MongMaster’s Ancient Renders!

Okay, you either accidentally fell in here, or insisted on coming here despite my advice. Either way, welcome to the cesspit!

In here are all the renders I created back when I was still experimenting and learning with DAZ Studio, and back when my brain was a bit mushier than it is now. Back then, I thought most of these looked great. Now, though, I think they look shite, but I still appreciate them, because I wouldn’t be making the stuff I make today if I’d thought that way about them back then. ๐Ÿ˜€

Anyway, here they are! Don’t complain to me if they break your eyes! ๐Ÿ˜›

After about half a year, WordPress still hasn’t fixed the problem where there’s a solid white line between each item in this list. Seeing that there’s probably next to no chance of them fixing it, I had no choice but to re-create my render gallery for the third time using a custom HTML block for each item, because WordPress forces the pointless .wp_block_table style in its table blocks, which applies a 1 pixel white bottom border for NO reason, something that I can get around by not using that style. I finally managed to pull my finger out of my ass and fix the entire main gallery page, but now I need to bring myself to do it for the cesspit. I’ll get around to it eventually, but some items will look a bit worse than others in the meantime. Sorry. Blame WordPress.

The Night Before Christmas…

Made this for Christmas 2011. Time was pretty tight, I hadn’t rendered in ages, I didn’t have any idea what to make, and I didn’t even have the software installed. ๐Ÿ˜› This scene came to me just a couple days before the 25th. The idea initially started out a bit more “active”; the dragon would be bursting out of the present, throwing confetti, but it ended up like this. I’m disappointed with it, but I do quite like how the lighting came out. I think it’s also kinda cute. ๐Ÿ˜€

Lucky bugger… I wish I’d got a dragon. ๐Ÿ˜›
Shadow’s Glare

I was tweaking Shadow’s materials, and hence had to do close-up renders of pretty much every part of his body, to see if his scales, talons, etc. looked okay, and didn’t have overpowering bump or gloss settings. I spent quite a lot of time on his face; his eyes specifically, mainly trying to get them to glint properly. However, DAZ Studio’s 3Delight renderer is dumb and fails at lighting. So, I tried adding the glint manually using Photoshop. I sort of got a bit sidetracked with this experiment, and this was the result. It’s quite striking. ๐Ÿ˜€
A Little Something

Made this for Christmas 2010. My first render with those little monsters (they’re called “Monsters In My Cupboard” ๐Ÿ˜€ ). I had no clue what to use for the environment, nor was it easy to make it look like the monsters were clambering on top of each other to make a ladder, and choosing a render angle was difficult, but with a bit of persistence and some rookie Photoshop postwork, I think it came out okay. ๐Ÿ˜€

After playing as Ken and performing Shoryukens and Shinryukens for a while on Street Fighter IV, an unbelievably obvious scene came to mind: a literal “shoryuken”, or “rising dragon punch”. After a couple hours’ work, and after taking inspiration from the “demotivational poster” meme that was I’d discovered at the time (and not using it correctly, apologies, Despair Inc.!) this was the result. ๐Ÿ˜€

I’d really like to do something like this again with Dragon 3. What other dragon-related moves could I use? ๐Ÿ˜€

(1100 Square)
After Silent Prayer showed me that I genuinely could make some nice-looking things with DAZ Studio, I decided to try creating some more, better character presets, using my newfound POWER. ๐Ÿ˜€

I based my SubDragon character presets on characters from my forever-in-development novel, Dragon Tail. This one was my first render of Shadow, a powerful fighter of a dragon. I painstakingly tweaked each part of him to look good – I wanted to make his scales shine and his eyes glint… I wanted him to look as awesome as I could, while still making him seem at least a little realistic.

Since he looks like a totally kickass fighter, and looks pretty similar to how I believe he should, I think I did a good job! ๐Ÿ˜€
Silent Prayer

(WSXGA+ (1680×1050))
I’m not sure where the idea for this one came from… but I’m glad the idea came across, because I loved this render. It’s totally different from what I normally see dragons doing; normally it’s all like “SMASH BURN MURDER KILL EAT WOMEN GET SLAIN”, so it’s really nice to see something a bit different. Something a bit prettier, and more beautiful. ๐Ÿ˜€

This was my first try at making custom lighting instead of my usual lame-o single light/default lighting setup, and it was my second attempt at Sintarka’s silver talons, too. The result was a far cry from my previous renders. Silent Prayer’s what I like to call a “milestone” render: it proved to myself that I could do great things with DAZ Studio, if I tried hard enough.
En Garde!

I’d been experimenting with the material editor for days before rendering this, trying to make Sintarka’s ice sword by combining and playing around with reflection and refraction settings to get the effect I wanted. It ended up taking a sickeningly long time to render. ๐Ÿ˜› It looks nice, and it was a good try, but I reckon it needed a little bit more.

It was also my first attempt at trying to create more metallic materials, like the crossguard and pommel of the sword, and Sintarka’s silver talons. Again, it was a good try, but they really needed some more work.
“Shh… it’ll be okay…”

(800 Square)
After creating my first few preset characters for the SubDragon, I decided to make something more solemn with them, which is quite strange for me. ๐Ÿ˜› I’d already created a character preset for a dragon called Sintarka, the main character from Dragon Tail, my novel that will probably never be finished. ๐Ÿ˜› After playing around for a while, I created a preset for Emerald, a gentle, sensitive dragoness from the same story, and put the two of them together. For someone with almost no experience with this sort of thing, I think this came out alright. The pose itself is good, and the postwork is meh, but the environment, lighting, and materials really let it down.

It was based on the following passage from Dragon Tail:

Emerald suddenly let out a quick sigh of distress, her head dipping as her front legs weakened with sorrow.
โ€œGods…” She whispered. “W-why? W-why does this have to happen to you?! Y-you’ve never… e-ever done anything to deserve this…โ€ She said, putting one of her claws over her eyes as she began to cry softly.
My heart sank. I… I couldnโ€™t bear to leave her weeping like that, even in the state I was in. I gathered all the strength I could, and moved towards her with shaking steps, before softly holding her in my arms.
“Hey… shh… itโ€™ll be okay… please, don’t cry, Emerald.” I said, gently. โ€œI-Iโ€™m alright… Iโ€™m going to be okay, thanks to you.โ€
Ifri the Drake

This is Ifri, a type of dragon known as a Drake from Dragon Tail, my infinitely-in-development novel. ๐Ÿ˜› In Dragon Tail, Drakes are smaller dragons, a little taller than most humans, and are most comfortable on their hind legs.

This was one of my first renders with the SubDragon; my test renders were first, along with Sintarka (the main character from the same story). This is the first version of Ifri’s character preset. I wasn’t that experienced with modifying material settings, nor did I know about some more advanced things you can do in DAZ Studio, but for a first try, I’d say he looks quite cool. Ifri’s got a bit of an attitude to him, and I can tell that’s what I was trying to convey here. ๐Ÿ™‚

That smile, though… holy crap, how did I not notice that before? That’s just awful. ๐Ÿ˜›
Forest Dragon

(WSXGA+ (1680×1050))
“Date Taken: 30/05/2009”. Hoohooooo, daaamn!

I was refreshing my desktop background images a while back when I came across this one sitting in the “Inactive” folder, a render that I thought had been lost to the mists of time. This is… pretty much my first render with DAZ Studio. Not literally, of course; I probably rendered a bunch of blank scenes and test images of a likely textureless Millennium Dragon in the T-Pose before I did this one. ๐Ÿ˜›

No shadows, default lights, default material settings that make him look plastic, a Cyclorama backdrop, and his pose is heavily based on a preset pose. Yes, it’s bad, and technically I should feel bad, but I actually don’t. I mean, if I hadn’t done this and thought it was awesome way back then, I wouldn’t have gotten anywhere, right? ๐Ÿ™‚
Muzzlepalm (AKA: WordPress Is Shit)

(800×450) (PainxSuffering)
This… isn’t older than Forest Dragon. ๐Ÿ˜›

I made this tiny thing out of anger while reconstructing this page to use WordPress’ new, extremely broken, incredibly annoying, and very inflexible Blocks editor. It’s the default image in my block template, and the default target for all the block’s hyperlinks, which make it very clear when I haven’t set the list item up correctly. It’s also nice to have a dragon who understands how I feel. ๐Ÿ˜›

Even after reconstructing the whole page over the course of a month… none of the issues I found are fixed. Even the fucking undo button still doesn’t work properly!