“Rhythm Paradise Megamix, THAT TRUE?!”
“WHOA, YOU GO TSUNKU♂!”
Hahaha YES! Rhythm Tengoku: The Best Plus is coming to the West! I am absolutely friggin’ DELIGHTED. I thought it would never happen. 😀
“Rhythm Paradise Megamix, THAT TRUE?!”
“WHOA, YOU GO TSUNKU♂!”
Hahaha YES! Rhythm Tengoku: The Best Plus is coming to the West! I am absolutely friggin’ DELIGHTED. I thought it would never happen. 😀
ERMAGERD ARGH GODDAMNIT! FERK YU IN DA BUMWHOLE!!
Er… I mean… hi. How are you? 🙂 Don’t worry, that was just me raging at DAZ Studio as per usual. 😛 But because the reason for that has been mentioned about 6000 times before, let’s start somewhere more interesting first. 🙂
Pokémon Super Mystery Dungeon
Well, Amazon failed massively and said they weren’t going to have it in stock until after the weekend I’d been planning to play it. I bitchslapped them and cancelled the order (didn’t really bitchslap them but I did IN MY HEAD), and ordered it from ShopTo instead. It cost a tiny bit more but it arrived on release day, so GG to them. 🙂
How is it? Well, I’ll do my best not to throw any major spoilers. 😛 At first, I wasn’t really “feeling” it. The writing and the dialogue was great as usual, but the setting felt a bit wrong. You and your partner are actually children this time around, which felt strange for some reason. The first time my partner appeared, I thought “Oh God, please don’t tell me Chunsoft have made him an irritating little arse this time”, but after playing for a while, I feel like they introduced him in that way for a reason, so that’s okay. 🙂 There are a couple of other things that are still bugging me, though.
First off, the story doesn’t actually go anywhere for ages. Sure, a story is there, but it’s just a series of unrelated events and doesn’t really mean anything. Something happens, the thing is resolved, normality resumes for a while. Every so often, there were hints at this giant, overarching plot, but you never seem to get involved in it. It feels like the writers got stuck in first gear. When you get past a certain point, though, it really starts to open up. When you battle a Legendary Pokémon for the second time, shit gets REAL, with sparkliness and henshin all over the place. 😀 That was one of the few times that battles in Mystery Dungeon games were genuinely exciting.
The excitement probably came from the difficulty… the noticeably increased difficulty. In that battle, the boss loved to use ranged attacks which did a lot of damage, and I was forced to think between almost every turn, adjust tactics, consider item usage and decide on a move. It felt tense, like a true roguelike. 😀 Overall, it feels significantly harder than all its predecessors. That’s both a good thing… but kind of a bad thing as well, because I’ve found that the difficulty curve is totally erratic. Very early on in the game, I accepted a job to beat a Salamence, which had a rating of one star, the lowest possible. When entering the floor where Salamence was, he wiped my team so quickly that I thought I’d made a mistake when picking a mission or something. Oh, no, I hadn’t. His stats were just friggin’ stupid. I could only do single-digit damage to him, even with my strongest moves, and he could one-shot me. I had to resort to dirty evil tricks to beat him. I brought along a wand item which causes an enemy to fall asleep, and kept using it on him every time he woke up, spamming Alliance Attacks while he was asleep. Even that wasn’t enough, so I used a Blast Seed to compensate for my lack of attack power, which is cheap, since it always does 100 damage (quite a lot, especially in the early game). After beating him, I actually had the option of using him on future missions. I checked his level and found out he was Level 50. I wasn’t even Level 20 yet. 😛
You see… instead of recruiting Pokémon by beating them in a dungeon, this time around you “recruit” them when you complete a job that involves them. It treats each Pokémon as an entirely different character, and that’s nice, but the problem with this that they’re not necessarily close to your level, and that massive lack of balance is my biggest gripe with the game so far. If the job involves beating them, and they’re say, Level 50, it’s impossible without using cheap tactics and overpowered items. And then, when you DO win, you have an overpowered team member you can use at any time! And it’s not like all the jobs require you to beat an overpowered enemy, either; one job was just “take me to this Pokémon”, and after completing it, I got the ability to put a high-level Dragonite on my team! I mean, if I really wanted, I could easily make a team consisting of a Level 56 Alakazam, a Level 55 Dragonite and a Level 50 Salamence and steamroll the shit out of everything. But that’d be like playing with God Mode on, and that would make the game pointless! Why does it even let me do that? It’s not fun!
Other than it having basically the worst balance I’ve ever seen in gaming, Super Mystery Dungeon is pretty good so far. Its strong points are the dialogue, the story and the characters as usual, but the actual gameplay is probably better than its ever been thanks to the return of hunger (which now does triple damage, so you can’t even try to ignore it any more) and the introduction of the Looplet/Emera system. Equipment items have all changed to Looplets, which have similar effects to the old equipment items (they can increase Attack, Sp. Attack, Defence, etc.), but Looplets have sockets into which you can place Emeras (basically gems), which have various effects. You can also use Emeras you don’t want/can’t use on party members to increase their stats until the end of the adventure. The Emeras disappear when you leave the dungeon, so you only have the Emeras you find in the dungeon at your disposal. It just makes equipment way more interesting. The dungeon crawling can still be repetitive, so I understand why some may not enjoy it as much, but because it’s more difficult than Gates to Infinity, it revives that sense of tension from Time/Darkness/Sky. It’s difficult to compare it to the other games overall since I feel like I’ve barely scratched the surface of the story yet, but because it had a slow, almost uninteresting start, I doubt it’ll be better than Explorers of Sky. The writing in that game was unbelievably good. 😀
OH, OH OH, a couple things I forgot to mention. One: the most disappointing, saddest moment of this game so far:
NOOOOOOOO!! I wanted to spin the V-Wheeeeeeeel!! 😦 Yes, the V-Wave system isn’t in Super Mystery Dungeon, which is a shame, since I quite liked it; it encouraged you to take different team members along all the time. This game tries to encourage that in a… less good way. Basically, at random points, it picks three random team members who become “motivated”, and they gain triple XP from enemies. No Victini or any spinning of wheels or anything. Yawn.
Anyway, second… you know the boss battle theme? Maybe not. 😛 Anyway, it’s been the same melody in every Pokémon Mystery Dungeon game. It sounds like this in Super; it’s quite a “playful” version, which is apt. 😀 Now… unless you’ve reached Chapter 12, the next link is a spoiler… but at a certain point in the game, it gives you the the boss theme as you’d expect, but it’s an alternate version that came pretty much out of nowhere. And it nearly made me explode. I had to reload my save data and redo the boss battle just so I could hear that track again. 😛
Okay, next topic! Well, as we’re on the subject of Pokémon…
Pokémon Omega Ruby
“Wait wait wait wait wait what the fuck who now WHAT?!”
No, I don’t get it either. 😛
I don’t particularly know what it was. Maybe it was my hype from Super Mystery Dungeon. I tend not to get hyped about games any more, so it’s quite special when it happens. Or, maybe it was because of the demo I played. Or maybe it was the constant exposure to Pokémon-related games on the 3DS, because basically every not-actually-free-to-play game Nintendo makes seems to be Pokemon themed. Pokémon Shuffle, Pokémon Picross, Pokémon Rumble World… it’s like Nintendo are using one of the most famous game franchises of all time as a guinea pig for their annoying interest in not-actually-free-to-play mobile gaming, simultaneously promoting the series and ruining it. 😛
Whatever it was, a few weeks before Super Mystery Dungeon came out, I decided to buy Pokémon Omega Ruby.
So… why don’t I get it? Well, my only real interest in the Pokémon franchise has only ever been Mystery Dungeon; a spin-off. I’ve never liked the core Pokémon games. Ever. I had either Red or Blue on a very illegal multicart way back when I had a Game Boy (way back when I was young enough not to know it was illegal :P). Almost everyone else I knew was into Pokémon; the games, and the anime, and the cards… but I got really bored of the game, I hated the shit out of the anime and didn’t really understand the appeal of the cards. I guess that was early evidence of my “fuck the flock; I’m going my own way” nature. 😀
Someone I know had Colosseum on GameCube, and I remember borrowing it for a while. I remember liking the Double Battles but thought the game was even more boring than usual, and it had a stupid difficulty curve, and it had awful production quality. Some number of years later, I played SoulSilver on an emulator, and referred to it in this very blog as “Poké-Way-Too-Tedious-Brain-Numbingly-Boring-And-Repetitive Soul-I-Don’t-Know-WTF-To-Do-Or-Where-To-Go-Next-Silver”, which… basically sums up my experience with the game. 😛 I also played White, and I SWEAR I wrote about it to some degree in this blog but I can’t friggin’ find it at all. I’m pretty sure I said it played exactly the same only it was in Almost-3D and the Pokémon were animated. And by “animated” I mean “they twitched slightly”. 😛
The annoying thing is, I like the Pokémon. Not as much as Digimon, because Digimon tend to be 120% fucking cool, hardcore, unrestrained badasses, like turtles with massive hammers or werewolves that kick your face off or dinosaurs with
rocket launchers GIGA CANNONS which turn into bipedal dinosaurs that throw suns at you, but I still like a lot of Pokémon. 😛 I can remember a fair few species and their types, mainly from playing Mystery Dungeon, and I mostly know what types beat what, so by memorising this stuff, I’m obviously interested. If I didn’t give a shite, I wouldn’t have a clue that Flying beats Fighting, Grass beats Water and Dragon beats itself. 😛
So… well, seeing as how I have a 3DS, and because (real) Pokémon games are exclusive to Nintendo systems, I decided to download the *deep breath* Omega Ruby slash Alpha Sapphire Special Demo Version *whew* and give it a chance, even though core Pokémon games have failed to interest me on four previous occasions. 😛 I don’t really understand why, since the demo was basically devoid of content, but there was something about it that made me think “Hmmm, yeah, this is good… I kinda like this”. So I decided on Omega Ruby, and bought a copy. It’s funny… Pokémon’s basically the only game that you need to research which version to buy beforehand, since there are 22 Pokémon that become incredibly difficult to get if you get one version over the other. 😛
Soooooo? Did I do something stupid? No, actually. Somehow, against all odds, it’s made me a fan.
I don’t really understand why, because it’s basically the same shizzle as the previous games. It’s a cockfighting simulation where you play as an evil kid that forces monsters to beat up other monsters to the point of fainting before you capture them in a tiny ball. 😛 Okay, no, without trying to apply the laws of the real world to the Pokémon world (because then the Pokémon world would seem royally messed up), you’re a Pokémon trainer that goes on a journey with Pokémon, catching new ones and raising them (and being nice to them! really!) to challenge Gym Leaders all over the region with the hope of getting all the Gym badges, then beating the piss out of everyone in the Pokémon League and becoming the ultimate winner of everything.
The battle system is the same. Choose a Pokémon, beat your opponent in one move, receive a microscopic amount of experience. 😛 Okay, maybe not, although to be honest that is pretty much what I remember from the Game Boy games, but I imagine I was doing it wrong and battling Pokémon that were too weak. The battle system is fine, although it’s fairly luck-based and memory assists you more than skill. If you know what type beats your opponent, switch to a Pokémon with moves of that type and you’ll win. If you don’t have that kind of Pokémon, switch to one that resists the moves you think your opponent has but ensure you can still do standard damage with your own moves, and you’ll win. 😛 The two biggest differences are the addition of a new type, Fairy, and Mega Evolution… although both of those were actually introduced in Pokémon X & Y. 😛 Mega Evolution is like a dramatic-looking power boost you can trigger for specific Pokémon, but you can only do it if the Pokémon is holding the required Mega Stone, and you can only use Mega Evolution once per battle.
Even though the battle system is mostly the same, the graphics are a lot… lot prettier. The Pokémon are 3D instead of using 2D sprites, with a cel-shaded anime-like art style. They look great; it’s probably the prettiest game I’ve seen on the 3DS. 😀 The animation’s great, too, and so are most of the special effects. All of this makes battles way more interesting to watch. I never got tired of seeing my Torchic use Scratch; watching him run back after attacking was funny and pretty cute. 😀 Unfortunately, the graphics might be too great. The game limits stereoscopic 3D to Single Battles, some cutscenes and a few other areas… and the reason it does this is pretty obvious. The 3DS just can’t handle it. 😛 The framerate in Single Battles with 3D on is just… wow. It chugs like hell at certain camera angles, usually when both Pokémon are visible or during certain attacks. When only one Pokémon is being rendered, it tends to be fine. I don’t know what the poly count of the models are, but I reckon they’re a bit too high for the 3DS, or maybe the post-processing is too expensive. This is even worse when you keep in mind that I have a New 3DS, which has a bit more power than the standard one! You can massively boost the FPS to about 60 simply by turning off stereoscopy, but… then… then everything looks flat. 😛
Exploration is mostly the same; if you walk in tall grass which covers a large amount of the land, you get attacked by monsters at a rate that makes you wonder how anyone gets anywhere without dying. 😛 It’s slightly better now, though… the encounter rate isn’t quite as bad as I remember, plus in most areas you have full analogue movement, so you can sometimes avoid patches of grass when you don’t want to battle by going diagonally (WOW DIAGONALS). Of course, you can still use Repels to stop ’em from jumping you, and you can also sneak to reduce the encounter rate, apparently. Another difference is a feature called DexNav, which puts sneaking to further use. It’s useful normally because it tells you if there are any Pokémon you haven’t caught in the current area. But sometimes the game will randomly pick patches of tall grass and place a Pokémon there, rummaging in the grass, usually with its arse sticking in the air. 😛 When this happens, you can use the DexNav to scan it, which, when you get close enough, gives you a silhouette of the Pokémon and some info about it. Sometimes it generates interesting Pokémon with unusual moves or abilities, or unusually high levels. The more Pokémon of that type you fight, the better the info becomes, eventually even telling you a summary of the generated Pokémon’s potential. If you want to battle that Pokémon, you just sneak over to the patch of tall grass it’s hiding in and make contact with it.
Catching Pokémon is business as usual, too. You hit it until its HP gets low to increase the catch chance. You can also cause status conditions to increase the chance further. When you’re feeling lucky punk, you chuck Poké Balls at it until the Random Number God smiles upon you. Sometimes this is easy and happens in one attempt, other times it’s annoying as fuck. Like recently, when trying to catch some Pokémon quite some distance from the home town. Sheesh, Skarmory was a bugger. 😛 After about 5 attempts I thought “this is weird”, and looked up the catch chance, finding out that the base chance (with the Pokémon at full health and using a standard Poke Ball) is… 3.3%. I decided not to give up, though. Lobbing basically every ball I had at it while trying to keep my team alive was somehow both frustrating and exciting at the same time. I caught it eventually, just when I was getting low on balls. Heheheheh shut up. 😛
Since this is technically a remake, the story is apparently very similar to Ruby/Sapphire’s story. Makes no difference to me because I never played Ruby/Sapphire. 😛 Anyway, the story is incredibly stupid. There are two Super Evil Teams, Team Magma and Team Aqua. Both came out of nowhere, both have seemingly infinite members, both utterly suck at Pokémon battles, and both want to do something retarded that makes no sense and is impossible. Magma wants to expand the land, and Aqua wants to expand the ocean. So both want to do something they think will be of benefit, but they’re blind to the fact that by succeeding, they’ll probably mess up the planet and kill everyone. 😛
Some of the dialogue is funny, but the script is annoying as fuck, as usual. Everything’s decided with Pokémon battles. So if you want to get something back from Team Magma or Team Aqua, who are basically terrorists and extremists, you challenge them to a Pokémon battle. If you win, they’re all like “OHMIGAWD YOU’RE SO STRONG FINE HERE HAVE THIS THING WE REALLY NEEDED TO DO OUR EVIL DEEDS” instead of “lol you won, so what, Falcon Kick, Mongz blacked out”. Especially, it’s really frustrating when the Evil Team Of Terrorists have just acquired The Plot Coupon To End All Plot Coupons right in front of you, and you just let them laugh at you and walk past. ARGHH! STOP THEM WITH A DICK PUNCH FFS!!
And where the fuck are the police?!
Aside from all that, though, it’s actually an interesting game to play. The world is pretty big, and there are quite a lot of things to do other than battles. There are Contest Spectaculars, which kinda work like a battle, but the tactics are different. You’ve basically gotta get as many hearts as possible in five turns while trying to reduce your opponents’ hearts. There’s Pokémon-Amie, too, which lets you play with your Pokémon to a certain extent; you can feed them, pet them and play a few minigames with them. The minigames are weird and feel like they were made in about two days, and the facial recognition is completely dire. The crap facial recognition ruins a somewhat interesting game you can play where your Pokémon asks you to make a certain face. It’s cool until it asks you to make a huge smile or open your mouth wide, because the camera cannot see me doing it. Then it times out and the Pokémon gets all sad and I’m like “hey sorry, but the facial recognition is total bullshit!” and that’s bad because then I’m teaching my Pokémon bad words. 😛 You can also do this thing called Super Training, which lets you increase your Pokémon’s EVs, or “Effort Values”, officially known as “base stats”. The Super Training minigame is really weird and I don’t get it at all; you throw balls at a puppet in a 3D environment and try to get the 3D balls into 2D nets while avoiding balls thrown at you. If you get enough balls into nets… you, er… you win. And your Pokémon’s base stats increase. There’s also a different kind of training where you give them a training bag and have them break it to get various effects, usually more base stats. They hit it once a minute automatically, but waiting for them to break the bag themselves is utterly stupid and pointless because you can get the effects of the bag much, much faster by tapping the bag yourself. It’s nice that they’ve exposed EVs like this and it’s great that you can increase them more easily, but it’s just a really weirdly themed, badly designed minigame that makes me think they ran out of ideas.
But yeah, overall, I’m enjoying it! Wow. Feels weird, suddenly finding out I like something I didn’t like before. 😛 Hell, I even bothered to go into Brighton (and walking around Brighton is one of my top ten most hated things) and go into an actual GAME store for the first time in years to ask for a code for a Mew during the distribution event they were having in February. That felt like it was gonna be the most embarrassing moment of my life until the cashier asked me how many I’d like, to which I responded “er, just the one, I think” in a confused manner. He then mentioned that the current record was ten. That made me feel much better. 😛 I mean, ten? Why? I thought you could only redeem one code of a kind per save file. Unless you’ve got X, Y, Omega Ruby and Alpha Sapphire and have 6 friends who can’t be bothered to go to GAME? 😛 Or maybe they were giving them out to people in other countries who couldn’t participate? Maybe that’s it.
I’ll probably end up getting either Pokémon Sun or Moon when they come out, and if Omega Ruby dries up in the meantime I might even get Pokémon X/Y. Heh… this is mental. I’m actually spending more time playing on the 3DS than on the PC recently. 😛 I now have 3 RPGs to finish, and I bought Mega Man Legacy Collection too. 😀
What’s next…? Ah yes, here comes the thing I was going to talk about originally; a BIG wall of text about a problem that was stupidly hard to debug! 😛
Digital ASS Zone POOdio and the Chronicles of the Corruption of the Extended Memory POOl
I’ve had these really annoying problems with DAZ Studio for some time now. Problems where during a render, DAZ Studio would crash the graphics driver (the effect of which crashes DAZ Studio if a viewport is visible), or problems where I would get a DRIVER_CORRUPTED_EXPOOL bluescreen without warning. Recently, it got to a point where I was absolutely friggin’ sick of it. It was making most renders impossible. I had to know what it was, and I had to fix it, otherwise I would explode in a fit of rage, and doctors tend to say that exploding isn’t good for your health. 😛
It literally took weeks to figure it out. At first, I poked around and did all sorts of shit in an attempt to debug the problem, and quickly came to at least one conclusion. And it was a very funny conclusion.
I was certain that this error wasn’t caused by DAZ Studio. Heheheh, oops! 😛
How did I come to this conclusion? Well… I did a stress test on my CPU for the first time in ages using IntelBurnTest. It’s one of those programs which are designed to hammer the balls out of your CPU by asking it to compute something stupidly complicated. If you can run the test for a prolonged period of time without your PC crashing or the CPU making a mistake, you can consider your CPU and its current overclock stable. I ran IntelBurnTest on my then-current overclock, and it crashed the system in basically the same way as DAZ Studio does. I disabled my overclock and ran it again. It succeeded. Easy! Obviously my overclock was unstable. Case closed. The next day, DAZ Studio crashed the PC again, so I ran IntelBurnTest again, and it, er… it produced an inconsistent result. That basically rang every alarm bell. 😛
I disabled Turbo Boost, an Intel feature which auto-overclocks your processor when it’s being strained. Test failed. I disabled EIST, aka: Intel SpeedStep, another processor feature which dynamically clocks your processor depending on its current load, mainly to save energy. Test failed. Disabled XMP, a feature that lets my memory run at the speed it was designed to run using parameters specified by the memory manufacturer. Test failed. Then, I uninstalled my graphics drivers, both dedicated and integrated, and tried again. Test failed!
It was failing at stock speeds with absolutely no overclocking or underclocking at all, manual or automatic, and even though although Windows was blaming the drivers (and according to reports I got from analysing memory dumps with WinDbg, various programs such as Logitech Gaming Software, TeamViewer and System (lel)), it appeared that they were only messing up because the CPU made a mistake. I didn’t want to believe it, but it was looking like a hardware issue. I was hoping it was just bad cooling, but my temps rarely went above 80C at full load, which, in my previous experience, is totally fine.
But then… I ran the test in Safe Mode. It succeeded. Believing it was a fluke, I ran it in Safe Mode again for an extremely long period of time while I went off and played some Super Mystery Dungeon. I checked on the PC before going to bed and it had passed about 150 times in a row.
I decided to stop it, exit Safe Mode and run the same test overnight. Found out this morning that it had failed on the third test, less than five minutes after I left it to run overnight. I left it to run again in the morning. I checked it while I was at work, and it had failed on the 33rd test.
After all that, I didn’t think it was a hardware issue. It must have been a software issue, either a driver or some other program that runs at startup was somehow messing up the CPU, causing it to mess up the GPU drivers and cause a crash. But what could possibly be messing up the CPU?!
Then I realised there was a vague pattern. In Safe Mode, you don’t have networking unless you ask for it. So, I decided to unplug my Internet connection. I ran the test for a while. It passed. I installed my display drivers again. It passed the test. I then plugged in my network cable, restarted the PC, and started the test again. It failed on the 11th test. I unplugged my network cable, restarted and did a massive test overnight. Checked it this morning. It had friggin’ passed all 200 tests.
That basically told me that the problem could have only been one of two things. It was either my network drivers, or my firewall. I was hoping that it was my firewall, so I disabled the firewall by not letting it run at startup, and did a test. I checked after an hour or so at work… the test wasn’t running, so the PC had clearly crashed. I tried again, and checked at lunch. It hasn’t crashed, but it had failed on the 6th test. This… is not good, because that indicates the problem lies with the network drivers, and I need these network drivers. No driver, no Internets; simple as.
The only obvious thing that came to mind was the possibility that the drivers were faulty or out of date. I mean, I was having strange problems with them during the Windows 10 Tech Preview… and by “strange problems” I mean “they didn’t work at all past a certain build”. 😛 Of course, my deduction could have been way off too, but… no, it couldn’t have been that far off. It had to be something to do with a thing that accesses the Internet, because when I cut my connection to the Internet, the problem didn’t occur.
I went on Killer’s site and got their latest drivers, which had actually been updated just a couple of weeks ago. Through some miracle I actually managed to install them through TeamViewer without losing connection. I then restarted the PC, and ran another IntelBurnTest, firewall still not running. It passed all of the 100 tests I set. I re-enabled my firewall on startup, restarted, and ran the test again, basically expecting it to pass all the tests so I could finally put this shit to rest. It CRASHED THE PC!
“What the fuck” is all I could think of. I was beginning to believe that I was way off, or that this problem was pretty much beyond my comprehension. Maybe the network drivers were fundamentally broken on Windows 10? Maybe the problem was partially caused by the network drivers and partially caused by the firewall? Maybe I’d been led to believe that it was a network issue when it wasn’t? ARGGGH!
I did the test again thinking it was a freak accident that would never happen again, and TeamViewer lost connection after about 5 minutes: crash! Despite previous tests showing that the firewall had made no difference to the stability whether it was on or off, I disabled the firewall, restarted and ran the test again. Of course it still crashed. I decided to uninstall the firewall ENTIRELY, restarted, and tried the test one more time. Yes, it crashed. And oh-so amazingly and conveniently, the PC didn’t restart after that crash.
So, it couldn’t have been the firewall. But just… all of a sudden, for some impossible reason, it had entered this pattern where the CPU wasn’t failing the burn test by producing incorrect results… it was failing by crashing the PC. The ONLY thing it could possibly have been was the network drivers, but why the fuck would some network drivers screw up the CPU to such an extent that would cause it to make a calculation error?!
Because that crash took out the PC seemingly entirely, I didn’t have a way to confirm whether the network drivers really were causing the problem until I got home. When I did get home, it turned out to be an entirely new type of crash; one that locked up everything. I tried the test again and the same thing happened. So the crash had changed styles again… great.
I uninstalled the network drivers. Ran the test again. And against everything I was expecting… it crashed. This basically ruined the days of debugging I’d done. It was as if the times it passed the test were just unbelievable flukes. Even running it in Safe Mode with Networking with the network drivers uninstalled was crashing. Uninstalling my graphics drivers again didn’t help; it didn’t crash the PC, but it still failed the test.
I noticed something else, though. When running an IntelBurnTest using a small amount of memory, say, 1GB, it didn’t fail. That suddenly made me think it was a memory issue, so I decided to run Windows’ memory checker tool thing. Amazingly, it actually found a memory issue. It was totally unhelpful and just said “oh there’s a problem contact the PC manufacturer”. Uh… I built the thing, so technically I’m the PC manufacturer. 😛
But that test finally made me think “shiiit, that’s gotta be it!” I started to shuffle my DIMMs around to test whether there was a problem with one or both of them, or if it was a motherboard problem. After finding out that the memory test failed with both DIMMs in regardless of the slots they were in, I tried putting one DIMM into a specific slot. The memory test failed, so I replaced it with the other DIMM. The memory test was successful. I left that DIMM in and did a huge burn test using the same memory setting as usual.
And it failed. Crashed the PC after about half an hour.
So… to sum up so far. My PC was not overclocked in any way and my CPU never exceeded 85C even at full load. Despite this, and only when the CPU ran at full load, the PC would crash in one of three unique ways when my network cable was plugged in, but when it wasn’t, it never crashed, but uninstalling my network drivers or firewall made no difference, and it didn’t matter whether I was in Safe Mode w/ Networking or not, but it never crashed in basic Safe Mode. There was apparently a memory issue, but when I resolved the memory issue by removing the allegedly faulty DIMM, it made no difference to whether the crash happened or not.
What the fuck. WHAT. THE. FUCK.
I totally lost my patience after this and didn’t bother trying to debug the problem for a few days. It became an annoying weight on my mind, so when I came back to it, I tried a couple of other things. I updated my BIOS and every driver that came with the motherboard. No effect. I re-experimented with my DIMMs and confirmed that one of them was faulty, and removed the one I was absolutely sure was faulty. Still no effect.
I collected my thoughts on the state of my hardware. I assumed it wasn’t a CPU issue, because if it was, the PC would crash all the time, not just at full load. It wasn’t a heat issue because the same test passed all the time in Safe Mode when the CPU was running at the same heat. It wasn’t a memory issue anymore because I’d removed the faulty DIMM, and memory tests were passing all the time with the current working DIMM. It wasn’t a power issue because the stated max power drain of all my components didn’t even come close to 850W. It wasn’t a GPU issue because the GPUs weren’t in use during the CPU test and the crash occurred when the drivers for my GPUs weren’t even installed. It wasn’t a drive issue because this bug had nothing to do with the SSD or hard drive. And although I didn’t have enough info to clear my motherboard of suspicion, I didn’t believe it was that.
Thinking it through, I was 100% convinced it was a software issue, but it definitely wasn’t the GPU drivers. Because I had no clue besides that, I went into yob mode and decided to disable or uninstall all suspect drivers and programs. I’d uninstall a thing, restart the PC and then do the test. So… I uninstalled Virtual Audio Cable, a driver that always felt really intrusive to me. It had no effect on the test result. I went through my startup programs list, disabling them one at a time. No effect, even when they were all disabled.
Then I realised PlayClaw wasn’t in the startup list. That’s because I have it as a task in Task Scheduler instead of a startup program, because it’s really annoying and asks you for admin rights when the PC starts if you have it as a traditional startup program; by setting it in Task Scheduler you can give it admin permission there so it doesn’t bug you. I disabled this task, restarted, and did the test.
The test passed. It was obviously a fluke, so I did it again. And it passed. And again, this time for 10x longer. Passed.
“Fuck off, stop screwing with me” is what I said. I decided to give it the test it would fail without a doubt; rendering my newest scene in DAZ Studio. In that scene, I use the preset lighting supplied with the environment I’m using. It’s pretty, but like the majority of preset things in DAZ Studio, it’s so expensive and idiotic that it takes my PC around 5 hours to render it out at max quality, and because it takes that long, it has never completed successfully. I set it to render overnight.
It succeeded. IT SUCCEEDED.
I’m not gonna show you the render because there’s so much wrong with it (mainly lighting issues, heh, why the hell did I bother with that preset crap), but what the hell… how?! How could PlayClaw, a game recorder, cause this problem? It’s never caused any problems like this when I actually use it! Christ, it’s not even in use when the problem happens! It’s just that the CPU is maxed!
At first, I thought that the problem might not have been PlayClaw alone. I thought it was a combination of PlayClaw and that faulty DIMM I removed, but… well, for fun, I put my faulty DIMM back in and it still hasn’t crashed, even after several successful burn tests and another render. So maybe it was just PlayClaw. But… argh, HOW CAN A GAME RECORDER MESS UP THE CPU?!
I’ll have to see how it goes. But DAZ Studio is working perfectly now! Er… well, no. It was working perfectly the entire time. Well, okay, not perfectly, because DAZ Studio still has a bunch of bugs, but at least it can do what it’s designed to do now. 😛
As for that render, I’ll have it soon enough. As I mentioned, the render time is utterly insane, even on draft quality. But I have a pretty good feeling about it. 😀
RIGHT, that’s enough. That’s definitely enough. 😛 I’ll leave my PC to render this out and hope it doesn’t crash while I faceplant on my bed. NIIIIGHT
Hiiiiii! Happy Year Of The Monkey! Guess what I forgot about!
Okay, to be fair, I didn’t forget about my Lunar New Year render. I was actually thinking about it a couple of weeks before it happened. Or rather, a couple of weeks before I thought it happened, heh. 😛 For whatever reason, I thought Lunar New Year was on the 11th this year, so over the weekend, I just decided to chill out and planned to look for assets on Monday, pose on Tuesday, render on Wednesday, and on Thursday and Friday and Saturday we chilled on Sunda… no, wait. 😛
Then, on Saturday night, just before going to bed, I see one of those trending stories on Bookface mentioning #ChineseNewYear. Ew, hashtag. But anyway, I hovered over it for the summary for some reason.
“Oh shit, what?!”
Aaaaaand that’s when I realised it was on the 8th. Oopsie! 😛
So, I spent Sunday searching for assets and assembling the scene. I freaked out a little bit at the lack of decent monkey-related assets. Most of it was complete crap; ugly, badly textured and unrealistic. The best things I came across were Gorilla for Genesis, and Ape World 2 for Genesis 2. I decided to choose the latter because it had preset hair you could use with a plugin called Look At My Hair, or LAMH for short. It lets you create fairly realistic hair and fur, a feature that Poser has had since… like… forever. 😛
Now, LAMH is quite impressive and very pretty and everything, but like pretty much all DAZ Studio plugins, it’s utter bullshit when it comes to stability and usability. Seriously, when I installed it, I found three really annoying issues followed by two different kinds of crash within about ten minutes. First thing was that when you attached a hair preset to a model, you couldn’t friggin’ hide the preview, which was super-fun because the hair preview detonates your viewport framerate. Secondly, moving parts of the model wouldn’t always update the hair preview, making it even more annoying. Thirdly, I found out that you couldn’t easily hide the hair; you had to go into the hair group and disable every single friggin’ child object.
Eventually I became impatient and placed the hair group into an actual Group object, which are special because all their children inherit the visibility and selectability (yes not a word shut your face :P) of the parent. So by putting the hair group into a Group object, you can disable the Group object to disable the hair in one click. Great! Smart move! Devs failed to think of something a derp like me came up with! 😛
Then I tried a test render for the first time, and immediately got an error from DAZ Studio. “Error during rendering!” even though it hadn’t actually started rendering yet. 😛 Hilariously (not), when trying to render again, DAZ said there was a render in progress when there… wasn’t. Nothing I could do about it. I saved, quit, and restarted DAZ Studio. I then tried to load my scene. DAZ Studio crashed. I eventually found out that this crash was caused by LAMH freaking out and failing to load a hair group because it was in a Group object. Riiiight. Why the hell does that cause it to crash?!
Oh, and there was another type of crash I found when loading a scene, also to do with LAMH. I don’t exactly know what caused that because I fixed it by uninstalling LAMH, opening the scene, deleting the hair group, saving, then reinstalling LAMH. Great plugin. Great.
Anyway, blah blah blah whine moan bitch. Eventually, the plugin worked long enough for me to start a final render, and DAZ Studio actually managed to render a moderately simple scene without crashing the graphics driver or Windows more than… twice or so. 😛 So here, have an orangutan! He’s like an orange Hulk, and wants to punch you in the FACE:
Man, I was worried this one was going to suck so hard, but I don’t think it turned out quite as bad as I expected it to. 😛 The one thing that was really annoying me about this render is that no matter what I tried, I couldn’t get the monkey to look like a monkey instead of a human that looks like a monkey. I punched loads of different dials to make him a bit bulkier without going over the top, and eventually found and messed with some hidden parameters to reduce the length of his legs. I think it sort of worked; still looks a little bit Planet of the Apes-ish, though. Well, what can ya do. 😛
So, render stats! At 1080p with DoF, LAMH, UberEnv2 on the High preset and raycast shadows, the render time was 41 minutes 33.70 seconds. Postwork includes the custom background, a bit of motion blur behind the monkey and specular highlights on the eyes. 😛
I’ll get the 2K render done overnight, and kick off the 4K render tomorrow morning. Optimistically speaking, that is. DAZ Studio will probably crash Windows while I’m in bed, but there isn’t really anything I can do about that. Could try the new DAZ Studio 4.9, I guess… although I didn’t notice any new features when I tried the pre-release build of it a while ago, and it still crashed Windows when rendering. Seriously, causing a crash so severe it affects the friggin’ graphics driver and the kernel; how the hell did they even make that bug? 😛
Anyway, time to sleep off this meeting that pretty much ate the entirety of my work day. G’NIGHT
Just added the QHD and UHD versions. DAZ Studio caused six BSODs before it randomly decided to stop crashing and do both of them one after the other. Shrug, maybe it rolls a D20 when it starts up and doesn’t crash for the entire session if if gets a 15 or above, or something. That’s what it feels like. 😛
(That means “chocolate bathtub”. I’ll get to it. 😛 )
So, I got a few new games for the 3DS recently. Well, when I say “recently”, I mean “within the last three months or so”. 😛 I got Paper Mario: Sticker Star for my birthday. I friggin’ love the Paper Mario series, and I’d been wanting to get Sticker Star for a while now.
Before I headed up to my parents’ place for my birthday, though (before I had Sticker Star), I was wondering what to play on the journey. I’d stopped playing Monster Hunter because all of a sudden, the difficulty pretty much doubled and the item grinding got utterly stupid, a combination which slowly made the game more frustrating than fun. I mean, come on; a 3×1% chance of finding a Monoblos Heart? So, with those odds, if I had exactly average luck, and with my skill level and equipment, I would have to fight the same monster repeatedly for 8 1/4 hours. And I hadn’t even reached G level yet, where I imagine it gets even more retarded! So no, fuck that shit! 😛
I’d finished Mario & Luigi: Dream Team, too, and I didn’t really feel like playing that on Hard mode. Buuuuut, the night before my trip, I found a game on the eShop that I’d never even heard of before: Project Mirai DX. It had a demo, so I gave it a try because “why the hell not, it’s free”. It went beyond my expectations and I friggin’ loved it, so I went ahead and bought it for the journey.
So, Paper Mario: Sticker Star, a game I’d been really looking forward to, and Project Mirai DX, a strange game I’d never even heard of. Which one have I been playing the most?
Sticker Star, of course!
Just kidding. Project Mirai. By a LONG shot. 😛
So… what is it, exactly? Well… it’s a rhythm game… mainly. 😛 It’s centred around Japanese “vocaloids”, which are… kinda difficult to explain. The best description I can think of is that they’re “virtual singers”; computerised “instruments” that can “sing” whatever you want, however you want. I don’t know much about them, but it appears Hatsune Miku is the “original” vocaloid, or at least Sega’s original vocaloid. It’s pretty amazing, actually; they’re effectively specialised text-to-speech engines, but they sound really, REALLY good. 😀 Japan seems to agree; Miku is apparently like a superstar over there, and she doesn’t even exist. I mean, she’s just a piece of software. 😛
The “core” of the game is the Rhythm Game. It’s fairly simplistic; you have a ring which follows a line automatically. Notes appear on the line, and all you need to do is hit the correct button when the circle lines up with the note. There are a few extra gimmicks thrown in to make things interesting, such as double lines, where you have to use the D-Pad to hit the notes on the other line, and long notes (which require you to release the button with good timing, too). Long notes can also be rainbow-coloured; in that case, you can spin the Circle Pad for bonus Mirai Points (the game’s currency). Also, you’ll come across strings of notes which are sat on a on a gold line. These are “SP Sequences”, and hitting all of the notes in the sequence with good accuracy scores you a bonus. Each song also has a “Tap Mode” note chart, where you have to use the touch screen to tap on the colour that matches the note, and Tap Mode also features slide notes, where you have to slide/flick the stylus in the given direction. Sure, the controls and mechanics may be fairly simplistic, but… somehow, I find it REALLY fun to play. 😀
Your accuracy is rated with a series of interestingly-selected descriptive words: Cool, Fine, Safe, Sad, Miss and Awful. “Awful” is especially interesting; it’s technically “Miss”, but it’s seemingly only there to rub in the fact that you didn’t even bother trying to hit the note and just let it sail past. 😛 Hitting a note with an accuracy below “Fine” breaks your combo, despite the fact that “Safe” sounds like it would keep your combo… safe. 😛 If you make it to the end without ever breaking your combo, you’ll get a Perfect. If you don’t do that, but manage to hit every SP Sequence, you get an SP All rating. Along with your score, you also get given a percentage; breaking certain percentage barriers increases your grade, from C to S+. The percentage will probably never reach 100%, unless you’re unrealistically good, or unless you’re playing Tap Mode, in which case, your final percentage can end up being quite… peculiar, like… like this one, for example:
I think I can explain why you can get percentages like this, actually. The game drops you a hint after you play enough Tap Mode, telling you that you can get more points if you hit several slide notes in a row without removing the stylus from the screen. However, I’m pretty sure there’s a bug where if you tap a normal note before a slide note but don’t remove the stylus from the screen before you hit the slide note, it counts it as a 1-Chain, but it shouldn’t count a 1-Chain until you hit two slide notes in a row. This makes the game give you more points than it should, and if you do it enough times during a song, you can break 100%, sometimes even if you didn’t get a Cool rating on all your notes! Yay bugs! 😀
Since the game’s characters are all vocaloids, every song contains vocals sung by up to three of the seven vocaloids featured in the game. And holy SHIT I’ve just realised, you can switch the vocaloid(s) in some of the songs. 😛 There are quite a lot of songs, about 44, I think. Each of these songs has a Tap Mode and a Button Mode, so that’s 88 note charts… if you just play on Easy. 😛 If you include Normal and Hard difficulties, there’re a total of 264 note charts. Nice! 😀
Similar to DJ Max, Beatmania and DDR, each of the difficulty levels has a rating. Project Mirai uses a rating from 1-9, 1 being pretty easy and 9 being HOOOOOOOOLLY FUCK THIS IS CRAZY. There’re only a handful of songs with a rating of 9. First one I played was “Matryoshka” on Hard, which is 205BPM, and boosts up to 295 near the end. Second was “Invisible” on Hard, which is “only” 192BPM, but you often find two notes right next to each other, so I end up using the D-Pad for one of them. 😛 Further down the list, there’s Kimi no Taion at 220BPM, but that only feels like a 9 for a small part of the song. But personally, the most painful one has got to be “Gaikotsu Gakudan to Riria”. It’s 130BPM, but the rhythm is so crazy it plays like 260BPM, and it FREQUENTLY puts notes right next to each other and I failed it five times in a row when I first played it and I still can’t get an S+. 😛
About the difficulty range, though…? Actually, I lied. 😛 See, I wrote part of this post while I was still midway through the game, but now that I’ve cleared every song on at least one difficulty… the game told me that some songs contain Super Hard note charts, much to my disbelief. But oh yes, they do. Super Hard songs have a difficulty of “MAX”. And they are all completely psycho. Romeo and Cinderella on Hard (difficulty 7) has enough notes already (788 to be exact; I nearly exploded when I perfected it), but it has a Super Hard chart with EVEN MORE notes. Matryoshka has a Super Hard chart and it should really have a health warning on it. But Invisible? That also has a Super Hard chart, and it should be friggin’ illegal. I reckon I’m at my peak skill level, and I can’t even get an S on it. 😛 Strangely though, Gaikotsu Gakudan to Riria doesn’t have a Super Hard chart. Maybe that’s because it’s hard enough as it is. 😛 Anyway, songs with difficulty 9 or MAX all make me cry inside because I know I’ll never get a Perfect on them. 😛
That’s the core of the game. Thankfully. You see, the core is good. The rest of it is… pretty odd. 😛
When you start the game for the first time, you get to pick a “partner” out of six vocaloids, and a place to live. Hrmmm. After that, you’re treated to a two-page menu with all sorts of stuff in it. If you want to play the Rhythm Game, the core game, the game… you select the darkest, smallest option on the first screen: a piece of paper with “Rhythm Game” written on it stuck to the wall with a drawing pin. It’s like they don’t want you to do it, or something. 😛
(Yes, that is a Dress-Up option you see there.)
When you complete songs, you get MP, Mirai Points. What can they be used for? Upgrades? Stuff for the Rhythm Game like maybe new note skins, new button sounds, that sort of thing? Nope. Hey, maybe you can buy some boosts or assists or something, kinda like DJ MAX? Nope, you buy those items with Play Coins, and the only slightly useful one is Do or Die (which gives you an instant Game Over if you break your combo (you also get double MP if you clear the song, but that’s just gravy)), although Role Model (which makes the note chart play itself perfectly, doesn’t count as clearing it, obviously) might be good if you can’t seem to get the timing on really hard songs down and you want a demonstration. No no, you use MP to buy furniture for your home which does nothing, outfits for your partner which do nothing (you can use them in the Rhythm Game but the default outfits match the theme of the song anyway), and food/drink to give to your partner, which is not only pointless, it’s also weird. I mean, when you give them cake, you watch them eating said cake for nearly a minute. Sorry, did I say watch? No, you staaaaaaare at them eating cake. And then you find out you can even take pictures of them doing this.
Want some tea? LET ME TAKE A PICTURE OF YOU DRINKING IT
It’s so creepy, it makes me laugh. But then you start to realise… it’s a Japanese game with cute anime girls in it. Of course it’s gonna have weird content like this. 😛
That picture taking function is available basically everywhere outside of the Rhythm Game. If you leave the game hanging for long enough in the home screen, your partner might do something other than walk around aimlessly, and you can take pictures of whatever it is they do. Look, here’s a picture of Miku sitting down in a strange way:
Here’s a picture of her lying down on the floor to use her super-high-tech-transparent-tablet-of-the-future instead of sitting on the sofa I paid for:
If you buy a fortune box and set it in your room, your partner uses it to get your “fortune” every day. Yes you can take a picture. Funny thing is…
It’s not localised, and as much as I’d like to be able to understand Japanese, I don’t, so I have no idea what that means. From the way she’s smiling massively, I’m guessing it’s good. 😛
Then there’s the ultimate picture. If you spend 100,000 MP on a plane ticket you can go to the Villa for a week. It’s no different from the standard houses, apart from being able to set every type of item. Oh, and the beach. If you give Miku a swimsuit and leave the game alone long enough, OOSH:
Oh, Japan, you so predictable. 😛
You can also give MP to your partner. They seem to like you when you do this, especially if you give them the maximum amount. Yes you can still take pictures while they celebrate:
They then use the MP on STUFF, keeping it in a log for you to perv over. 😛 They might buy room items or outfits on their own volition, or waste it on shit that does nothing apart from maybe giving you a chuckle when you read the log. You can’t actually take a picture of this cuz it’s on the bottom screen, so here’s a picture I took with my PHONE:
I feel that the developers wanted to make some form of metagame, something for the player to come back to and chill with after playing some songs, but couldn’t really think of anything other than this. At least… that’s what I guessed several weeks ago when writing this post. But today, I booted up the game to see this:
Yes. Seriously. My virtual girl was pissed off because I hadn’t played the game in about 3 days. I was asked to use the microphone and say “I’m sorry”, but this was my lunchtime at work, so I opted for the infinitely less embarrassing option of pressing a button labelled “I’m sorry…” about 50 times before she got over her period. 😛 I now feel that the developers wanted to make a romance simulation but weren’t really allowed to. 😛 Maybe the Eastern audience can see the point, but I can’t. This whole metagame might as well just not be there. 😛 Although… heh, well, maybe it does have a point in the West. It’s a bit of a laugh, a distraction, maybe even a welcome break for your 3DS’ buttons. 😛 It’s the kinda thing you might share for a laugh, on a blog, for example, saying “hurhurhur look how pervy and stupid this is, but actually it’s a really friggin’ good music game at its core”. 😀
As for the post title, that’s actually a line in the song “LOL -lots of laugh-“. The song has a fair amount of English in it, and this is funny to me because Miku sounds like a proper upper-class Japanese person who’s lived around the south of England for years but hasn’t lost her Japanese accent. 😀 The lyrics appear on the bottom screen so I had to use my phoneage for this one too:
Yes, in Gallery mode you can do all sorts of pointless stuff like leave microscopic comments, which I think is shared through StreetPass. No idea, because I’ve only had one StreetPass hit for this game, and even that was surprising. 😛
That’s Project Mirai DX. Demo’s on the eShop. 🙂 If you’ve got a 3DS and like music games, I massively recommend it. Just ignore the metagame. Unless you’re… I dunno, Japanese, or something. 😛
“Oh, but wait, what about Paper Mario: Sticker Star?” Hmm, it’s… well, I wouldn’t recommend it, sadly. It’s super-disappointing. I got near the end of the second world and just haven’t had much of an urge to play it again. It’s really annoying, because I’ve loved all the Paper Mario games up until now.
The battle system is weird. It’s not an action RPG like Super Paper Mario; it’s gone back to a turn-based system, but there’s no levelling or badges or abilities or secondary party members or anything. To attack, you use stickers you find in the field, which have different effects. Sounds unique and interesting, but it just doesn’t work. The battle system is so watered down that you can’t manually choose your target, and sometimes you don’t have a sticker suitable for the situation. It’s okay if you get hit, though; the game is so goddamn easy that I eventually stopped bothering to carry stickers that recover HP. Oh, and normally you can only use one sticker per turn, but you can use up to three… if you pay coins to spin a friggin’ roulette and use epic timing to get three-of-a-kind. Yaaaaawn.
It’s not just the battle system. It’s the story, and the characters… and the dialogue. Those things are basically half the point of an RPG, and the old Paper Mario games nailed every one of them. The Thousand Year Door (my favourite Paper Mario game) contained all sorts of awesomeness. Hooktail, for example! She’s a dragon boss who you can weaken with a badge that makes the sound of a cricket (she hates crickets). Then, when she’s low on HP, she tries to bribe you with coins (more than you can actually carry, lel), a badge (Really Ultra Rare!) and her feet (no, seriously), and after all that, she suddenly eats the audience to regain HP. It’s so good! 😀 Oh, and the moment where a character suddenly breaks the fourth wall out of nowhere (YOU, IN FRONT OF THE TV!), and that bit near the start with the contact lens, and that part where you can get an instant Game Over by reading a diary. 😀 In Sticker Star? Pfft. Your helper character is boring and a bit irritating. And… well, because there’s so little story, that’s basically all I can think of. Maybe I haven’t played it enough to find some good dialogue, but that’s ridiculous. Meh, oh well, never mind. Mario & Luigi: Paper Jam Bros. is great so far, so at least Alphadream’s still got it. 😀
Man, the 3DS is so great. I’ve got Paper Jam to finish, along with Elite Beat Agents which someone at work recommended to me (he mainly recommended the original game, “Osu! Tatakae! Ouendan!”, but Elite Beat Agents was wayyyyyyy easier to get hold of for a good price). There’s also Project X Zone 2, a tactical RPG which I’d never heard of but is apparently quite popular; I played a demo of it and found it pretty fun, so I might consider getting that too. But most importantly, Pokémon Super Mystery Dungeon finally lands over here in mid-February!! I really can’t wait to play that one! 😀
Right, enough shite from me. I’mma see if I can perfect Matryoshka on Hard. Heheheh, yeah right. 😛
WOW GG WORDPRESS, it actually just posted this in the PAST, in October 2015. I copied it and deleted the old one so it would show up that I posted it TODAY, not THREE MONTHS AGO. HERPADERPDERPDERP
And OH MY GOD THIS NEW CRAP EDITOR THINKS UNDERLINE IS AN ADVANCED OPTION
So… someone posted a thing on Facebook, and it has pretty much won the Best Thing I’ve Seen All Year award.
It’s a Finnish band called Hevisaurus. They are dinosaurs, their target audience is mainly children, and they play metal.
DINOSAURS PLAYING METAL.
According to the comments, the lyrics in this particular song speak of a legendary dinosaur named Juranoid who came to Earth riding on a UFO and told everyone to play heavy music and be happy.
How have I gone 25 years without this in my life?!
Soooo, how was your Thanksgiving? Mine was nonexistent because I don’t live in the U S and A. 😛 Despite the fact we don’t do Thanksgiving over here, we’ve done Black Friday for the last couple of years for some reason. Honestly, I don’t understand. Maybe it’s just because the shops realise they can make moar moneyz if they all discount stuff at the same time, then they end up fighting each other to give the best discounts, then customers start fighting each other to get the best discounts, then it goes on the news and I laugh at all the degenerates scrabbling for the last plasma TV. 😛 But hell, I’m not complaining, it was pretty awesome last year, actually; through pure luck I managed to snag an Intel Core i7-4790K CPU for £50 off the standard price. Oosh! 😀
This year… wasn’t so oosh. 😛 I’d been thinking about grabbing some new peripherals and a new GPU for a few months beforehand. I replaced my legendary Logitech G15 keyboard with a not-really-legendary-yet G910 when I found it on Amazon for about £40 off. Didn’t expect it to go much lower than that (and it didn’t 😛 ). Also before Black Friday, I had to replace my G700 mouse because the mouse buttons were starting to give up the ghost. I got a G700s because the G700 was pretty much perfect. Apart from the metal on the mouse wheel which rusted a bit. And that some of the buttons were squeaky. And that the power lead was quite rigid and generated a lot of friction when it was plugged in, so using it while it was charging sucked a little bit. 😛 The new one’s great, though; same as the G700 but it’s a bit prettier, the buttons feel better and there’s no rust yet. Power lead still ruins the mouse when it’s plugged in, though. I also got a new cloth mouse mat to replace my old busted metal one, as well as a USB hub and Micro USB leads after finding that Arx Control (the smartphone app which is supposed to be a replacement for the LCD displays you find in some Logitech keyboards) drains your phone’s battery like friggin’ crazy, and the G910 doesn’t have any built-in USB slots, so unless you have a Micro USB that reaches from the back of your PC to your keyboard so you can plug in your phone, your battery will run out. 😛
So, I’d bought all my peripherals and accessories, but I was still in the market for a GTX 970. Then, when Black Friday actually came along… POOP! It was awful. Couldn’t find jack all. One site actually had an offer where you could save 40p on a Raspberry Pi. Wooooow! And even after that AMAZING discount, it was still way more expensive than just buying it directly from the Raspberry Pi Foundation! 😛 I noticed some nice cuts on SSDs (but they’re quite cheap anyway these days), and some okay bundle deals, but there were basically no decent offers on GPUs at all. Two of my mates… er… one of my mates got an okay deal on a GTX 970. 😛 They paid about £250 all-in, but it wasn’t that much of a discount.
There WAS a moment where I found a post on Hot UK Deals with 70-odd upvotes advising that you could buy a GTX 970 off Amazon.fr and get it shipped over here for approximately £220. Acting completely idiotically, much like a Black Friday shopper, I quickly placed an order. Moments afterwards, my frontal lobe turned back on and went “wait wait wait, it’s an international purchase; what about import costs?” There’s no import duty from France for electronics like this, but of course; you have to pay 20% VAT, which brings the cost to around £264, which is MORE than it would’ve cost to buy it here! Not a single one of the nonces on that HUKD page had realised. Thank God some of my brayn cells still work. PROFESSIONAL PANDA PANCAAAAKE
It wasn’t a total bust, though. On Cyber Monday I went on Scan.co.uk, the site I’d totally forgotten about. Luckily, I found they were selling an EVGA GTX 970 for £240; the cheapest (real offer) I’d seen over the weekend. Oh, no, wait… apart from an MSI GTX 970 I saw on an Aria.co.uk newsletter for £220, but unsurprisingly, they were all gone within 30 minutes. 😛 Anyway, after some thought and research, I decided to blow my budget for the month wide open, and ordered two of ‘em. 😀 If I’d just bought one, I’d do what I did with my GTX 770 and plan to get a second one but end up not getting around to it. I didn’t spend extra on an SLI-compatible motherboard for nothing. 😛 It sounds like stupid overkill, but according to an SLI review of these cards, the diminishing returns for two-way SLI is actually quite low. It should boost most things that can’t do 60FPS on one card to 60FPS, and boost games that can do 60FPS to 120FPS or close to it (haven’t got a 120hz monitor for nothing, either, and yes, 120hz does make a difference! 😛 ).
I experienced a bit of fury this morning when I got an e-mail saying the products I’d ordered couldn’t be sent because they were “discontinued” (lol no), but after querying Scan with some moderate force thinking they were trying to back out of honouring the price they offered, they said to ignore that e-mail because it was a mistake. They’re just having some… pretty major delays. 😛 Don’t think I’ll get them until Friday, but when I do, I’ll letcha know how awesome they are at running Transport Tycoon. Haha. 😛
Anyhoo, that’s that bit done. What’s next… ah, yes. Heehee. Heeeeheeheeheee! 😀
I started work on a scene in DAZ Studio over a week ago, but ended up stopping a few steps before completion. There were several reasons for this. One of them was because of my mouse; the mouse buttons were so phwoacked that unless I applied a shit-ton of force to them, drag operations had an unreasonably high chance of being interrupted. I would be dragging the mouse to rotate the camera, then suddenly the mouse button would unclick and click during the drag, causing me to mess with a property or switch tabs or hit render or generally do something very annoying. It wasn’t just DAZ Studio; it was definitely a hardware issue because the same thing was happening everywhere. It was probably even more annoying in Explorer. 😛 Another reason was DAZ Studio itself. The crashes… God, the friggin’ crashes! It was just… fucking ridiculous! I tried everything to reduce the crash frequency; I even ended up messing with the processor affinity to restrict DAZ Studio so it could only use 6 of the 8 CPU cores. That helped a bit, but not enough. Restricting it to 4 cores wasn’t any better. It’d still crash the graphics driver every so often, and cause a Blue Screen of Death a bit more rarely. The third reason I stopped was because no matter what I did, I couldn’t get friggin’ specular highlights to show up on the dragon’s eyes. Well, I could, but they looked completely wrong. Like… all speckly and crap. I basically just wanted to punch DAZ Studio’s face in the face.
Since I’d gotten a new mouse, I went back to DAZ Studio last night in an attempt to finish it off. It was still crashing the graphics driver, but it didn’t feel as often as usual. I was patient with it and made sure to close the viewport before a render (if you don’t, and if it crashes the graphics driver, DAZ Studio also crashes and you lose your current render progress, huehuehue oh my god it’s so painfully dumb). But then, after a few crashes… it just… stopped crashing. Completely. Not a single hiccup or anything. Smooth like butter. Caress your lover. Enjoy the mome… yeah. 😛
There were a few new frustrations. As I dropped the shading rate for more detail, DS started taking a psychotic amount of time to do what appeared to be… nothing. After some annoyance and some probing, I found out that Subsurface Scattering (SSS) was enabled on SOME of the Dragon 3 material presets, but not all of them. I was previously using a preset that didn’t use SSS, and that night, I’d switched to a material preset that did while I was trying to work out why specular wasn’t working on the dragon’s eyes. I didn’t switch it back after I found the problem and just switched the diffuse textures instead because… well, because I didn’t know that some of the presets didn’t use SSS, cuz that just would be dumb and inconsistent, right? 😛 This is how I discovered that SSS is goddamn expensive, especially in final renders. 😛
I disabled SSS on everything, finished off the tweaks to the head morphs… then took a deep breath before tweaking the render settings and UberEnvironment to render at final, DJ Max quality. 😀 Then I pressed the render button and left it running overnight. Guess what? This morning, it was happily sat there, displaying a DJ Max quality render like a doge with a newspaper in its gob. It hadn’t blue screened or crashed or broken or anything! It was all like “here is your render (mong)master, may I please you with another?”
Unfortunately, it did have to please me with another; the lighting was too weak in the first render. While I’ve been at work today, I’ve been popping onto TeamViewer every so often, having a gander at the latest render, tweaking some settings and firing off another one. DS’s been super-cool about it all, and I don’t understand why, especially since I lightly overclocked my processor just the other day, technically making it more unstable and more prone to crashing! ARGH DAZ, WHY YOU SO ERRATIC?!?
But no no no, I’m not complaining. I like it not crashing. 😛
Anyway, yes, maybe I’m blathering a bit. That’s because I’m just a li’l bit hyped to show you this. 😀 When I got home, what I believed was going to be the final render was waiting for me. It was good, but there were a few things I wanted to change. After that, I did the actual final render. And here it is:
Hahahahahahaaaaaa! Man, I’m ultra happy about this one! 🙂 It’s just… ah, screw it, I’m throwing modesty outta the window for a minute. This is AWESOME! The concept is fun, the scene arrangement and posing really worked, the lighting’s turned out really nice (it’s the first time I’ve used UberEnvironment 2’s Global Illumination), the textures look good, the depth of field (DoF) is perfect, and the only postwork I did was a slight “bloom” effect, as well as the title and signature. I reckon it’s my best render yet! 😀 But my opinion means jack; what do you think? Let me know! 🙂
As I mentioned, I changed a few things after the first final render, which you can have a look at here. The first change was a replacement texture for the awful, low-resolution one I was using for the desk… stone… stone desk thing. 😛 It looks waaaay better. The second adjustment was the addition of a can of Wyvern Energy (frost flavour). 😀 Just a little extra touch to make the image a bit more fun. And somewhat accurate. 😉 The third adjustment was the DoF; even though it was great in the original render, it blurred out the Wyvern Energy can a bit too much, so I had to tweak it. 🙂 Oh, and I increased the size of the PC tower, too. It was a li’l bit small. 😛
Right, let’s see… stats for those who care! 😛 Rendering at WQHD with UberEnvironment 2 on Bounce Light (GI) mode and with the XHi quality preset, with a general Shading Rate of 0.2, the total render time was… 2 hours 10 minutes 5.31 seconds. Took about 9 minutes longer than the version I made before the adjustments; I blame reflection. 😛 It was a pretty heavy job this time; respect goes out to the i7-4790K @ 4.3GHz. 😀 Oh, don’t worry (if you are), I’ll make sure to get 1080p and 4K renders done and add them to the post, too! They won’t be until tomorrow at least. Depending on if DAZ Studio keeps bluescreening the PC (yes, it’s started doing it again for basically no reason). 😉
Right… phew. I think that’s it for now. Crap, this post was technically supposed to be about Paper Mario: Sticker Star and Project Mirai DX. Ah well; I’ll talk about them next time. 😛 For now, though, I’m off. See yaz!
I don’t really understand what exactly it’s doing, but DAZ Studio has… well, it’s stopped bothering with non-fatal driver crashes and is more frequently causing the PC to bluescreen through fatal driver crashes. It crashes at random times, sometimes after about 30 seconds, sometimes after about an hour… but it always gives the same error: DRIVER_CORRUPTED_EXPOOL. I imagine it’s a graphics driver crash, but honestly, I have no idea. I’ve tried disabling integrated graphics but there was no difference, and I haven’t done the more extreme option of unplugging the primary GPU and running off integrated graphics yet. I’ll try that tonight, because whatever the reason is, it’s making this 4K render absolutely impossible.
I started it earlier today before heading to work. So far, so good. I’ll leave you with a snapshot of the current progress:
WHOOO YEAAAAH ALLLLRIIIIIGHT!!!
Seriously I shouldn’t be this excited or happy that DAZ Studio finally rendered a 4K image on this perfectly healthy, quite powerful PC. A renderer successfully rendering a scene is what should happen. Every time. Because otherwise the renderer fails at its only purpose. 😛
I’ve added links to the 4K (UHD) version and the 1080p version (YES IT DID THAT TOO, HOLY SHIT!!). While this strange unexplainable streak continues, I’m rendering a… erm… a 2560×1600 version, which is a stupid aspect ratio that MacBooks use. I’mma set it as my desktop background on the one I use at work. Maybe it’ll make it faster or nicer to use. 😛
Finished off that WQXGA render and added it to’t list. Yes that’s the resolution’s actual name. 😛 Any other resolution requests, just lemme know! 🙂
That’d be a (censored) lyric from “Birthday Cake”, by Cibo Matto, featured on the Jet Set Radio Future soundtrack. Thought it was a good match for this post! 😛 Apart from that it wasn’t my 30th birthday. (Don’t rush it, dangit! :P)
Just a short one. 🙂 Aye, I had mah burfday a couple days ago, and I only got home today. 😛 Got various things such as sweets and spices and sweets and Paper Mario and sweets. 😛 My sister also took me for a day of Segway riding, which wasn’t as deadly as I thought it would be. Apart from that part where my sis nearly fell in a lake. 😛 It’s super weird at first but it only took about 10 minutes before I had it under control. They’re really fun to ride, and pretty nippy, actually! I almost want one. 😛
Now, the reason I posted was because of my burfday cake, which was just… well, here, have a look:
How boss is that?! It was custom made by someone my sis knows. I think she’s still at college, and this was the first time she’d done a dragon cake, but phwoack, that’s awesome! I didn’t wanna eat it, and cutting it up made me feel really bad. 😛 But then I ate some and it was all good. 😀
Anyhoo, yes. Segwaying and a dragon cake. Good burfday. 😀
Oh, as well as Paper Mario: Sticker Star, thanks to a demo, I bought Project Mirai DX just before I headed home for my bidet. I’ll probably talk about them both next time. 🙂 But for nao, I’m off. See yaaaaaaaahz. 😀