MongMaster’s Games!

YES, you have arrived at the greatest set of games in the entire universe, which is strange, because I can think of at least 86,000 games which are better than all of these. But (some of) these aren’t (terribly) bad!

This list will contain almost every game I’ve ever made. My oldest games were created in The Games Factory 1 (I was about 12 when I started), which sparked my interest in game development. Soon, I began to use Multimedia Fusion, and afterwards, Multimedia Fusion 2. Took me a while to get MMF2, because I didn’t see the point for quite a long time. ๐Ÿ˜› In my adult life I left MMF2 behind and learned C# and XNA at university, along with the horrendous C++ which I still can’t use. ๐Ÿ˜› I also picked up Corona and learned Lua on placement. Then, after experiencing it at university and at work, I moved over to the gloriously excellent Unity, which is probably where I will stay for quite some time. ๐Ÿ˜€

This page isn’t complete, and might take a while to finish, but ya, go ahead – have a peek at the crap I’ve made. You can click on some of the images to get more info! ๐Ÿ˜€

Ultimate Lame Ship Game V14
ULSG V14 Image
THE BRAIN DAMAGE CONTINUES!! Ultimate Lame Ship Game V14 is being built from scratch with less crappy code, but with MORE features! An improved Lame Survival Mode, the brand new Infinity Mode, more Challenges, unlockables and Achievements, more Multiplayer modes, extra hot sauce, crazy new ways to score trillions of points, and a BAZILLION other things!
In 20XX, BALLS* WILL** DROP***.(*of steelย  **occasionallyย  ***from blue powerup canisters)
Ultimate Lame Ship Game V13 (Aborted)
ULSG V13 Image
The craziest, most retarded side-scrolling shooter ever, bar none. Destroy Failiens, collect multipliers, and aim for the 999 trillion point score cap! You can even unlock Challenges, Achievements, new ships and upgrades along the way!
Because I got frustrated with Multimedia Fusion 2’s limits, I decided to abort V13, and switched to Unity to create V14. V13 is still very much playable, though. ๐Ÿ™‚
Dragon Storm
Dragon Storm Image
A side-scrolling shooter loaded with AWESOMENESS. Create your dragon, join the ranks of Dragon Storm, don your OmniCannons, spread your wings and annihilate the overwhelming forces of the Master of Time and Space!
Mr. Physics Man
Mr. Physics Man Image
Since my work placement boss screwed at me for putting a large amount of effort into prototyping this extremely fun, simple physics game for the studio, I decided to take it up as a personal project.
Random Fights: Round 2
Random Fights: Round 2 Image
There was a game I thought up while at school once called “Gorm Avenue”, a kind of “daily” game where people decided what actions they wanted to take each day. After school, I’d go home and process all of the actions, and bring back the event log the next day. It was actually extremely popular, and quite a lot of people signed up to play it (and I’m fairly sure they weren’t taking the piss :P).
It had big flaws, however. It was VERY luck-based, and it was also notoriously time-consuming. Gorm Nebula (Gorm Avenue 2) was my attempt at lightening the load, but that wasn’t as good as Gorm Avenue, nor was it any less time-consuming.
Random Fights (Gorm Avenue 3, or RanFig for short) was in my eyes better than Gorm Avenue because it was thought out a bit better and wasn’t so luck-based, but it was short-lived, since it was a bit unbalanced, and drained even more time than the others. However, now, I’m more EXPERIENCED, and would VERY much like to resurrect Random Fights as an online game at some point. ๐Ÿ˜€
Zapper III
Zapper III Image
A follow-on from Zapper II, which I’ve always been wanting to do, even if it’s only for the lulz.
Just like the previous games, it’s a “static” vertical shooter. The idea I have for it is that it starts out just like the buggy pile of turd original Zapper, but it “evolves” as you play it, kinda like Space Invaders: Infinity Gene. As the game evolves, bugs are fixed and features are added, and this allows you to reach higher scores.
Zapper II
Zapper II Image
“Taking some guy’s crap, and making it BETTER! And more DUMB!” That’s Zapper II in a nutshell.
Courier Wars (Aborted)
Courier Wars Image
A prototype fast-paced multiplayer crate-delivering game. I reckon it was a nice idea and might’ve gone further if it weren’t for a few things. My lack of experience was one. Another was the demise of the OINC Extension, which apparently happened because of a hard drive failure. I highly doubt that was actually the reason, because real programmers back up valuable source code in a repository, durrr, but whatever, who cares. The last reason was because when it was at a playable state, the people I tested it with didn’t seem to understand what a prototype was, didn’t seem to understand that I’d never made an online game before, only helped test it once, and were basically 100% detrimental, so all my motivation vanished.
Galactic Empires (Aborted)
Galactic Empires Image
Y’know, this one’s a bit of a mystery.
Despite not having the slightest clue about how to make a network game, this was going to be a massively multiplayer online space shooter. Using a discontinued extension that only supported TCP. Lawl. ๐Ÿ˜›
I don’t have a clue what happened to it. I remember having an upgrade system implemented, but all I’ve got left now are the menu assets, two profiles at level 1, and a project file consisting of a single large frame with four ships in it, but no code. That’s all.
Maybe the real project file was lost between computers. No matter, it was screwed from the beginning, really. ๐Ÿ˜›
Dragon’s Alliance (Aborted)
Dragon's Alliance Image
A side-scrolling shooter which I aborted, because at the time, the idea was WAY too ambitious for me… as is obvious by the horrendous programming and large number of bugs. ๐Ÿ˜›
A story was somewhat planned out; I think it was something about a dragon named Storm meeting a guy called Mark and they go save something together, but I can’t find any trace of it. It must’ve gotten lost between two computers. It wasn’t a total waste of time, though, because a long time later, this game was part of what inspired Dragon Storm.
Operation Kingsley (Aborted)
Operation Kingsley Image
Yet another over-ambitious game that ended up aborted. Operation Kingsley was going to be a Metal Gear Solid-esque game, where students of Kingsley College would help to uncover some sort of conspiracy or something.
The ideas for the game were written down in a legendary (to me ๐Ÿ˜› ) series of notepads called “The Notepads of Doom”, which quite a lot of people wrote in. Some even contributed hilarious ideas for OK, and it was great motivation and inspiration. I just didn’t have enough experience.
Although OK was aborted, I still had massive fun thinking of ideas for it.
Operation Kingsley: Teacher Attack (Aborted)
Operation Kingsley: Teacher Attack Image
This was my much less ambitious replacement for Operation Kingsley, which still ended up sat in the “Aborted” folder. ๐Ÿ˜› It was going to be a multi-directional shooter against endless hordes of teachers from Kingsley.
The reason why this was aborted was because I can’t goddamn draw in any way. ๐Ÿ˜›
Team Flysplatter (Aborted)
Team Flysplatter Image
This sure looks like ass, but it was actually a pretty cool little game, and it did get quite far. However, after watching someone else try to play it, I realised… it actually wasn’t a very good idea, and was insanely hard. ๐Ÿ˜› It was dropped quite quickly after that.
It was made in The Games Factory, and uses the crap default platform movement, so it’s extremely difficult to move sometimes, and you get stuck pretty often. It also not very fair. ๐Ÿ˜› Just hitting a fly isn’t enough to kill it; you need to have the Random Number God approve your hit, otherwise it’s a miss. ๐Ÿ˜› Better versions of the “Flysplatter 3000” increase hit chance. Also, stages can take a while to clear because the flies can get to places where you can’t hit them, and it’s hard to see them sometimes. Oh, and some of them can shoot lasers. ๐Ÿ˜›
I don’t have TGF any more, and converting it to MMF2 causes some very irritating bugs, so I’ll see what I can do about getting rid of those so you can waste your time playing it for a bit. Even though it was aborted, it’s got 18 stages! ๐Ÿ˜€
Squish Image
This was my second “finished” game. It seems complete enough. ๐Ÿ˜›
It’s a pretty simple game, really – you play as a badly drawn character, “Michelle”, according to the help file (which is also, conveniently, my sister’s name (and she is not bald)). You have to bellyflop as many squishes as you can before you die or get bored. ๐Ÿ˜›
There’re five modes of play, Classic, Timed, Stage, Enhanced and Jedi. Jedi’s pretty imaginative, actually, and Stage is pretty brutal. The rest are pretty meh.
I think it’s a mildly amusing game, and for a 14-year-old with no programming or game development experience, it’s not that bad. Again, there are some bugs caused by the TGF to MMF2 conversion and a massive slowdown when changing music because MMF’s MIDI support is primitive, but I’ll see if I can’t fix ’em. ๐Ÿ˜€
Special Services Team (Aborted)
Special Services Team Image
Wow, this one wasย prettyย bad. But hey, I was like, 13! ๐Ÿ˜›
Rampage Image
This is it, baby! GENESIS. My first ever game. And it isn’t totally horrendous! Er… kinda!

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