MongMaster’s Renders!

Now why have you come here? This is by far the worst part of the site. Apart from it isn’t, because WordPress itself if the worst part of the site. Which is the site. So the site is the worst part of the site, meaning everything I’ve ever posted is the worst part. Sounds about right. πŸ˜‰

Anyway! One day, many years ago, I discovered a program called DAZ Studio. It’s a… hmm, how to class it…? Well, it’s a posing and rendering program; it lets you take pre-rigged models and pose them however you like. After adding lighting and cameras, you can then render the scene into an image. It makes it possible for a bork like me to make pretty pictures. πŸ˜› And so, this page is a dumping ground for those bork-authored pretty pictures! Yay! πŸ˜›

For my more artistic things like this, my alias is “DracoIndomita”, which means “Wild Dragon”. Why? Well, that’s my style: wild and untameable! I love making crazy renders with dragons doing things you wouldn’t normally expect. Besides, when written down at the bottom of artwork, it looks better than say, “MongMaster”. Or “Carl”. πŸ˜› My old alias was “DracoAurarius”, meaning “Golden Dragon”; you might see that on some of my older works, or some of my newer works that I haven’t gotten around to altering yet because I am a lazy poo. πŸ™‚ Yes Google, poo is a word.

Anyway, here’s the list, just click on one of the images to get a better look, or if an image has multiple resolutions or versions, you can use the links below the image to get the version you want. If you want any of them, that is. πŸ˜›

After about half a year, WordPress still hasn’t fixed the problem where there’s a solid white line between each item in this list. Seeing that there’s probably next to no chance of them fixing it, I have no choice but to re-create this page again, for the third time, this time using a custom HTML block for each item, because WordPress forces the pointless .wp_block_table style in its table blocks, which applies a 1 pixel white bottom border for NO reason, something that I can get around by not using that style. Sigh. Doing this for all items on the page in one go will probably give me an aneurysm, so I’m doing it in batches. Some items will therefore look a bit worse than others in the meantime. Sorry. Blame WordPress. πŸ˜›

Roar, Blue Dragon!

Regular: (1080p) (2K) (4K)
With HUD: (1080p) (2K) (4K)
You can check out a timelapse video of this render here: (Timelapse)
The idea for this tribute to Omega Force and Koei Tecmo’s smash-an-entire-army simulation game Dynasty Warriors was born from a silly multi-level play on words. A character called Guan Yu wields a weapon called Blue Dragon, so of course I thought it would be funny to make a blue dragon swing Blue Dragon while dressed as Guan Yu. I called him Guan Ryu. πŸ˜›

This was probably the longest amount of time I’ve ever worked on a render, and it was difficult in quite a few ways. Getting the models in the first place was tricky, getting human armour to fit a dragon was just crazy, and I even had to rig the soldier model from scratch myself. This render was a milestone for me because of all the new things I learned to create it. And damn, I thought it was going to end up being a massive pile of poo, but I’m so, SO damn happy with how it came out! I think it’s my best work yet! πŸ˜€

The KO Count in the HUD version (2,083) is also a little reference to Shin Sangoku Musou’s 20th anniversary, which will happen on the 3rd of August 2020. πŸ˜€ Hontou arigatou, Omega Force-san, for all the peon-smashing fun you’ve delivered over the years! πŸ˜€
Hoarder - DracoIndomita
Regular: (1080p) (2K) (4K)
Dark: (1080p) (2K) (4K)
You can check out a timelapse video of this render here: (Timelapse)
While everyone was going apeshit and making toilet paper forts, eating handwash pasta and drinking bleach cocktails during the 2019/2020 Coronavirus pandemic, I created this in response. πŸ˜›

Despite needing to arrange 343 rolls of toilet paper to create Mt. TP and the surrounding clutter, I got this one finished much faster than expected! I also played around with cloth simulation and tried out a few light tricks. I’m really happy with how it turned out! πŸ˜€
Year of the Rat
Year of the Rat - DracoIndomita
Regular: (1080p) (2K) (4K)
Dark: (1080p) (2K) (4K)
You can check out a timelapse video of this render here: (Timelapse)
The ninth instalment of my Chinese Zodiac series, made for Chinese New Year 2020. Like the previous two years, this one didn’t go particularly smoothly, partly because the model wasn’t really good enough (I had to ZBrush the hell out of it), but mainly because of my most favourite plugin in the world going haywire in never-before-seen ways.

It didn’t turn out too badly in the end, but here’s hoping next year will go a lot smoother for once. πŸ˜›

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You can check out a timelapse video of this render here: (Timelapse)
Made for Christmas 2019. This was initially designed to be something that would look nice on a Christmas card. After that, I continued work on it, making it into a widescreen, desktop-friendly picture. Since I’d only focused on one area, the scene looked a bit dead when it was converted to widescreen, and it needed more work, so this took a bit longer to create than I’d originally intended.

But oh MAN, it was so worth it. I really, really love how this came out. πŸ˜€
Fire Burn, Cauldron Bubble

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You can check out a timelapse video of this render here: (Timelapse)
Made for Halloween 2019. I didn’t even realise I hadn’t done a Halloween render in 2018 until I started thinking about ideas for this, so I definitely wanted to make this a good one to make up for it. πŸ˜€

It was partially inspired by the Song of the Witches, from Macbeth. Everything went really well, and I’m very happy with how it came out. πŸ˜€ I just wish I had some decent way of making the Dragon 3 look more feminine. πŸ˜›
The One True Egg

(Dragon Focused (2250×3000)) (1080p) (2K) (4K)
You can check out a timelapse video of this render here: (Timelapse)
After the world’s biggest mishearing at the office, where someone who said “Can you test my branch” was thought to have said “Egg and be true”, we sort of accidentally began a cult dedicated to the One True Egg. So of course I made a render based on it. πŸ˜›

In this zen-tastic scene, the dragon sits in front of the One True Egg, and performs the traditional greeting of the cult by forming the top of a triangle with his claws and passing it over his head. The triangle represents the truth, the head represents the Egg, and the motion shows how the Egg pierces the truth.

Yep. It’s crazy. But I like crazy! Crazy is my STYLE! πŸ˜›
Dino Disco

Version 2: (1080p) (2K) (4K)
Original: (1080p) (2K) (4K)
You can check out a timelapse video of this render here: (Timelapse)
This one was inspired by two different songs: a funky Glitch Hop remix of Was Not Was’ classic track “Walk the Dinosaur”, and a track by Finnish dinosaur metal band Hevisaurus, called “Liskodisko”. At first, I wasn’t sure if it was gonna be possible. I mean, dinosaurs disco dancing, come on, maaan, dinos can’t do that! πŸ˜› But hell, if I could make dragons do crazy things, surely dinosaurs wouldn’t be out of my reach, right? πŸ˜€

I’m glad didn’t give up on the idea, because it turned into what I reckon is the best render I’ve made so far. πŸ˜€ It makes me wanna go there and dance with ’em, and I hate discos! And getting stepped on. That’s probably a large hazard there. πŸ˜›

About a year later, I re-opened this scene to make some improvements based on feedback, tweaking lighting, materials, and adding a tiny bit of extra detail. I think it’s much better for it. Thanks, Louie! πŸ˜€
Fast Break

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You can check out a timelapse video of this render here: (Timelapse)
My first ever request render. A friend of a friend was starting a brand called Brighton Dragons Basketball Club, and I was given the idea for some kind of dragon basketball match. So, here it is! πŸ™‚

I knew very little about basketball before starting this render, so I had to hunt for a lot of references and experiment for a while to get an idea of how to compose the scene. It was originally going to be some kind of scene near the hoop, with a dragon jumping up to score, but I came across the term “fast break” and liked the idea of a scene based around that. πŸ˜€

Thanks for the request, Ben! This was a lot of fun to make! πŸ™‚

Colour: (2560 Square) (1080p) (2K) (4K) (8K Square)
Monochrome: (2560 Square) (1080p) (2K) (4K)
This render has a short story to go with it! Read it here: (PDF) (Blog Post)
Made for Valentine’s Day 2019. This was the first time I’ve done a render to mark the occasion. Normally, Valentine’s Day just passes by like a normal day, probably because I’m perpetually single and pretty good at ignoring advertising. πŸ˜› However, this time, I must’ve noticed some sort of advertising to remind me about it, because my brain came up with this idea just a couple of days before Valentine’s. The pose was really intricate and tricky to get right, but damn, it was so worth it, because I ADORE how this one came out. πŸ˜€

This was also the first time I decided to write a short story to go with the render. Sure, I’ve written a mini-description for an image before (Dueling Dragons), but this time, it’s a full-on short story, about 2,500 words. I put my all into it, and it was an absolute joy to write. I hope you take the time to read it, and if you do, I really appreciate it, and really, really hope you enjoy it. πŸ˜€

The title means “Love” in Guiran Draconic, the native language of the dragons in my still-unfinished novel, Dragon Tail. The dragons in the render are based off two of the characters in the story, too. πŸ™‚
Year of the Pig

Regular: (1080p) (2K) (4K)
Dark: (1080p) (2K) (4K)
The eighth instalment of my Chinese Zodiac series, created for Chinese New Year 2019. The creation of this one was basically a flashback of Year of the Dog: I had problems finding a model, then had problems with the model I found, then had problems with the Look At My Hair plugin yet again. It also came with its own set of problems, mainly having to create the hair myself instead of having a nice preset available, meaning I had to interact with LAMH more than usual, which was physically painful. πŸ˜›

All things considered, I think this one turned out alright. Definitely went better than it would’ve done if I’d had to make this one a few years earlier. πŸ˜›
One More Sleep…

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Made for Christmas 2018, this was my first Christmas render for 7 years. Normally, I’m quite happy with renders I create, but all the Christmas ones I’ve done before have made me feel “meh, this isn’t very good, I think I could’ve done better”, so I just stopped making them.
This one, though? I just wanna hug it. Uh… carefully. πŸ˜†
Monster. Hunter.

(Dragon Focused (2560×3072)) (1080p) (2K) (4K)
In late 2018, Monster Hunter finally made it to the console of the Master Race: the PC. I decided to make a render to mark the occasion, and got my idea by playing on the words of the game’s title. πŸ˜› This render was the result. This dragon is a monster hunter, but he’s not a monster hunter. He’s just a monster. Hunting. What’s he hunting? Not a monster. πŸ˜› Who knows what non-monster he’s hunting? I do! He’s hunting a deer.

Ya, you get the i-deer. AHURHURHURHUR omg plz slap me. πŸ˜›

The render times for this were huge, and I made so many mistakes, but oh boy, it was totally worth it. I’m so happy with how it came out. πŸ˜€
Year of the Dog

Regular: (1080p) (2K) (4K) (5K)
Dark: (1080p) (2K) (4K) (5K)
The seventh instalment of my Chinese Zodiac series, created for Chinese New Year 2018. Unlike the previous six renders, this one was rendered with Iray rather than 3Delight, since I’d finally gotten to grips with Iray. Also, while Year of the Rooster went much smoother than I expected, the process of making this one was much rougher than I expected. πŸ˜› I somehow had problems finding a model in the first place, then problems with the model I found, then problems with the Look At My Hair plugin, and to top it off, I found that my first set of “final” renders didn’t quite finish rendering properly. But hey, I reckon this one looks really good, so all’s well that ends well, right?!

(Well, all’s well apart from LAMH, that’s still terrible πŸ˜› )
Ghost Stories

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For Halloween 2017. I had the idea for this about two months in advance; an older dragon, shining a torch under his muzzle while telling his children/younger siblings a spooky story in a dark forest. πŸ˜€ Of course, being me, I totally forgot I’d written it down until there were six hours left until Halloween was over. πŸ˜› Thanks to some lighting issues, indecisiveness and long render times, I didn’t manage to complete it in time, but I felt that not finishing it would be a waste, and I couldn’t wait until next year. πŸ˜›

I’ve been continuing to practise with Iray in the hopes of understanding it, because despite how irritating it is to configure, the end results can be awesome. Ghost Stories kinda felt like my “Iray graduation”, of sorts. I finally think I get it, because this is my first render with Iray that I was genuinely happy with. πŸ˜€
False Start

(1080p) (WUXGA (1920×1200)) (2K) (4K)
This quick render is based off Race Kings, a, uh… “game” I helped work on over the course of two years (but it felt like about four). It has a feature where you immediately lose if you set off too early, doubly frustrating because you have to bet in-game money in order to race. This annoyed basically everyone to no end during development, but the feature was never reconsidered or removed because… I dunno, incompetence? The higher-ups didn’t care? Hell, I don’t care any more. πŸ˜›

I said I probably wouldn’t use Iray again, but hey, I lied and ended up rendering this with Iray. πŸ˜› I’ve been practising a bit, and I think I’m managing to learn how to use it properly.

This render isn’t a tribute, because there’s nothing about the game that deserves tribute. I just wanted a new passive-aggressive desktop background for my work computer for the last few months of development. πŸ˜›
Year of the Rooster
Year of the Rooster - DracoIndomita(1080p) (1080p Dark) (2K) (2K Dark) (4K) (4K Dark)
The sixth instalment of my Chinese Zodiac series, created for Chinese New Year 2017. Unlike the past few renders in the series, this one went way smoother than I thought it would. Posing was difficult, mainly because of the legs, and the model/texture quality’s not amazing, but even so, I think it turned out pretty nicely. πŸ™‚
Maw Mail
A quick render for my sister after she complained I hadn’t posted on Facebook for ages… hence the “post” theme. πŸ˜›

This was also my first proper render with Iray. The sun-sky lighting it can do is convenient, but I don’t feel like I have much control with it. The renders it spits out tend to be extremely grainy in certain places, too, and that sucks. The final result turned out nice, but I probably won’t use Iray again.
Dueling Dragons
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The Light Dragon slid his Queen across the board, claiming yet another black pawn. A low, quiet growl of frustration rumbled from the Hell Dragon’s throat as his opponent placed the black piece among his ever-growing collection. The Hell Dragon’s skin glowed as he scratched the back of his neck, pondering his next move, trying not to take notice of the white dragon’s calm, complacent gaze, or the gentle sound of his talons clicking against the marble floor.
β€œRrr… if we were playing Monopoly, you wouldn’t be so smug.” He snarled.

Dueling Dragons was the most painful render I’ve done. The render times for this scene were huge, and the crashes that had plagued me through my two previous works made it almost impossible to get it rendered. After finally solving the crashes, the long render times even with the settings on low made it difficult to fine tune the scene. There were issues with lighting, depth of field and reflection too. But holy hell, it was worth every second, because it resulted in the best render I’ve made so far. πŸ˜€
Year Of The Monkey

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The fifth instalment of my Chinese Zodiac series, created for Chinese New Year 2016. This one was pretty worrying; not only did I fail to realise what day the Lunar New Year was this year, I couldn’t find a monkey figure that looked realistic enough for me. Then when I eventually settled on one, I just couldn’t get in the zone. I got it together eventually, and thanks to the terrible-but-pretty Look At My Hair plugin, I managed to slam out a render which turned out way, way better than I thought it would. πŸ™‚

(1080p) (2K) (WQXGA (2560×1600)) (4K)
I wrote down the concept for this scene quite some time before actually starting work on it, and it was quite carefully thought out. I wanted to make something that combined my love of dragons with my love of programming, but I didn’t want to make the dragon seem too human-like. So, a dragon happily doing a bit of late-night coding in his cave with a can of Wyvern Energy to keep him going? YES! πŸ˜€ Curious, unique scenes with dragons doing things you wouldn’t normally expect them to do is totally my style. πŸ˜€ In fact, after creating this scene, I changed my artist pseudonym from DracoAurarius to DracoIndomita. The new name reflects this wild, out-of-the-box style of mine, as well as my desire to be different. πŸ™‚

This was the first time I used area lights and Global Illumination (courtesy of UberEnvironment). The only postwork is that slight bloom effect (the renderer can’t do bloom itself). Man, I’m IMMENSELY happy with this render; it’s definitely my best yet! πŸ˜€
Levante Ponente

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During a week off work, I thought I’d put together one of the simpler scene ideas that had been floating around in my mind, a kinda “East meets West” sort of thing. It was the first time I used the Royal Eastern supermorph for the DAZ Dragon 3, and… well, I reckon he looks really boring. πŸ˜› His materials are awful. I really should’ve used the Eastern Dragon model I used in Year of the Dragon.

The piece is named after the east and west winds of the Mediterranean. This is probably the only intelligent name I’ll ever come up with. πŸ˜›
Year Of The Goat

(1080p) (1080p Dark) (4K) (4K Dark)
The fourth instalment of my Chinese Zodiac series, created for Chinese New Year 2015. I was kinda concerned about this one, so I started work on it early for once. I wasn’t sure how how I’d go about making a goat look “cool”. πŸ˜› I ended up re-posing it three times, and I had problems with both DAZ Studio and Windows crashing during rendering, too. Model quality’s not the greatest, either. But I think the end result is pretty neat! πŸ˜€
The Third Breed

(1080p) (4K)
This was my first high-ish quality render with the DAZ Dragon 3. It kinda looks like he’s doing the peace sign, but he’s supposed to be holding up three fingers. I thought that was appropriate, with him being the Dragon 3 and all. πŸ™‚ He’s amazing, and a great improvement over the SubDragon. I’ll definitely be using him in future renders. πŸ˜€

Just used a couple of simple spotlights, raytraced shadows, and UberEnvironment 2 on a small, black, slightly reflective plane. There’s almost no postwork – just a slight brightness and contrast tweak (and the signature, of course πŸ˜› ).
Year Of The Horse

(1080p) (1080p Dark)
The third instalment of my Chinese Zodiac series, created for Chinese New Year 2014. This was my first time I’d loaded the Millenium Horse, let alone posed it! I was worried when I started, as the model included the things the horse has… *down there*. And that just looked awkward. Thankfully, though, I found the “Mare” slider. πŸ˜‰

A lot of good, major stuff happened in 2013. I passed my University course with a 2:1. Things were looking iffy when job hunting, but I got a job with an indie studio within 6 months. I moved into my own flat and started work 2 weeks ago. And now… now it’s the Year of the Horse. My year. I feel blessed! πŸ˜€
Year Of The Snake

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The second in my Chinese Zodiac series, created for Chinese New Year 2013. I was gonna use a normal snake, but remembered I had that one, which looks way better IMO. I was ill while doing this one, so it wasn’t really fun to make. I’m happy with the result, though! πŸ˜€

Eventually, there’ll be an entire set of these. πŸ˜€ But if I do it at this rate, it’s gonna take a looooong time.
Year Of The Dragon

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I’d totally forgotten about the Chinese New Year. I only remembered when I saw something in Sainsbury’s telling me about it. πŸ˜› “Ah, awesome, I forgot all about that.” I thought. Shortly after getting home, I found out that it was the dragon’s turn this year. My jaw dropped at my failure to realise.

“Oh, crap, seriously, year of the dragon?! I can’t miss this!”

And so, after some major Photoshop experimentation and my first time ever posing the Eastern Dragon, here it is – a desktop-friendly piece just in time for the Chinese New Year celebration, which is somehow much cooler than the ACTUAL new year. πŸ˜‰ I thought it was gonna be a disaster, but I’m really happy with how this one turned out. πŸ˜€

(PS: I’m not actually a dragon – I’m a horse. πŸ˜‰ Unlike Isaiah Mustafa, who is only ON a horse. :P)
The Night Before Christmas…

Made this for Christmas 2011. Time was pretty tight, I hadn’t rendered in ages, I didn’t have any idea what to make, and I didn’t even have the software installed. πŸ˜› This scene came to me just a couple days before the 25th. The idea initially started out a bit more “active”; the dragon would be bursting out of the present, throwing confetti, but it ended up like this. I’m disappointed with it, but I do quite like how the lighting came out. I think it’s also kinda cute. πŸ˜€

Lucky bugger… I wish I’d got a dragon. πŸ˜›
Shadow’s Glare

I was tweaking Shadow’s materials, and hence had to do close-up renders of pretty much every part of his body, to see if his scales, talons, etc. looked okay, and didn’t have overpowering bump or gloss settings. I spent quite a lot of time on his face; his eyes specifically, mainly trying to get them to glint properly. However, DAZ Studio’s 3Delight renderer is dumb and fails at lighting. So, I tried adding the glint manually using Photoshop. I sort of got a bit sidetracked with this experiment, and this was the result. It’s quite striking. πŸ˜€
A Little Something

Made this for Christmas 2010. My first render with those little monsters (they’re called “Monsters In My Cupboard” πŸ˜€ ). I had no clue what to use for the environment, nor was it easy to make it look like the monsters were clambering on top of each other to make a ladder, and choosing a render angle was difficult, but with a bit of persistence and some rookie Photoshop postwork, I think it came out okay. πŸ˜€
Monster Fight!

(WSXGA+ (1680×1050))
Kaiju are great. Maybe I’m not so much into kaiju films (not like I’m into films in general), but I think the monsters are awesome. Well, the reptilian kind, anyway. πŸ˜› So, when I found this model (known as the imaginative name “Kaiju the Giant Monster”), I got straight to experimenting… and this was the result. πŸ˜€

I really liked the result, and I’ve been meaning to make a follow-up render to this for quite a while, now. I’m sure it’ll happen someday. πŸ˜€
100% Pure Badass

This render was the result of me just playing around, learning, and experimenting with what I could do. I tried out various difficult poses, messed around with materials (the tattoo on his face is a product of that) and tried out different ways of lighting the scene. When I rendered this, I couldn’t think of a title for it, so I closed my eyes for a few seconds, opened them, and wrote down the first thing that came into my mind when I saw him.

I wasn’t particularly imaginative with words, I guess. πŸ˜›
Grand Theft Draco

(WSXGA+ (1680×1050))
After finding me a supercar, insanely customisable guns and a truck, I put them in a blender, added some dragons, and mixed on full power for about eight hours. The render does most of the talking. πŸ˜‰

Like Silent Prayer, this was another “milestone” render. It was the most complex scene I’d ever made at the time, and it involved things I hadn’t tried before, like UberEnvironment 2 (which became a staple for future renders, until Iray came along). I love how this one came out, and I’ve been meaning to make a sequel to it ever since I finished it. πŸ™‚

After playing as Ken and performing Shoryukens and Shinryukens for a while on Street Fighter IV, an unbelievably obvious scene came to mind: a literal “shoryuken”, or “rising dragon punch”. After a couple hours’ work, and after taking inspiration from the “demotivational poster” meme that was I’d discovered at the time (and not using it correctly, apologies, Despair Inc.!) this was the result. πŸ˜€

I’d really like to do something like this again with Dragon 3. What other dragon-related moves could I use? πŸ˜€

This model, known as “003 Alpha”, was a massive pain to obtain, and it was also a pain to have to change all its material settings around so they weren’t crappy, but it was worth it. This was my first full render with him. I also dabbled around in Photoshop to see what I could do; the blood on his teeth was a product of that experiment. πŸ™‚

In the world of Dragon Tail, my perpetually-unfinished novel, there are creatures called “Nightmares”, fast, stealthy and dangerous monsters that only come out at night. I named this render “Nightmare” because Alpha 003 fit my vision of them so well it’s almost scary. There’re a few differences, of course: Nightmares don’t have those weird fleshy horn things, their mouth isn’t basically 95% teeth (although they do have long teeth), they tend to have a few horns around their jaw, they’re not usually quite as thin in the chest area, they don’t have those weird “arm dewclaws”, they have four fingers instead of three and they have three toes instead of two. And they have two rear toes, as well. But y’know, close! πŸ˜›

(1100 Square)
After Silent Prayer showed me that I genuinely could make some nice-looking things with DAZ Studio, I decided to try creating some more, better character presets, using my newfound POWER. πŸ˜€

I based my SubDragon character presets on characters from my forever-in-development novel, Dragon Tail. This one was my first render of Shadow, a powerful fighter of a dragon. I painstakingly tweaked each part of him to look good – I wanted to make his scales shine and his eyes glint… I wanted him to look as awesome as I could, while still making him seem at least a little realistic.

Since he looks like a totally kickass fighter, and looks pretty similar to how I believe he should, I think I did a good job! πŸ˜€
Silent Prayer

(WSXGA+ (1680×1050))
I’m not sure where the idea for this one came from… but I’m glad the idea came across, because I love this render. It’s totally different from what I normally see dragons doing; normally it’s all like “SMASH BURN MURDER KILL EAT WOMEN GET SLAIN”, so it’s really nice to see something a bit different. Something a bit prettier, and more beautiful. πŸ˜€

This was my first try at making custom lighting instead of my usual lame-o single light/default lighting setup, and it was my second attempt at Sintarka’s silver talons, too. The result was a far cry from my previous renders. Silent Prayer’s what I like to call a “milestone” render: it proved to myself that I could do great things with DAZ Studio, if I tried hard enough.
En Garde!

I’d been experimenting with the material editor for days before rendering this, trying to make Sintarka’s ice sword by combining and playing around with reflection and refraction settings to get the effect I wanted. It ended up taking a sickeningly long time to render. πŸ˜› It looks nice, and it was a good try, but I reckon it needed a little bit more.

It was also my first attempt at trying to create more metallic materials, like the crossguard and pommel of the sword, and Sintarka’s silver talons. Again, it was a good try, but they really needed some more work.
“Shh… it’ll be okay…”

(800 Square)
After creating my first few preset characters for the SubDragon, I decided to make something more solemn with them, which is quite strange for me. πŸ˜› I’d already created a character preset for a dragon called Sintarka, the main character from Dragon Tail, my novel that will probably never be finished. πŸ˜› After playing around for a while, I created a preset for Emerald, a gentle, sensitive dragoness from the same story, and put the two of them together. For someone with almost no experience with this sort of thing, I think this came out alright. The pose itself is good, and the postwork is meh, but the environment, lighting, and materials really let it down.

It was based on the following passage from Dragon Tail:

Emerald suddenly let out a quick sigh of distress, her head dipping as her front legs weakened with sorrow.
β€œGods…” She whispered. “W-why? W-why does this have to happen to you?! Y-you’ve never… e-ever done anything to deserve this…” She said, putting one of her claws over her eyes as she began to cry softly.
My heart sank. I… I couldn’t bear to leave her weeping like that, even in the state I was in. I gathered all the strength I could, and moved towards her with shaking steps, before softly holding her in my arms.
“Hey… shh… it’ll be okay… please, don’t cry, Emerald.” I said, gently. β€œI-I’m alright… I’m going to be okay, thanks to you.”
Ifri the Drake

This is Ifri, a type of dragon known as a Drake from Dragon Tail, my infinitely-in-development novel. πŸ˜› In Dragon Tail, Drakes are smaller dragons, a little taller than most humans, and are most comfortable on their hind legs.

This was one of my first renders with the SubDragon; my test renders were first, along with Sintarka (the main character from the same story). This is the first version of Ifri’s character preset. I wasn’t that experienced with modifying material settings, nor did I know about some more advanced things you can do in DAZ Studio, but for a first try, I’d say he looks quite cool. Ifri’s got a bit of an attitude to him, and I can tell that’s what I was trying to convey here. πŸ™‚

That smile, though… holy crap, how did I not notice that before? That’s just awful. πŸ˜›
Forest Dragon

(WSXGA+ (1680×1050))
“Date Taken: 30/05/2009”. Hoohooooo, daaamn!

I was refreshing my desktop background images a while back when I came across this one sitting in the “Inactive” folder, a render that I thought had been lost to the mists of time. This is… pretty much my first render with DAZ Studio. Not literally, of course; I probably rendered a bunch of blank scenes and test images of a likely textureless Millennium Dragon in the T-Pose before I did this one. πŸ˜›

No shadows, default lights, default material settings that make him look plastic, a Cyclorama backdrop, and his pose is heavily based on a preset pose. Yes, it’s bad, and technically I should feel bad, but I actually don’t. I mean, if I hadn’t done this and thought it was awesome way back then, I wouldn’t have gotten anywhere, right? πŸ™‚
Muzzlepalm (AKA: WordPress Is Shit)

(800×450) (PainxSuffering)
This… isn’t older than Forest Dragon. πŸ˜›

I made this tiny thing out of anger while reconstructing this page to use WordPress’ new, extremely broken, incredibly annoying, and very inflexible Blocks editor. It’s the default image in my block template, and the default target for all the block’s hyperlinks, which make it very clear when I haven’t set the list item up correctly. It’s also nice to have a dragon who understands how I feel. πŸ˜›

Even after reconstructing the whole page over the course of a month… none of the issues I found are fixed. Even the fucking undo button still doesn’t work properly!

6 thoughts on “MongMaster’s Renders!

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