This game is almost literally like a canvas to me. It’s a side-scrolling shooter where NOTHING is too crazy. If I like an idea, and if it’s feasible, I’ll paint it somehow. 😀 It has references to loads of games, memes and other things that I love, plus it also has a few retarded original creations from me, such as Drones (S.P.A.R.T.A Drone, N.U.K.E.M Drone, etc.). 😀 Because of this policy where almost anything goes, Ultimate Lame Ship Game has become rather feature-filled.
And now for a history lesson. 😉 Ultimate Lame Ship Game (ULSG for short) started out as a part of this application:This is VITA-Desktop!, a pretty stupid experiment of mine. I was going to try and make a Vitalize! application (kinda like Multimedia Fusion’s Flash exporter before, um… before the MMF Flash exporter existed 😛 ) that would run on a page on my site, and bring up a list of files you could download. It was modelled around my desktop. But, I wanted it to have a few mini-games on there, too. If you look in the top-right… you’ll see a shortcut to “Ultimate Lame Ship Game”. 😀
That’s what greeted you after double-clicking on it, and after watching/skipping the MongMaster Studios Presents intro. Absolutely nothing but the name of the game. 😀 To start it, you had to press “P”. And when you actually got into the game and played it, it wasn’t really that good then, either. 😛
The version numbers racked up quite quickly. Sometimes I’d just declare a version of ULSG the next major version, even if it wasn’t much different from the previous version. No idea why, maybe I didn’t know how versioning worked back then. 😛 From what I can tell, V2 and V3 are basically identical. 😀
In V10, even though I have no idea where that version’s disappeared to, I remember that the scoring cap of 999,999,999,999,999 points became possible. After I finished coding the final boss (yes, nothing happened if you managed to hit the score cap in a previous version through some miracle :P), I concentrated on other elements, such as challenges, and upgradable ships. V11 had the first ever Challenges. V12 introduced even more Challenges and the Resupply Ship. And now… V13.
It introduces a CRAPTON. 😀 The Intergalactic Mall is new, and there, you can buy new ships to fly, new Drones to help you, and various Special Modules to improve your game. You can also buy new Challenges there after mastering some of the old ones. 🙂 You buy these items with Achievement Points, which you get from unlocking Achievements; another new feature. You buy Challenges with Medal Points you earn from getting medals in other Challenges.
There are also three new Powerups, Choclit Rayn (which makes choclit rayn down from the heavens and damage enemies), Nineteen (powers up your laser to Power 19 temporarily), and Balls of Steel (causes four balls of steel to appear and orbit your ship, destroying enemies that touch them). There’s also a new type of Fruit Frenzy known as Ultimate Fruit Frenzy.
Unfortunately, I’ve decided to drop V13, and concentrate on developing V14. Coding in Multimedia Fusion 2 has become more tedious than fun.
Don’t worry, though, you can get the last version of ULSG V13 here (v13A42e, ~95MB). It’s technically an Alpha, because not everything is implemented, but it’s still very much playable. 😀