I’m gonna put on an iron shirt and chase Satan out of Eart’. πŸ˜‰