About MongMaster

I'm a guy training all my life for the DJ Max. I like muffins and think the companies Mufin and Speck are hilarious. Gravatar irritates me. Death to Rovio, EA and Ubisoft. But mainly Rovio.

Temporarily not working is niiiice!

Hiyaaaaa! How’s it going? 😀 Ooh, what’s this featured image thingy? Ah, I see. That’s kinda fun. 🙂 It probably only has an effect if you click on the post title, though.

Anyway ya, it’s been a li’l while since I last sharted tons of words onto this website. Although, well… I have some drafts somewhere around here. Yes, I did it again, I wrote loads of crap that I didn’t get around to posting. 😛 Partially because the posts got a bit long, partially because they happened quite a while ago and therefore it’s kinda late to post them, but mainly because I am a lazy shite. 😛 As I’ve been demonstrating over the past two weeks by not working!

Yes, I booked some time off because I was going to die otherwise. 😛 I haven’t actually had time off for myself in over a year. I’ve had time off, sure, but that’s because I had to take it off to go visit/have people visit me. Fun, but not really relaxing. I was going to spend some of my holiday doing productive things, but I pretty much just ended up sleeping a lot and playing games a lot, with a bit of eating and washing up in-between. So yes, lazy shite. 😛

I think the main cause of the lack of productivity was RimWorld. I won’t explain it too much, but it’s a colony simulation game kinda like Dwarf Fortress, not that I’d know cuz I “played” about 30 seconds of Dwarf Fortress before saying “fuck this, I literally can’t play”. 😛 Someone I know’s been playing RimWorld, so I thought I’d give it a try. And… well, I think the best word to describe it is “dangerous”. It’s insanely addictive. Like really insanely. I don’t think I’ve played a game that’s been this addictive before. But the annoying thing is, regardless of its addictiveness, I don’t actually think it’s that good. It’s frustratingly luck-based. I mean, Jesus, the friggin’ hit chances. I’m pretty damn sure what it says is total bullshit, because when some guy with a 4% hit chance hits you 3 times in 9 shots when your guy with a 10% hit chance hits ZERO times in 9 shots, that’s totally unbelievable. If I’d been playing it normally and didn’t reload when I felt bullshitted, I would’ve probably lost half my colony in one pathetic raid where the only reason I was struggling was cuz no-one on my team could fucking hit anything because of luck, then I would’ve probably lost the rest to stupid mental breakdowns where people usually end up wandering around doing nothing for about a day before complaining that they’re half-dead from starvation when they suddenly get over everything.

And it’s not only the luck-based crap, but the more you play it, the more idiocy you see. The AI is fucking stupid for one thing; you have to micromanage until you’re on the brink of an aneurysm. Then there’s some really dumbass design choices, like… by default you can only have one colony (multiple colonies work absolutely fine, they make the game more interesting and there is no real reason why this is disabled by default), the dumbass AI doesn’t give a shit about friendly fire and they can shoot friendlies directly next to them even though the learning helper effectively says that they can’t, everyone hates anyone who slaughters colony animals even though it was my direct order and they would have all died if they didn’t have the food it gave them, and if you capture a downed enemy who attacked you but failed to land a single hit on anyone, they’re not classed as guilty for some reason, so if they die through any means (such as “oh shit I didn’t realise that guy was going to die in two hours and it takes an hour and a half to get them to a bed because these fucks are so slow”), your whole colony gets a massive mood penalty because “omg a harmless prisoner died that’s so barbaric”. Oh, and you can’t harvest the organs of a dead person, but you can harvest organs from a live person (but you get mood and social penalties if you do so there’s no point). The fuck?

And I said I wouldn’t explain it too much and now look at that, for God’s sake damn it stop. 😛

Anyway, I got around to doing something kinda productive today. I made a RENDAR! Yez. 😀 It’s related to this game I’ve been slaving over for the past two years or so, although it feels more like three or even four. Not any of my games, no no no, that wouldn’t be “slaving over” it because I want to make ULSG V14, but I just never have the time. And when I do, I’m too friggin’ focused on sleeping and being lazy. 😛

It’s a game called “Race Kings”, sexist, which we made for another company. Another company who then has the audacity to say it was developed by them when it really wasn’t. I guess they paid the company I work for to do it, so maybe legally that’s correct, but… logically, it just isn’t. 😛 It’s probably best if I try not to say exactly what I think about it. But I’d like to encourage you not to play it at all, please, k thx! 😀

Anyway, the render. It was just a quick, simple-ish idea based upon one of the game’s completely idiotic understandable if you’re fucking stupid design choices. A design choice so dumb it annoys the designers that some people in the office complained about endlessly a few times. If you set off between two and zero seconds before the light goes green, you immediately lose, and forfeit all the money you wagered on the race. but if you don’t start within about a frame of the light going green you’ll lose because that’s basically the whole point of the game and 95% of the time you’ll finish last if you start last unless you pay to win

So, now that the rant explanation is out of the way, here is a dragon getting a false start!

False Start (1080p)(Available in these great flavours: 1080p, WUXGAQHDUHD)

Taken a few moments before he gets a bit more violent. No, he doesn’t break his HLE Infinity smartphone; he likes it way too much to damage it over this. He just burns a very specific part of London down instead. 😛

Anyhoo, I used Iray for this render again! I’ve been practicing a li’l bit, and I’ve gotten more used to it now, sort of. You just need to ignore the fact that it’s trying to be realistic and use whatever numbers make things look nice. When it asks for things like the candle wattage/lumen of a light, just smile, pat it on the head and input a value about 200,000x more than what is realistic. 😛

I don’t really understand light, but I know Iray is full of crap when it comes to it. 😛 The lights in this scene came with the environment, and they already had unrealistic values. By default, Iray uses candelas/m² to measure luminance, and it was set to 250,000cd/m². I had no idea what I was doing, but I did some rough measurements and found that the lights had a surface area of about 0.812m², meaning their luminance was about 203,000cd, and apparently 1cd = 1 lumen. That’s makes the light twice as powerful as full daylight, and there’s seven of the damn things! And guess what? That’s NOT ENOUGH!! I had to increase their luminance to 17,500,000cd/m², which is about 14 MILLION LUMEN! PER LIGHT! WHAT!

If I turn off the Sun-Sky lighting and just use the already insane default values, the render looks like this:

Iray

COOL, HUH?!? (Oh, ignore the noise, I only let it render for about two minutes. :P)

I tested to see if I wasn’t going crazy by switching the material’s luminance units to lumen and entering 14,000,000, and amazingly, it looks like I’m actually right. The light is pretty similar to when I enter 17,500,000cd/m²; it looks just a little bit brighter. So… yeah! I rest my case! This renderer is trippin’ balls and needs ridiculously inflated values! Maybe not quite 200,000 times more. Just 20,000 times more. 😛

Also, Iray doesn’t seem to be able to produce a render which isn’t grainy as fuck, no matter how high you put the render quality (pro tip: no higher than 4 because that’s about as good as you’re gonna get 😛 ). But I have found that you can get rid of most of it (most of the time) with a couple of quick Photoshop filters. Just add a 0.6-radius Gaussian Blur followed by a 0.6-radius Smart Sharpen. Tends to do the trick, kinda. YMMV. 🙂

So, for the 1080p version at rendering quality 3, it took… 1 hour 56 minutes 48.7 seconds, and it only reached 91% convergence before hitting the iteration limit. That was on two GTX 970s, so… speedy, Iray is not. 😛 I guess it can be prettier and more realistic, though. As for posing, that actually took about the same amount of time, but might’ve taken less if I wasn’t such a moronic perfectionist. I posed his feet and tail, even though you can’t see them. 😛

I listened to the Daytona USA soundtrack while posing, because this game kinda reminds me of it, apart from that it’s not NASCAR, or touring cars, and the courses only have 1-2 laps and last 30-60 seconds and is generally nothing like Daytona USA. 😛 and there’s next to no skill involved and it doesn’t have an awesome soundtrack and it isn’t fun or cool Maybe it’s because you go around in circles. Or maybe it’s just because the second half of Pounding Pavement cracks me right up, and Mitsuyoshi-san is a legend. 😀

Anyway, hope you like the render. 😀 I’ll get the QHD and 4K versions done overnight. QHD and 4K versions are doooone. 🙂 I’ll also go through those drafts I did and see if I can fix them up enough to post them. And by “fix up” I mean “holy crap cut them down that one’s about 10,000 words long”. 😛

Buh-bye! 😀

(Also LMFAO)

 

UPDATE!!

Added the QHD and 4K versions. 4K would’ve taken more than 6 hours to reach the 95% convergence target… if it didn’t run out of time. 😛 QHD took 3 hours 56 minutes 5.8 seconds. THE SPEEEEEEEED! 😛

UPDATE 2!!

I found out that my work monitor, like my work SpackBook, also has a stupid uncommon resolution, 1920×1200, also known as WUXGA, Wide Ultra eXtended Graphics Array! It’s like 1080p, but with 120 more pixels of height, and I didn’t even notice. Literally the only reason this resolution seems to exist is because someone said they could use it to fit two full pages of text on-screen at once. I wonder if they realised that instead of making an entirely new resolution and entirely new class of monitor they could just… zoom out to 80%? 😛

Anyway who cares. I re-rendered it in WUXGA so it fits my work monitor, so I figured I’d add it here, too. 🙂

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This post contains a BIG COCK!

Ohayo gozaimasu! Or konnichiwa! Or konbanwa! Depending on your current time zone and the current rotation of the Earth! Monmasuta no Warudo shacho no Monmasuta desu! Dunno why I’m using Japanese words and a broken Japanese sentence in a post about a Chinese celebration, but hey, that’s just how I ROLL! Just like BOWLING! BOOM, STRIKE! TUBE STRIKE! SOUTHERN RAIL STRIKE!

ANYHOO, Happy Lunar New Year! 😀 Feels like it happened kinda early this year. I mean, the last few’ve happened in February, although I think Year of the Dragon was in January too but I CAN’T REMEMBER STUFF LIKE THAT FROM FIVE YEARS AGO! 😛 On that note, sheesh, five years… it feels way longer than that since I started my Chinese Zodiac series of renders. I’m kinda surprised I’ve managed to keep it going this long. I mean, the first two, Dragon and Snake, went really well, even though I remember being rather ill when doing Snake. Every year after those, though, I’ve been worried about whether the render was doable or not. Horse wasn’t so bad apart from the model featured le foal-creation toolset, which wasn’t detailed or anything, but it was still awkwardly visible. Thankfully, I discovered the Mare morph. 😛 Goat was difficult, because it wasn’t easy to get hold of a decent goat model. That, and it took several re-poses before I had something that looked alright. And DAZ Studio was crashing the PC during renders. And it was being completely insane, as I demonstrated. As for Monkey last year, I didn’t even realise what day the Lunar New Year was happening that year, and the only decent monkey models I could find were all supermorphs for Genesis figures, so they looked way too human-like. And it took me ages to get my friggin’ act together and make a good pose. And DAZ Studio was crashing the PC during renders. 😛

So what about this year? What about Rooster?!

It went pretty smoothly, actually. Heheh. 😛 Way smoother than I was expecting.

My main worry was the model. There were like… two models to choose from. One of them was an extremely low-poly chicken which almost certainly had no morphs, but luckily, the other was a somewhat detailed cockerel with more morphs than I was expecting. 2K textures, too, which was… eh, not bad, really, could’ve been worse… although about 40% of the pixels of the textures are just friggin’ unused because the UVs are crazy. 😛 But yeah, through some miracle, the model hunt turned out fairly well!

Posing wasn’t too difficult, either, nor was adjusting the texture settings. Creating the background was simple-ish too, thanks to my past self leaving detailed notes. And DAZ Studio didn’t crash! At all! Kinda expected that, though, since I’ve already fixed the cause of the crashing. 😛

Right anyway yeah yeah yeah yeay yeay, yeay heay hey, I said hey what’s going on. Prepare your anus, for here is A BIG COCK FOR YOU TO ENJOY, WHETHER YOU LIKE IT OR NOT:

2017: Year of the Rooster - DracoIndomita
(Available in these flavours: 1080p, 1080p Dark, QHD, QHD Dark, UHD, UHD Dark)

Wahey! I mean, he’s not as fat or as fluffy as I was expecting him to be, but I think it turned out fairly well; way better than I was expecting! I just wish the texture quality was more better. And like hell can I texture a model, let alone retexture someone else’s model. 😛

Anyway, who wants render stats?! No-one? Well, I don’t care, here they are anyway. 😛 In 4K with DoF, UberEnvironment on High, a shading rate of 0.2 and 32 pixel samples, the render time was 32 minutes 37.1 seconds. Not Bad. Postwork includes the background, touching up the highlights on the eyes and adding a bit of Epic Motion Blur(tm) behind the turkey. Uh, rooster. 😛

So, this is the halfway point for the Chinese Zodiac series; just six renders to go until I’ve made the set! YEAH! 😀 Next year’s pic should be much easier to get a model for, too. But for nao, I’m off. Catch ya laterz!

The return to Paradise! And other stuff.

Hey hey hey, how’s it going? Did ya have a good Chrissamas? Great!/Oh no! (delete as appropriate) Look, wow! A lame snow effect! (please disregard if you’re reading this outside of December)

Sooo, I’ve been in this mode for a while where I write some stuff down, save it to drafts, and theeeen… totally forget about it. 😛 I remembered I wanted to write about Rhythm Paradise Megamix, so I came back here and found I’d already written a bunch of stuff down. Then I also found a draft for Super Mystery Dungeon which’s been here for about 2,000 years. Oops! So, let’s take ’em out of drafts, finish ’em off and actually post ’em! 😛 I’ll start with Rhythm Paradise Megamix, since that’s more recent. 🙂

Oh, by the way, I might throw some spoilers, but I’ve blanked out any major ones by making text the same colour as the background. If the background isn’t near-black for you for some reason, then my spoiler-hiding won’t work, yay! 😛 If it does work, though, you should be able to read them if you highlight the text. Here, try it: Well done, you successfully highlighted some text but just lost The Game. I would use a bit of JavaScript and HTML so certain bits of text are only shown when you click on a link, like a “spoiler” tag on forums, but WordPress removes any useful HTML automatically because it SUCKS!!

Rhythm Paradise Megamix

It’s been a few many many weeks since Rhythm Paradise Megamix was released in the European Union and the UK. 😛 Japan had it ages ago, of course; it was released over there as Rhythm Tengoku: The Best+, and I was much jealous. Then it was released digital-only in America as Rhythm Heaven Megamix, and I was even more much jealous. By the way, I never really got why it’s called “Heaven” over there and “Paradise” over here. Must be a copyright issue or something. ANYHOO, yes, it was finally released in Europe in October. 🙂 We also got a physical release for some reason. YA JELLY?! 😛

IMG_20161021_135514.jpg

I’m a huge fan of Rhythm Paradise. I’ve never played the first game (because Japan only) but I have the DS game and the awfully-named “Beat The Beat: Rhythm Paradise” for Wii (it has a much better title in America, “Rhythm Heaven Fever”). I love the zaniness of all the games; how they came up with some of their ideas, I’ll never know. 😀 I also love how it’s challenging, but really fun at the same time. In the run-up to Megamix’s release in Europe, I made an effort to get 100% completion in Rhythm Paradise, and a few days before release, I finally managed it:

IMG_20161017_142953_01.jpg

I was rewarded with the barista’s immense praise and the ability to listen to every BGM in the game. Getting all 50 Perfects wasn’t easy, so it felt like a pretty big accomplishment. Rhythm Rally 2, man… I found it harder than Remix 10.

A few days later, Megamix was delivered to me, and I was like EEEEEEEEEEEE! 😛 Of course, I didn’t have huge expectations of it or anything. It was basically a compilation game after all, with a few bonuses added on. However, one of the first things I noticed when I started playing was that Megamix did something… weird. It has a story. No other Rhythm Paradise game has a story; it’s just a bunch of musical minigames. I don’t believe it needed a story, since each game tends to have a micro-story behind it anyway, but they decided to add a game-wide story anyway. Hmm. Okay.

The next thing I noticed was that it appeared they’d changed the progression. Normally, each “stage” consists of 4 games revealed one at a time, and then a Remix consisting of those four games mixed together with different music. Then, after a certain Remix, you get the credits game, and from then on, each stage contains 4 games which are harder versions of previous games, followed by a Remix that contains an assortment of previous games. The game culminates in Remix 10, which contains every game, and sometimes things you might not expect, like the credits game and the rhythm game you played in the tutorial. Megamix, though? At first… there are four games, and no remix. Clear all four games and you get to advance to the next stage, where there are four more games… and no remix. After every second stage, there’s a Gate, guarded by three gatekeepers who challenge you to get a certain score in an Endless Game. Each gatekeeper sets a challenge of a different difficulty; the harder the difficulty, the less coins it costs to try. Beat any of them and you can advance to the next stage. Hmmmm. No remixes… okay…

Another thing… the difficulty. The lack of it, that is. At first, I thought I was the problem, because excluding the ones from Rhythm Tengoku (GBA) and the games exclusive to Megamix, I’ve played all of these rhythm games before. But no… it wasn’t that. Many early games were familiar, but they were set to new music, and they were so easy you could probably clear them with no sound. I got 15 straight Superb ratings before finally getting an OK on Tongue Lashing, one of the new games (which is actually kinda tricky). For comparison, on my first attempt of the first game on Rhythm Paradise DS, “Built To Scale”, I got a Try Again. On my first attempt of the first game on Beat the Beat: Rhythm Paradise (BtB from now on 🙂 ), “Hole In One”, I got an OK. Hmmmmmmmm…

So far, so… not good. The story was shaping up as pretty much throwaway, and it was weird in a not-really-charming way (Donut Land, Jesus fucking Christ I can’t facepalm hard enough regarding that character). There didn’t seem to be any remixes, and loads of the rhythm games from previous games were set to new, worse music, and were much easier. On the plus side, a few of the new games were good. First Contact, LumBEARjack, Tongue Lashing and Super Samurai Slice were all fun to play, even though I got Superb and “No Miss” in three of them on my first attempt. 😛  (No Miss is basically a Perfect, but not really a Perfect, because to get a Perfect, “Go for Perfect!” has to be active on that game when you play it. 😛 )

When you reach Lush Woods, the final area of Earth World, things look up a little bit. In this area, there’s a tower containing four games and a remix, just like the previous games. The remix was pretty decent (the highlight of the five games was definitely Sumo Brothers, though; it was hilarious. :D). But then you get the ending! WHAT?! Of course, anyone with a brain would realise that there’s no way this is the end of the game, because there’s supposed to be 100+ games and you’ve only played 32 at this point. 😛

After the first “ending”, the game starts to pick up the pace. Six more towers show up, which contain both harder versions of previous games, and new games which are more challenging. Rhythm games from previous Paradise games return with their original soundtracks and difficulty. The legendary Ringside returns. And each tower has a remix. One of them even has vocals! When you clear those 30 games, you get the ending… to the Earth World arc of the “story”. Tibby goes home to Heaven World, that’s pretty much it. Nothing surprising. It’s not the end of the game, of course, because there’s supposed to be 100+ games and you’ve only played 62 at this point. 😛

No, Heaven World comes next, with 12 more games, followed by an endless game challenge, followed by another 12 games and two remixes, and then the epic Final Remix, nearly four minutes of awesomeness which I’d say is better than the awesome Remix 10 from BtB. 😀 No, it doesn’t end in this brilliant way, where the developers just screw with you. I’m glad, since that was kind of a one-shot gag. 😛 Instead, Final Remix mixes in each of the themes of the Rhythm Paradise games, which is such an awesome tribute if you’re a fan of the series. If they were going for a good sense of closure to the series, they did a great job there. Then comes the ending to Heaven World. You find out Heaven World is all messed up is because Tibby’s mum (who is a palace, yes you read that correctly, she’s literally a palace), was holding her breath to get rid of her hiccups. So yeah, the story was a totally throwaway, unnecessary waste of time and money. Some of the dialogue was funny, I suppose. 😛

Speaking of money… I think they lacked some of that. I was disappointed to find there was a huge lack of new vocal tracks. They tend to be the highlights of Paradise games for me, because they’re often really good. 😀 I mean, there’re so many I remember and love… Struck by the Rain, Young Love Rock ‘n’ Roll and That’s Paradise from Paradise DS, and Tonight, Lonely Storm, Beautiful One Day and Dreams of Our Generation from BtB. All awesome! 😀

If you exclude the strangely hilarious track from Karate Man Returns which isn’t explicitly marked as a vocal track (HEY BABY, HOW’S IT GOING?! THIS. BEAT. IS NON. STOP!), Megamix has… one new vocal track, “I’m a Lady Now”. That’s it. It’s decent, wasn’t super-keen the first time I heard it, but it kinda grew on me. But still, that’s it. We’re lucky we even got that. Why? Because any English vocals you hear are actually from the Japanese soundtrack. You can prove it by changing to the Japanese soundtrack in the café (which is a really nice feature, by the way). Their soundtrack actually has three new vocal tracks (in Lush Remix (which is really good with vocals!), Honeybee Remix and Machine Remix), but the non-English ones weren’t translated and re-recorded for the English soundtrack, which is a massive shame. No, wait, they have four, cuz the ending theme has vocals on the Japanese soundtrack! Gah, what a waste! One upside, though: the Machine Remix’s Japanese vocal track is terrible. 😛 I prefer the instrumental for that one.

Oh, and if you like to sing along to what vocal tracks we have, they’ve added the lyrics as subtitles into some of the games! Well, not all of them. Only a few. For some reason. Shrug.

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As for stuff on the side, Megamix has a lot more than previous Paradise games… but also a lot less. The biggest thing is the Challenge Train, and I’d say it’s the best part of the game. It’s basically survival mode. You can play multiplayer, but no-one owns this game, so you’ll have to wait until partway through the game before you can play solo. 😛 Each course on the challenge train consists of several rhythm games, each of which has a goal: “Score”, “Life” or “Monster”. Score goals challenge you to clear the song and attain a certain score (basically an accuracy percentage, which is shown on all results screens in Megamix along with the traditional, coarse rating scale of “Try Again”, “OK” and “Superb”; it’s kinda nice). Life goals challenge you to clear the game within a certain number of lives; you lose lives by missing cues. Monster goals are strange; the rhythm game appears in a window which begins shrinking, revealing a monster in the background. If you hit a cue perfectly (known as an “Ace”), the window grows. If the window shrinks too much, the monster will eat it and you’ll fail. Rhythm games on a Challenge Train course may have their tempos increased, too. Passing a goal lets you move to the next game. Failing a goal costs a life. Clear all the goals within three lives to clear the course and earn one to three Flow Balls depending on the course difficulty (Flow Balls are special currency used for unlocking new rhythm games). Courses on the Challenge Train eventually get stupidly difficult, mainly thanks to the Tempo Up modifier. It has varying levels of “tempo upness”… er, what’s another way of saying that which isn’t retarded…? Varying levels… yeah, Tempo Up has varying levels, but it doesn’t tell you how much it increases the original tempo. Sometimes it’s about 10% more, but other times I swear it’s about 50%. Frog Hop with Tempo Up nearly crippled my thumb, and I lost seven lives to the same stage in a certain course (Air Rally 2 with at least 30% Tempo Up in two lives, wtf). It’s an awesome addition, though, because it’s even a challenge for people who’ve played all the previous games. Paprika almost craps himself when you clear them all. “Maybe we can be friends.” Haha.

Next to the Challenge Train, there’s the Perfect Campaign, which isn’t really anything new, it’s just a central location for going for Perfects, because the map is a pain in the arse to navigate. 😛 Also, when going for Perfect, Megamix ends the rhythm game the moment you miss a cue, which is nice. Oh, and you can skip the intros to rhythm games now, after you’ve played them once. 🙂 Getting a Perfect in Megamix only gets you a Flow Ball, not a gift. Gifts in this game are Rhythm Items, which are unlocked in the shop with coins, so you don’t need to perfect everything to get every gift and read the funny descriptions. 😀 What else… oh, yes, there’s a long-term Pachinko metagame which involves some turnips and a goat that lays golden eggs. Shrug. 😛 It has absolutely nothing to do with rhythm and unlocks nothing meaningful, but does generate lots of anger past Level 90 or so. 😛 Oh, there’s also a StreetPass game, which is a kind of “versus” mode of Rhythm Fighter. Again, no-one has this game (no-one even has a friggin’ 3DS in this city apparently; I’m lucky if I get a StreetPass once a week), but it gives you a fake opponent at least every day. It can be absolutely hilarious. GO GO GOOOOO! AND ONE TWO! ONE TWO! AND GO GO GOOOOO!! 😀

There’re no Rhythm Toys like the previous games, which is a slight shame, but as for Endless Games, there are… four. That’s it. You unlock them by beating all three of the gatekeepers at a gate. The best one is “Sick Beats” originally in Rhythm Tengoku (GBA), but… it doesn’t feel particularly “endless”. You have one life, and after the third wave, the tempo increases every wave. Once you reach 128 points, the tempo of the wave that follows is so high (around 225BPM) that it becomes nearly impossible to keep the beat, so there’s no point trying to break your record. I tried to demonstrate the insane BPM using my right hand to hold a phone and my left hand to press the D-Pad, and nearly succeeded on my fifth try. I was one wave short of my record. But the vid gives you an idea of how impossibly fast it gets. 😛 The other three Endless Games are Coin Toss (from Rhythm Paradise DS, and it was never particularly notable), Clap Trap (from BtB, I don’t think I played it back then cuz I don’t remember it, but it’s barely a rhythm game) and Charging Chicken (new, but not really since it’s based on a Rhythm Toy from Rhythm Paradise DS, but it’s pretty good nonetheless). It’s a shame. No Tunnel, Shoot-‘Em-Up or Glass Tappers from Rhythm Paradise DS? I know Tunnel was basic, but hitting a cowbell repeatedly in front of someone trying to drive a car is strangely hilarious, even more so because she only gets mad if you do it wrong. 😛 Shoot-‘Em-Up was a good Endless Game, and Glass Tappers was epic. And no Wake-Up Caller or Munchy Monk from BtB? Wake-Up Caller was kinda slow but it was a great rhythm-keeping test, and Munchy Monk was absolutely friggin’ hilarious! ONE EGG! ONE EGG! ONE EGG! HANDFUL’A PEEZ!! What’s with the weak selection? Did they pick the most popular or their favourites, or did they pick the easiest ones to develop? Probably the latter. Sigh.

So… all in all, I think Rhythm Paradise Megamix is… a decent compilation. It could have been an amazing compilation, but I have a feeling they didn’t have enough resources. Or they did a half-arsed job. Not sure which one. Maybe I’m being a bit harsh, cuz I don’t regret getting it or anything; it’s been a lot of fun to play through and I’ve got a fair bit of playtime out of it, but I can’t help but feel like it wasn’t as good as it could’ve been, y’know? Maybe it’s my fault for playing too much Project Mirai, but the difficulty of Megamix just wasn’t enough for me. Yes, even though I mentioned that the Challenge Train gets stupidly difficult, it didn’t feel stupidly difficult enough. 😛 I mean, I cleared all the courses but I only failed about 5 times in total. Then, when I perfected the Final Remix after my 9th attempt (failures mainly consisted of blunders and one particular part of the song: Cosmic Rhythm Rally to Jumpin’ Jazz, followed by the three cues in Clap Trap), it felt good, but I realised that I’d just beaten the last big challenge the game had to offer. All the other Perfects won’t be as hard to get as that one.

As for recommending it… hmm. It’s difficult. I’d carefully recommend it to fans of the series. If you really liked the previous games, there’s a good chance you’ll like this. Actually, I might recommend it more to people who’ve never played a Rhythm Paradise game before, since there’s way more to discover and the chances of you getting Superb on everything on your first try is much lower. As long as you like rhythm games, that is, and you’re not expecting something intensely difficult like Beatmania or Project Mirai, and as long as you like a bit of crazy humour. So yeah, a fair few conditions for recommendation, there. 😛

Pokémon Super Mystery Dungeon

I wrote about this way back when I was more than halfway through the game, but never followed it up with a “I’ve finished the game now!” post.

My thoughts on the game haven’t really changed much since then. 😛 It’s… probably the second best game in the series… although I’m kinda torn between making it second or third best, actually.

The worst game for me was the original, Red/Blue Rescue Team. I played Blue, not like there’s a difference in the story or anything. 😛 It was just… lacking. And the story was completely fucked. There was literally no purpose for anything you did until about half an hour from the end when you suddenly find out a meteorite is heading for the planet, which is also the part you find out that the reason you were brought to the Pokémon world was to stop said meteorite. But then the one who actually saves the world is Rayquaza; he busts the piss out of the meteorite with Hyper Beam while you stand around and watch. All you did was ask him to do it. Of course, when you did, he was all like “FUCK YOUUUUU I’M A DRAGON type” so you had to beat him up before he realised and said “OH SHIT LOOK A METEORITE THAT’LL KILL US ALL”. Of course that’s not exactly how it went down. Effectively the same, though. 😛 After Rayquaza saves the world, with your role fulfilled, you disappear and your partner loses it. This would be sad, as it is in the sequels, but the dialogue was quite sparse and the story was so short I didn’t have time to connect with any of the characters. I finished it in less than 16 hours, which is crazy. RPGs generally last way longer than that, I mean… Explorers of Sky lasted me around 60 hours, Gates to Infinity was about 50, and Super Mystery Dungeon about 40. Sure, there’s a bit more to do after the main story, but it’s not obvious, or very interesting. You just go around into harder dungeons and meet Legendary Pokémon who don’t join you the first time, and only join you the second time if you have the correct “Friend Area”, a retarded system that makes it stupidly painful to get members or set up the team you want to use in a dungeon. Besides, after the main storyline, the game disconnects you from your partner pretty much entirely; they no longer follow you around and their character becomes generic. Guh. I’m glad I didn’t play this one first, because I reckon it would have killed my interest in the subsequent games. Oh, now that I think about it, there was one good bit in Blue. Hehe. 😛

That leaves either Gates to Infinity or Super Mystery Dungeon to rank as number 3… naw, what am I saying. Super Mystery Dungeon has to be number 2. 😛

Gates to Infinity was great. The gameplay was a little bit dumbed down due to the removal of the hunger system and the addition of the Team Attack, which was essentially a rechargeable Get Out Of Jail Free card. If you stumbled into a Monster House with the Team Attack charged, the Monster House might as well not be there. 😛 I also didn’t really like building up Paradise. You could only take one quest at a time, and there was no guarantee that the rewards for any of the available quests were materials you needed. It was really annoying. But the story was awesome, as were most of the characters. I especially liked Victini, Hydreigon and Rampardos (even though Rampardos and Victini were basically shopkeepers 😛 ). Virizion was cool, too, as was Espeon and Umbreon (always a great pair), and Emolga, and the partner Pokémon, and Quagsire, hmm? 😀 If I can fondly remember nine characters, I’m pretty sure they’ve done it right.

Although… I said the story was awesome, but honestly, when the Bittercold came into play, the story suddenly became… odd. I don’t remember a great deal after the major twist in the last half of the story, where it turns out the antagonist was actually Munna; she’d been manipulating your dreams to make it seem like Hydreigon was evil, but in actual fact, Hydreigon was the one who called you to the Pokémon World. WHAT A TWEEST! No, seriously, what a fucking tweest. I never saw it coming. It blew my head open. 😛

Super Mystery Dungeon had a good story, but it did take a while to get going. When you leave the village to join the Expedition Society (god fucking damn it that part is so sweet), that’s when the story starts to pick up the pace, and it begins feeling like it has a bit more of a purpose. Then the ending, where the writers turned everything upside down from the previous games and decided that your partner is the one that disappears this time? MIND EXPLODE. Didn’t see it coming. Didn’t see ANY part of the story coming, if I’m honest! The story might’ve been a bit “out there”, way more wild than Explorers of Sky, but if they can keep me guessing for the entire length of the story, then they’ve totally won.

I remember the very beginning of Super being presented in a really cool fashion, actually. Traditionally, there’s been an intro video followed by menus, but this time it feels like they’re trying to suck you into the world almost as soon as you press Start on the title screen.

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The return of the personality test was a nice surprise, too. 🙂 In Time/Darkness/Sky and Red/Blue, you were asked a series of questions before the story began, mainly situational and personality-based. Asking you how you’d respond to a friend who made you a meal that tastes terrible, how you feel when something you bought yesterday for full price is marked down to half price today, whether you’ve ever accidentally called a teacher “Mum” or “Dad”, things like that. 😛 Based on your answers, the game guessed your personality and assigned you a Pokémon. After that, you could select your partner from the remaining Pokémon, with the restriction that they can’t be the same type as you (can’t pick Squirtle (water) if you get Totodile (water), for example). I think it was a great idea, and it somehow really got me hyped up when I first played it. The problem with it, though, was that… well, the game’s decision was absolute. Sometimes you got a Pokémon you really didn’t want to play as. If this happened, you could restart the game and try the test again to see if you got a different Pokémon (the questions you got were randomly selected from a pool). But it was a pain, and that’s probably why they removed the test in Gates to Infinity and allowed you to choose. In Super, though, they brought it back and made it the best of both worlds. You take the test, but the game only recommends a Pokémon to you. If you disagree with its choice, you can change it.

Super also had some great gameplay, the best in the series, I think. The Looplet/Emera system was really good… um… no, well… not entirely good, actually. I found one huge issue with it. Seriously, huge. One day, while playing through the endgame, I found an Emera called Ally Reviver. It’s literally the most overpowered thing since The Elder Scrolls IV: Oblivion’s 100% Chameleon bullshit and I seriously hope it can’t appear during the story. When you have Ally Reviver in the leader’s Looplet, your teammates are effectively invincible. When they reach 0 HP, they’re automatically revived with full HP and PP. It doesn’t revive the leader, but there’s no limit to the amount of times it can revive your teammates. Seriously. I told them to wander around on their own and the amount of times they fainted was ludicrous, but it didn’t matter because they just got right back up again, like they were using friggin’ cheat codes or something. 😛 When you have Ally Reviver, the only thing you have to worry about then is the leader, making the rest of the dungeon trivial, unless you run into a Monster House like a moron, or if some twat with a room-wide move enters your room and you have no way of escaping or fighting back. Hell, if you find two Ally Revivers, you can put another one in a teammate’s Looplet, then when the leader is looking like he’s gonna get owned, change the leader, let the old leader faint and revive for free, then switch back. Practical example of how overpowered it is? I played a dungeon that ends in three boss battles with Dialga, Palkia and Rayquaza, back-to-back. My teammates must have fainted at least 15 times. If I didn’t have Ally Reviver, I’d’ve lost to Dialga within the first four or five turns, mainly because Dialga has a dumbass overpowered move called Roar of Time which hits everyone, and it always one-shots my teammates and can one-shot me if he gets a critical. But because I had Ally Reviver, I beat all three of them. RETARDED! It’s more overpowered than Awakening, which is supposed to be the über-ultimate mega-Emera, since that triggers Mega Evolution in Pokémon that can do so, and blocks all attacks from the front. But Awakening has a turn limit. Ally Reviver doesn’t. What’s more, if you have a Trap Immunity Emera at the same time, the last thing that you have to worry about (Emera Swap and Emera Crush traps) just… totally vanishes.

Oh, by the way, this plays during the boss battle with Dialga in Super. You might recognise it if you’ve played Explorers of Time/Darkness/Sky. It’s that game’s final boss battle music, against Dialga at the top of Temporal Tower. I nearly blew up. You also get this one against Rayquaza; it’s the Legendary Pokémon battle music originally from Red/Blue, played during that game’s final boss battle against Rayquaza. Great throwbacks. 😀

But maybe those throwbacks show a bit of a problem. I’ve noticed that Super just refuses to let go of the previous games. When you meet a Pokémon that was in a previous game, there’s an extremely high chance that they’ll act like the same character. Kangaskhan’s not in charge of storage any more, but she speaks in pretty much the same way as in Red/Blue and Time/Darkness/Sky. Duskull says he used to run a bank; I think Persian mentions something like that, too. Chansey says she used to work as an Egg caretaker. Rampardos says he used to run a business called Box Buster, and wonders how Cinccino is doing. Victini says he didn’t bring the V-Wheel. Swanna specifically mentions that she’s from Post Town, even though you can’t go there. Hydreigon acts as if you’ve already met him, exclaiming “You don’t remember me? Oh no!”. Munna says she did horrible things in the past. Quagsire has his verbal tic, hmm? Pokémon that were part of teams from Time/Darkness/Sky (AWD, Skull, Charm, etc.) either mention this, or act in basically the same way (Eg: Zubat, Koffing and Skuntank still have their unique ways of laughing: “Heh-heh-heh!”, “Whoa-ho-ho!” and “Chaw-haw-haw!”). I don’t even want to meet Grovyle. And I bet Celebi will mention Grovyle and how she feels about him, even though she won’t be a shiny like the Celebi from Time/Darkness/Sky. I finally met Grovyle and Celebi. The Celebi is a shiny. Grovyle’s mission was to help him rescue Celebi from a really easy dungeon. She fainted there on purpose so that Grovyle would come and rescue her. It was pretty fun. 😀 But still… why can’t they just let them be new characters? It feels like they’re hopelessly stuck in the past. The only thing that appears to be different is that Wobbuffet doesn’t just say “That’s right!”; all he says now is “Wooobbbufffeeeettttt!!!” 😛 Or was that a reference to Red/Blue? No, of course… the Wobbuffet in Sky was female, and this one’s male…

Bah, I think I’m reading too much into this. 😛 They’re just some harmless references, and they’re great for fans of the previous games, but I can’t help but feel like they might’ve been too attached to the old games to concentrate on making a new one. I mean, the gameplay of Super is definitely the best in the series, I really enjoyed the story, and the endgame is pretty good, too, but that balance… sheesh. It’s like they weren’t paying attention. Oh, and the team system was annoying; sometimes you couldn’t use team members because of reasons. Also, some Pokémon (Rayquaza, for example) were marked as “Gigantic”. This was already a somewhat quiet feature in Sky; each Pokémon had a fixed “Body Size” stat, and the total Body Size of your team had to be 6 or lower, so this effectively meant you could only have a three-Pokémon team if you wanted to take most Legendaries with you. However, that was fine, because in Sky they didn’t take up four tiles instead of one! I want to use Rayquaza. I want to use Dialga. And if I find that Yveltal is playable, I’m damn sure I’ll want to use him. But I can’t bring myself to put up with it, because playing with them in the team makes everything a pain in the dick. Regardless of whether they’re the leader or not, gigantic Pokémon just get in the friggin’ way all the time, especially around the corners of corridors, and this causes the other team member to lose line of sight of their allies, which puts them into “I’m lost” mode and makes them start wandering around randomly, which is hyper dangerous! (Uh, well, unless you have Ally Reviver, heh. 😛 ) And it isn’t like gigantic Pokémon are immensely powerful or anything.

I’m pretty sure that this game is a send-off, too. Given the surprising success of the series, it might not be, and I really don’t want it to be, but since it’s touted as the “definitive” Pokémon Mystery Dungeon game, that makes me believe that it’s the end. But all these issues I’ve found with Super just make me feel like the series could’ve ended on a higher note than this. Rgh, I dunno. Maybe it’s Explorers of Sky’s fault. 😛

Pokémon Mystery Dungeon: Explorers of Sky

“Um you’ve already played this twice why are you”

SHAHTAAAP!

Explorers of Sky was retardedly good. It’s one of my favourite RPGs. It has awesome characters everywhere, good yet admittedly repetitive dungeon-crawling, an epic soundtrack, and fuck ME, it has a masterfully-written story. The only thing wrong with the story is that it foreshadows events too obviously. When the player Pokémon exclaims (in his head, because he only speaks at the very end of the story) that he saw Dusknoir smile a little when he said he hadn’t heard of the player Pokémon, that, and the way the dialogue was presented, completely gave away that he was the bad guy. Things like that. Unlike the newer games, in Sky, you can see some things coming a mile away. But in my opinion, the story was about as close to perfect as you can make something. Interesting, mostly unpredictable, surprisingly mature, sometimes fun, sometimes moving, and it has a great ending. Honestly, when the ending theme began playing, I’d been so enthralled with the story that I actually cheered. And the attention to detail is so fine, it’s nearly impossible to notice. For example… like every game in the series, you pick a partner Pokémon. The difference in Sky? There are several slightly different sets of dialogue for your partner. Seriously. For example, when your partner sees the Krabby blowing bubbles near the start of the story, Torchic exclaims that it’s a “beautiful” sight. Bulbasaur exclaims that it’s a “pretty” sight. Totodile exclaims that it’s an “impressive” sight. And no, it isn’t just a one-off thing at the start; it continues throughout the entire story. I shit you not. It’s absolutely psycho! Almost no-one is going to notice this, and yet they did it anyway! Holy shit!

That… pretty much sums up Explorers of Sky. Probably Time/Darkness, too. That attention to detail, taking that much care over the dialogue to give some partners a slightly different voice even though most people will never notice, it shows that a hell of a lot of love and thought has been put into it. That’s why it’s so special. And that’s probably why I couldn’t find Sky for less than £18 second hand.

Yep, I bought it for realsies, and I’m playing through it for the third time. 🙂 I’m even experiencing things I didn’t before. Like… what the hell’s with my storage? I’m playing through like I normally do, or at least I think I am… but I had a massive issue with storage space. I was completely full for quite a long time. I kept recycling stuff I didn’t really need, then after a couple of adventures I was full again, then I recycled, and eventually reached this point where I couldn’t really bring myself to recycle anything, but I had to, because I had a full storage and a full bag. It was suffocating! I’m at the part just before Temporal Tower and I had to backtrack to town and rank up to Gold just to increase my storage space. Yes, even though the world’s basically about to end, I’m doing some missions to increase rank. 😛 I never had to do that in my previous two playthroughs!

But the game is as joyful as ever. I love it, I want to hug it, and I want Chunsoft to announce like 600 expansion packs for it. 😛 But you know what the fun thing about second hand games is? Seeing the previous owner’s data!

Before I wiped it for all eternity, I decided to compare it with the save I have on my emulator. If I hadn’t played this before, I would have just wiped it without looking to avoid spoilers, and besides, I probably wouldn’t have been able to judge because I wouldn’t have understood very much. 😛 Glad I’ve played it before, because this time I was… honestly, bewildered. Completely brainfucked. 😛 Why? Well, um… let me explain with some pictures:

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The one on the left is the physical copy before I wiped it, ie: the previous owner’s data. The one on the right is my data from the emulator. I believe the most interesting statistic there is “Fainted in dungeons”. I fainted once throughout the entire game, probably because I quit and reloaded my last save whenever I fainted, rather than saving my progress with all my money and most of my items gone, so it was never logged because it never technically happened. But this guy fainted 178 times. 178?!? WHAT THE CRAP?! That’s insane! It’s like he never thought “oh, shit, I lost loads of important items there, I’d better just reload and try again”. Christ, he’s fainted in more dungeons than he’s cleared! And he’s cleared more dungeons that me, yet he’s got less than half the Pokémon I do and has acquired 111 less types of items! What is this?!

(Next screenshot has a spoiler, and my Ultimate Text Blackening Strategy won’t work for obvious reasons; avert your virgin gaze if you haven’t played this but plan to play it in the future! 😛 ) (OH MY GOD MY SPOILER WARNING CONTAINS AN INOBVIOUS SPOILER)

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And it’s not like he didn’t clear the game, either! This doesn’t show it, but he finished the whole story. But finishing the whole story and only recycling ten times?! Maybe he didn’t get that selling items is kinda pointless unless it’s equipment or TMs, because you usually get 1p for it (literally)? Or, er… maybe he didn’t have many items? That sounds likely. 😛

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Here’s where shit gets really really odd. Check his stats. Now check mine. Mine’re better, yeah? Now check level. He’s ten levels ahead, yet he has worse stats in every area. WHAAAAAAAAAT! HOW YOU DO DIS?! And it’s not like he hasn’t been eating Gummis! Gummis give you IQ, sometimes stat boosts, and always stat boosts if you give it to Spinda and make it into a drink. But look at his IQ! It’s friggin’ two stars higher than mine, which is significant, but his stats are worse! HOW?!

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“Okay, let’s check the bank.” I said. I opened it and just started laughing in disbelief. You’ve finished the game and only have 1,077P?! Seriously?! How the hell do you even do that?! And one other thing I noticed from this pic? He’s playing as Blaziken. As far as I know… that’s impossible! Ignore that! I thought that it was impossible that he was playing Blaziken because… well, one: the personality test it gives you ends by asking if you’re male or female, and depending on your choice, this prevents you from being assigned certain Pokémon, and the borders of your chat windows are permanently coloured blue or pink for the duration of the game. And two: Torchic is marked as female in partner selection, and Torchic evolves to Combusken, who then evolves into Blaziken. Therefore, I assumed that he couldn’t have ever been a Blaziken because his chat windows are blue. I was totally wrong, though; Torchic can be assigned to either gender, but she’s always female if chosen to be the partner. As for player Pokémon, I looked it up and found that you can’t be Eevee, Skitty or Vulpix if you’re male, and you can’t be Riolu, Phanpy or Shinx if you’re female. Anyway no matter. The main point was that this guy had 0.6% of the money I had. 😛

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This one solidifies my thoughts that he may have had a bit of trouble playing this game. Well, more than a bit. 😛 He had a total of nine items in storage. Uh… the key’s useful, I guess? But no Exclusive Items… no equipment… not even any Reviver Seeds. His bag had more items, but most of it was utility stuff like seeds and semi-useful orbs. I think there was some equipment, but it wasn’t equipped. I don’t have a clue how he got through the story in this state. Massive respect to his tenacity! 😛

What makes his state even more difficult to comprehend is his rank. He can store 320 items, which means he’s Gold rank. In my current state (not the emulator), I’m Gold rank, and I haven’t even finished the primary story yet. He’s finished both parts of the story. How did he end with such a relatively low rank?! On my emulator state there, at the end of the story plus a bit of endgame, I’m Master 3 Star rank. I’d’ve expected him to be at least somewhat close to that! This is why second hand games are so fun! 😛 (In contrast, the data on my second hand copy of Advance Wars: Dual Strike was impressive. They nearly had half the medals!)

Also, why do I have a Gold Ribbon in storage? Well, this is a fun fact! If you take a bunch of Gold Ribbons into a dungeon, along with either a Pure Seed or a Trawl Orb… when you find a Kecleon shop, what you do first is sell all your Gold Ribbons and any other high value items in your bag. Then, if you have a Pure Seed, you tell your team members to wait a distance from the shop (for safety reasons), then pick up all the items in the shop and use the Pure Seed. You’ll warp to the stairs, and the Hyper Fast Kecleon Army will then move to annihilate you because you stole from the shop. Simply walk onto the stairs, go to the next floor and poof. You’ve just generated several thousand Poké. 😀 Alternatively, with the Trawl Orb, walk to the stairs with your team, then use the Trawl Orb. It’ll attract all the items on the floor, including the ones in Kecleon’s shop. This is classed as stealing, so the Hyper Fast Kecleon Army will assemble. Pick up everything and get to the stairs before they reach your room and rape you. Poof, several thousand Poké. Terrible exploit! Probably why you can’t do it in Gates to Infinity and Super! 😛

I don’t have a picture of it, but his team was quite… interesting, too. Several of his team members were named after characters from Mortal Kombat. No idea why. None of the Pokémon he named had any particular resemblance to the character he named them after. 😛 He didn’t name his partner. The player Pokémon’s name (or at least the controllable Pokémon) was called “JACK”. All caps. Speaking to the partner Pokémon was entertaining for a second. “Let’s do our best as always, JACK!” 😛

UPDATE: Going back to what I said earlier, about the slightly different dialogue… I remember taking a screenshot on the emulator after selecting the negative option in one of the game’s many pointless choices, when your partner asks “Should we go into the nightmare?”. My partner was Totodile. This time, my partner is Bulbasaur. When I reached the same point in the game, I took a picture of the same bit of dialogue. Here’s the comparison:

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I know it’s such a minor thing, but that’s the point. This attention to detail was completely unnecessary. The vast majority of players would never notice, but they still did it. The only reason they did so was because they cared. If only more devs cared as much nowadays. Sigh.

Anyway… that’s that, methinks. 🙂 Speaking of second hand games, though…

Fire Emblem: Awakening

So, after playing Project X Zone 2 (still haven’t finished that, actually) and Advance Wars: Dual Strike, I remembered that other turn-based strategy game I hadn’t played yet: Fire Emblem. I dunno why, but it never really appealed to me. Maybe I was under the impression that it was too slow or too serious or too annoying. By “too annoying” I mean that if one of your characters dies in Fire Emblem, they’re gone for good. Unless it’s the main character. Then you just get Game Over. 😛 Maybe “annoying” is the wrong word. “Stressful” is slightly more appropriate. 😛

Anyway, I went through a bunch of demos recently. Most of them were junk (fucking Puzzle & Dragons Super Mario Edition, fuck me, what is that bullshit, and what were Nintendo smoking to let that no-name fail mobile company shit all over the place and combine two IPs that had absolutely nothing in common, okay I’m done now), but Fire Emblem: Awakening was among them. I was… very impressed. The whole thing stank of quality. “Stank of quality”? Kind of a shit way to put it, but yeah, it felt like a quality game. There wasn’t much to the demo, some dialogue, a couple of maps and some stupidly good FMVs with some surprisingly good English voice acting. But I was impressed, so I had a look online to see if I could still get it second hand. It’s quite an old game, so I thought it was either gonna be unavailable or quite cheap.

Oh, it was available. But on Amazon at least, it was nearly as expensive as friggin’ Pokémon Sun and Moon! Even on eBay it was expensive. Not like I really buy anything off eBay auctions anyway because they’re always sniped and tend to go for way more than you can get the item elsewhere.

So I turned to Cex (heheheh cex shop), the place I bought Explorers of Sky from. No stock in any store near me, but I could get it delivered for £24.50, and that was pretty much the cheapest I could find. I bought it because I think it’ll be worth that, but Jesus, that’s really steep for a nearly three-year-old game. Rhythm Paradise Megamix cost about that when it was brand new. I figure it’s so expensive because Awakening was so well-received. After reading about it, it feels like this game’s a bit of a legend. It was basically the developers’ last shot at keeping the Fire Emblem series going. Nintendo told Intelligent Systems that if it didn’t sell 250,000 units, that was it; Fire Emblem would be cancelled. In the face of this pressure, they absolutely nailed it, got 90+ on Metacritic and sold like nearly a million copies in total. Awakening’s the only reason Fire Emblem still exists, so maybe that’s why it’s so expensive.

I haven’t got it yet; I only ordered it today (I only got back home from my parents’ yesterday 😛 ) but I’ll probably write about it. As a draft. Then find it again several months later and post it. 😛

Anyhoo, I think that’s all for now… okaaaay yes, that’s now 7407 words excluding the “word” “7407”, so let’s leave it there. 😛 Buh-byyyye!

ow my fingers

Post Deliveryyyyy!

Phwoaack, it’s been a li’l while since I last posted. The last time was back when I PERFECTED MATRYOSHKA ON SUPER HARD LOOK LOOK LOOK:

Matryoshka (Button, SH) Perfect, 443,207

WOW! LOOK AGAIN!

Matryoshka (Button, SH) Perfect, 443,207

Ahem. So, how’re thingz? 🙂

What’ve I done since I last posted? Well, I’ve mainly been working, aaand it’s basically making me lose the will to live. 😛 Our previous project was good, I mean, I didn’t really like the game as a whole, but it was interesting to work on, and the features we were implementing were well designed and interesting to play, even if the core game was pretty dull. That was about 2 years ago. Since then, we’ve been working on a new project. It was fairly decent when we began, but as it progressed and other people got involved, I slowly began to realise that this game we were making… I didn’t like it. Like, REALLY didn’t like it. I also slowly began to dislike the other people who were getting involved. Since then, it’s escalated into a huge tornado of fuckshit. The lack of communication is ultra-annoying, the organisation is so bad I actually think the teams I worked with at university did a better job, people have meetings when I’m pretty sure they don’t need one and they overrun literally every single time, and some of the decisions made by the project leader are so stupid they go beyond what I can comprehend… for example, our game is free-to-play with in-app purchases (IAPs) like 99% of mobile junk, but the difference between all that junk and this junk was that our IAP shop was constantly pushed back in favour of much less critical tasks… so our game cannot make money. When we go for a meeting to determine our next set of tasks, the project leader always seems to have picked more tasks than we can all possibly do, insisting all of them are critical for the next build, and then it usually turns out he’s actually just picked stuff he wants instead of stuff we need. And it’s not just him; a lot of the other people I have to work with are so stupid I can’t help but wonder how the hell they got into this industry, and I can’t believe some of them have been making games for way longer than I have. Several of them don’t even care about gaming! I worked my ass off and racked up a massive debt to get here and do what I love doing, and there are people like this?! ARGHH! AND it’s summer, my least favourite season, and there’s no goddamn air conditioning and the wind speed is less than 10 mph, and conveniently all of the fans in the room appear to be situated near the lead staff, but they were saying they were going to order more, maybe, at some point, or not, probably needs a meeting. Two weeks after they mentioned getting more fans, they still haven’t, so they obviously don’t care.

The result of all this pain? A game I really really hate which I would uninstall in less than five minutes. I actually hope it bombs harder than anything has ever bombed before. I hide my opinion of the game from the other staff because it doesn’t help anyone to complain and there’s nothing that can be done about it now, but also because I’ve recently found out the project leader has this fucked up mentality that anyone who has made negative comments about the game is an asshole and 100% wrong. I hate people who can’t take criticism.

Anyway, that’s FAR too much whining, sorry. This post wasn’t supposed to be about ruining your day by mimicking the average Facebook feed. 😛 So, other more better stuff I’ve done… well, I’ve been playing a few games, of course. 🙂 I quite enjoyed the Overwatch Beta, so I ended up getting it, but after about 20 hours of game time I realised it was getting pretty boring. Slowly, it stopped being fun and became more annoying, then I questioned why I was playing it, and then I stopped. I probably won’t play it again until they… I dunno, add a new map, or a more interesting mode, or something. It’s quite annoying and doesn’t fully make sense why I’m bored of it, because I’m still up for playing Rocket League now and again, but that’s even more repetitive, and I’m worse at it than Overwatch. I guess Rocket League is just more fun. 😛

I’ve also been playing Disgaea PC, a port of the first Disgaea, a crazy tactical RPG with hilarious dialogue and mechanics. I’ve played it before on PSP, but never finished it. This time, though, I finally completed it after 60 hours, but didn’t get the good ending. The condition for getting that is to get through the story without killing a unit on your team… which is pretty easy, and I actually don’t remember killing one of my own units. Must’ve been a badly targeted skill. 😛 Anyways, I want to go through the story again to get it. Then I need to play the bonus episodes and extra stages, and get most of the achievements. Lel, it cost a third of what Overwatch cost and I’ve played it at least twice as much, and it’s made me laugh a hell of a lot more. I never liked buying multiplayer-only games, and after this, I’m probably never gonna buy another one again. Unless… I dunno, unless it’s Quake that plays like Quake III and doesn’t suck, or something. Man, I’d love to play that again; I had so much friggin’ fun with Quake Live. AND I was getting pretty good at it. 😛

Speaking of tactical RPGs, I also got Project X Zone 2 for 3DS, which is massive fun. The story is crazy and almost throwaway, but it’s funny. The dialogue is hilarious, too, full of insanity, references, weird Japanese humour and just plain funny shit. 😀 Here, have some screenshots I saved to Miiverse:

Ooh WordPress decided to make them into a gallery for me. How nice. Probably doesn’t work, though. 😛

Strangely, the game itself is kinda meh. The tactical part of it is just laughably not tactical at all. Enemy attacks tend to do a negligible amount of damage; the only real threats are swarms of enemies (say, about 6 units), enemies that attack multiple units, or bosses when they have enough EP. That’s “Enemy Points”, shown like a super ability gauge. The player has one too, called XP, which is “Cross Points”, not eXperience Points. Experience is EXP in this game. 😛 Anyway, when the enemy team’s EP is at 100% or more, their boss-class units can spend it on special attacks which do some real damage. You basically only have three options to counter this: defend to reduce the damage by half, spend some XP and use Full Defend to reduce damage to zero, or take out the boss before they have a chance to use their special. Getting out of their movement range is kinda pointless because you have so many units that the enemy’s probably gonna get one of them, and enemy bosses tend to have a movement range equal or greater than all of your units, so… yeah, all I’ve been doing for the entire game is attacking and not really giving a toss about defensive play, and I’ve only ever had two units go down. 😛 Another reason why it’s not a very tactical TRPG is because of the sheer freedom you have with items and skills. Items can be used by any of your team mates on any other team mate, no matter how far away they are, and you can use basically as many as you want until you run out. It doesn’t even cost a unit its turn or anything. Same thing with skills; any unit that hasn’t already taken its turn can use as many skills as they can afford without losing a turn. Quite a lot of units have healing abilities, too. I mean, off the top of my head, I know Felicia has one which restores 100% of a unit’s HP. 100%. It’s like “oh no, that unit just got beat on by about half the enemy team and it’s pretty low on health… Felicia, Feline Grooming, problem solved.” No SP? Use an SP restoring item, because I have about 90 of them that I picked up along the way, then use Feline Grooming. Or just use someone else’s healing skill. Problem always solved. 😛

The way you attack is pretty fun, though. You go into a side-on battle screen where you can use three normal attacks, a “solo” attack, sometimes a “support” attack, and if you have 100% XP, you can finish with a special attack. The aim is to juggle the enemy and hit them as many times as possible to do as much damage as you can. Hitting them with a new attack when they’re about to touch the floor gives a Critical, which increases damage for all the hits in that attack. At the end of your attacks, you’re given bonus gold for every 10 successive hits and bonus EXP for every Critical you get. It’s a really cool idea, and it feels great when you time everything right and pull off a massive combo. 😀 It’s not often that you do, either. My max combo is 106, and I think that was the only time I exceeded 100. I’ll probably get stupidly and pointlessly excited if I manage to beat it. 😛

Probably the most notable thing about Project X Zone 2 is that the characters are all from a bunch of different things by Sega, Capcom, Bandai Namco and Nintendo. I’ve never seen anything like it. You’ve got characters from Resident Evil, Yakuza, Tekken, Darkstalkers, Ace Attorney, Shinobi, Space Channel 5, Street Fighter, Streets of Rage, Devil May Cry, Megaman X, .hack//, God Eater, Shenmue… and there’s original characters, and I’ve definitely missed some. Christ, it’s like… the biggest crossover game in the history of ever. No wonder the story is insane. Must’ve been super-difficult to think of something.

The soundtrack is so good, too. There’s music from each of the games involved, and a different one plays depending on the character you’re currently controlling. It’s awesome when the game plays a track for the first time and you recognise it… like for me, the “Objection!” and “Investigation: Cornered” tracks from the original Ace Attorney, Jin’s theme from Tekken, and “Go Straight” from Streets of Rage 2, for example. (On a side note, I can’t help but giggle every time the fully-voiced Axel does his attack and says “GRAND UPPAH” and “ARRRRRRGH” :P) The song that totally got stuck in my head, though, was a track from Yakuza that sometimes plays when Kiryu & Majima are selected, and always plays during their special attack… this one, “Funk Goes On”. That’s the original track; the one played in X Zone is slightly different. I’ve never played Yakuza, but that track is just epic. Makes me want to do special attacks with Kiryu & Majima just for that music, even though their special doesn’t feel as powerful as other pairs’ specials. 😀

Even though the “tactical” part of it is questionable, I’d totally recommend it for the humour, characters and the battle system. It’s a pretty big fan-service game, though, so it might not be as fun if you don’t know or like any of the characters. 😛 It’s long, though; I’m at 30-something hours and I feel like I’m only just getting close to the end.

Ah. Crap. I did it again, sorry. This post wasn’t supposed to be about Project X Zone 2, either; I went into yammering mode again. 😛 I don’t think there’s anything else that I’ve played, game-wise, anyhoo. Oh yeah, Starbound, the “finished” version, but it’s okay cuz I’m already bored of talking about it. So let’s move on! 😛

Now, back to the topic of whiney Facebook feeds. Why? Well, gizza minute, will ya?! 😛

My sister was slightly-but-not-really whining about me not posting for a while on Bookface. The last post I made there was about two months ago when I posted a picture of a OnePlus 3 that I’d just received, along with Pro Wrestler, the best action figure ever. 😛 I don’t post there much any more because Facebook’s just become the world’s biggest advertisement and a place where people just post photos of themselves and other things I just don’t give a shit about, and I’m pretty sure only 10% of my friends list actually has me unblocked because I’m sure they feel the same way about my posts. 😛 Oh, and every other post recently has just been about Pokémon Go and no I’m not saying ANYTHING about it other than I’ve started blocking everything from anyone who posts about it. 😛 It’s like the zombie sheep apocalypse made real.

Ooooooh, the actual intended topic of the post is approaching fast!! 😛 So, in response to my sister’s complaint that I haven’t posted in a while, and because I haven’t posted here in a while either, I decided to cook up a little render all about POSTING! BAM:

Maw Mail (2K)

A post of a dragon postie delivering some post that you COULD print and use as a poster, for posterity! Letter me tell ya, it’d be a postitively unique poster. Hm, what’s mailing you? Am I not getting your stamp of approval OKAY ENOUGH good GOD that’s enough, that was a near-toxic level of crap puns just now. 😛

So, whaddya think? 🙂 This is my first proper attempt at using Iray, a renderer by NVIDIA which’s been in DAZ Studio since 4.8. I didn’t have much of a desire to use it until now because I never really understood it. And I still don’t. 😛

There’re a couple of flaws, methinks… Iray has a built-in bloom filter, which is great if you just bin the default settings first. 😛 It’s worked well, but it’s gone a bit rogue on his horns. It’s because the light is hitting his horns at an angle which makes them shine basically pure white. And no matter how high I put the bloom threshold, it probably won’t disappear from his horns, and even if it did, the effect would probably disappear from the sky, the place I actually want the bloom. Maybe it’s best to do bloom myself in post-processing after all… 😛 Also, that white stucco around the green door… the texture is friggin’ awful. 😛 I tried to tweak the material settings and improve it as much as possible, but there’s only so much you can do before you have to mess with the texture, and I’m not an artist. 😛 Kinda weird, though. That’s a 4096×4096 texture, which is pretty standard, so… I’m not sure why it looks so stretched and poopy. :S Ah well.

Overall, I’m pretty happy with how it came out, especially since I didn’t actually spend much time on it; the scene only took about 2 hours to assemble. I also didn’t need to make many tweaks; I only rendered the full scene three times before I was satisfied. For comparison, I have 25 preliminary renders stored for Dueling Dragons. Some of those were because my PC was being a dick, but still… 😛

So, Iray’s great? Neh. Not really. It’s a bit rough. It friggin’ loooooves to leave grainy bullshite in your renders in weird areas, usually outside of focus. I had to do some noise removal on that brass letterbox because it was absolutely ridiculous. Dark areas also tend to come out crappy. I also feel like I have no control over lighting. You can use a HDRI, basically a 360° image which the render engine looks at and magically generates scene lighting from that using MAFFS. “Maths”. Not an acronym. 😛 HDRIs are cool, but that requires that I have an HDRI image that roughly matches my scene. And it gives no control. You can go to the next level of control and use the built-in generic Sun-Sky environment mode, but the complexity is just OTT, and despite the stupid complexity, I really don’t feel like it’s that accurate. I mean, you can specify a latitude, longitude, time of day, date and UTC offset. The first time I used it, I gave it a test by putting in the latitude and longitude of my location, setting the UTC offset to 1 because daylight savings, setting the date to today and setting the time to about 6pm. Apparently NVIDIA thinks that England at 7pm UTC in summer is PITCH BLACK! 😛 So, all this complexity is wasted because I just don’t bother to touch the date, latitude or longitude any more; I just change the time of day, then rotate the dome to get the correct direction. As for custom lighting, like what I do easily in DAZ’s default renderer, 3Delight? Hahaha, forget it. Lights need completely dumbass settings like 50 THOUSAND lumen just for a dim light, AND it looks terrible.

But it’s fast, right? Well, no, actually. It’s really speedy at getting something rough you can use to gauge how the final render will look, but that final render took two GTX 970s… 3 hours 41 minutes 20.95 seconds to finish, and it’s not even that complex. And when I say it’s speedy at getting something rough… sure, setting a viewport to the Iray mode is useful because it gives you a live preview of your render, but eventually it starts making DAZ Studio pretty much unusable. It uses all of your GPU’s power and leaves nothing for anything else, including DAZ Studio. It also re-calculates every time anything changes. “Did you just move your perspective camera one inch to the left? Ooop, gotta recalculate! Whaddya mean the perspective camera’s position is irrelevant since I’m not rendering it or even using it to render?!” And if you change the scene enough while enduring the workspace slowdown with every change? Boom! DAZ Studio crashes either by itself or by crashing your graphics driver. Probably a memory leak! Oh, oh, speaking of memory? Iray EATS the HELL out of it. I can’t even render some scenes in Iray because it obliterates ALL 12GB of my unused memory before going “uhgh don’t have nuff memory bye now”.

I’ll probably end up going back to 3Delight with this scene to see if I can make it look better using my traditional methods. Iray seems to make stuff that looks more realistic, sure, but realism doesn’t always make things prettier, right? 😛 I’ll update this post with a 3Delight render at some point. 🙂 Even if it’s worse. 😛

Anyway… I guess I’d better post this on Bookface for my sister now, then get to bedz. 😛 Nighty night!

UPDATE!!

Someone on Facebook responded in an entertaining manner with a picture of his own, and I thought I’d share it with you here:

Maw Mail Response.jpg

😀

Also, I added a link to a video of my best match in Quake Live around the part where I mention it, because why not. 😛 The quality’s terrible because I was testing out settings for streaming and didn’t realise I’d set the bitrate way too low, but man, I was having loads of fun, calling out “DOUBLE KILL” in stupid ways, nodding my character’s head when something ace happens, and yelling “QUAD” when getting kills with Quad Damage. 😀 And a net of +34, awwwwww yiss. 😀

UPDATE 2!!

Basically nothing at all to do with the rest of this article but OH MY GOD I JUST GOT A PERFECT ON ROMEO & CINDERELLA ON SUPER HARD

HNI_0014.JPG

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

パーフェクト!!

Aside

Hi, how’re you?
Good! Or “oh no!” if you said you’re not good. 😛
Soooo… what have I been up to recently?
Not much!
Apart from what happened today at lunch.
I nearly had a nervous breakdown.
And a heart attack!
Why?
Because I was playing Project Mirai DX (yes i still play it)
And I was just doing some songs and stuff
Grabbing a few Perfects on easy charts that I haven’t played yet
And then I went and played something a bit harder
By “a bit harder” I mean “Matryoshka on Super Hard”

And then
 I got a Perfect on it
A Perfect on Matryoshka on Super Hard
A PERFECT ON MATRYOSHKA ON SUPER HARD
A!
FUCKING!
PERFECT!

You want evidence, Mr. Edgeworth?!
TAKE THAT!!

Matryoshka (Button, SH) Perfect, 443,207.JPG

NINETY-NINE PERCENT!!!
YEEAAAAHHAHAHAHAHAAAAAA!!!
I WANTED TO YELL SO MUCH IN THE OFFICE!
BUT I COULDN’T BECAUSE THAT WOULD HAVE BEEN WEIRD!
SO I’M LETTING IT ALL OUT HERE!
OOOOOOOHHHHH YEEEEEEAAHHH!!!

HAHAAhahahaaa okay… okay okay, I’m okay. I’m okay, really. Really!

When I hit the last note knowing I hadn’t made a mistake, I nearly dropped the 3DS. It was just… unrealistic. 😛 I’ve had an SP All on Matryoshka on Super Hard before, and I’d been going for a Perfect every now and then, but I never thought I’d actually be able to do it. See, the longer my perfect streak goes on, the more I freak out, and on extremely hard songs, I almost always get bitten by my nerves and mess up before the song ends. It happens in all music games I play. But this time I somehow kept hitting notes even though I was basically crapping myself at how close I was, and actually friggin’ managed it! 😀

NO, I meant “managed to get a Perfect” not “managed to crap myself”. 😛

Matryoshka on Super Hard is probably the… second hardest chart in the game. In fact, no… third. Gaikotsu Gakudan to Riria is second. That note chart is crazy, and it’s even more insane it’s that hard even though the note chart is only classed as Hard. But Invisible on Super Hard? That’s just… impossible. IMPOSSIBLE.

Well… let’s see if I can do Invisible next, eh? 😀

Such a deviant art hole.

Aside

Just to let no-one know, I’ve set up another DeviantArt account. Hahahahahahahaha, I’m so dumb. I’m a programmer with no artistic skill and almost no appreciation for art, but I set up an account on an art website. 😛 Welp, it seems to be a nice place I can post the better stuff I’ve done with DAZ Studio. Hell, might’s well give it a try, eh? My stuff might even get viewed! 😛

Anyway, here’s a link: dracoindomita.deviantart.com

If you’re on there too, feel free to comment or follow or favourite or like or do whatever you do to other people on DeviantArt. 😛 I’ve only got my two most recent renders on there at the moment, but I’ll get around to uploading the Chinese Zodiac series at least. I just need to modify the signatures first so they use my new pseudonym. Don’t worry (or do worry, I mean), I’ll still be posting renders here as well. Hey, you even get to see any junk I create that I don’t want to post to DeviantArt! YAY BONUSES!!

…phuck me, they have a total of three faves already?! Wow, I’m actually shocked! Probably a fluke. 😛

A render NOT done en passant!

Well, t’ other day… and by “t’ other day” I mean “more than a month ago”, DAZ was running one of its insanely convoluted sales, as per usual. 😛 They’re normally something like “buy an item in Group A and get anything from Group B for X% off, but buy two or more items from Group A and get all the things you chose in Group B for Y% off and get Z% off gift cards! (excluding new releases)”. Yes really. Also, several types of sale tend to be running at once, making it even MORE complicated. 😛 Even though they have so many of these sales, they’re never good, they sometimes lie, and I tend to have literally no interest in any of the items they have on offer.

Aha, but the one that caught my eye was interesting. Sure, the offer was totally idiotic: “buy one of these 6 new (they definitely weren’t new because I’d seen them before, heh) special effects items for 40% off and get 80% off everything in these two groups of assets, and 50% off this other group of assets.” Sounded like another overcomplicated yawnfest, but one of the groups of assets for 80% off was themed very nicely. It was all about, yes, of course: dragons! Specifically, the Dragon 3! 😀

Y’see, I didn’t own Dragon 3 legitimately, even though it’s an awesome figure. That’s because, for me, the asking price was way too high, especially for the amount I actually use DAZ Studio. Besides, I never really liked the thought of buying assets for DS. Kinda difficult to explain why… maybe it’s my lack of appreciation for art. 😛 I mean, all you can do with DS assets is pose them and render something out that someone may or may not look at for a maximum of 60 seconds. The renders can be pretty, but it’s not as if they demonstrate real skill. 😛 Sure, designing the scene takes some imagination, and the posing, lighting and camera setup takes a good amount of effort, but you’d never get the same level of respect as someone who actually made the models, or painted the same scene in Photoshop from scratch. Real artists would probably laugh at the stuff that I do, and not in the way I intended. 😛 I think of it in this way: DAZ Studio is like Multimedia Fusion. MMF can help you create games and applications with almost no technical skill, whereas DS can help you create nice artwork with almost no artistic skill… apart from that gamers generally don’t judge a game on the engine it’s built with, whereas artists would judge art based on how you create it… but then again, normal viewers of said art probably wouldn’t… maybe. 😛

Okay, now I don’t even know what I’m talking about. 😛 Skipping over my dumbass logic, another reason why I never really buy assets is because DAZ Studio is not a particularly stable piece of software, yes, even after finding out my BSODs weren’t actually caused by it. And just like I won’t buy broken vidya gamez, I just can’t bring myself to buy figures for a piece of rendering software which doesn’t work properly. 😛 Because of the immensity of this sale, though, and because the Dragon 3 is epic, I thought I’d put things right, and decided to get a legit version of the Dragon 3 Pro Bundle along with a lot of additional mods and an effects pack called DragonFire. Many of the things I got weren’t available anywhere else, anyway. Man, it was like the storefront was made for me, because they even had a different sale on at the same time which featured a crapton of other monster-related items, including armour and attachments for the Dragon 3, a supermorph that turns Dragon 3 into a Wyvern, the awesome-looking Reptilian 6 supermorph for Genesis 2, and a gargoyle mod that required Reptilian 6. Unfortunately, that mod required another mod which was illogically expensive, and this is where I had to stop myself. 😛 Lizardmen and gargoyles are awesome, but I can’t really think of a scene where I can use them… well, not off the top of my head, anyway.

After checking out my haul, I found out you could install these items directly within the fairly new DAZ Studio 4.9 instead of using the DAZ Install Manager or doing it manually. Intrigued by this and whether 4.9 was any more stable than 4.8 when rendering, I decided to open up the DAZ Install Manager (DIM) to install it. Unfortunately, DIM is… dim. 😛 Installing a new version of DS removes old versions automatically, without permission. That, and you can’t install old versions. They don’t show up in DIM and I can’t find DS 4.8 on my account. So… now I’m forced to use DAZ Studio 4.9. Thanks! Thanks a lot. >.<

Doesn’t matter, really. DS 4.9 is pretty much identical to DS 4.8. 😛

Well, okay. There’s a new splash screen. 😛 There’s also “DAZ Connect” and “Smart Content”, which lets you connect to your account, download products and install them from within DS, which is slightly easier than using DIM. Uh… the installation process is slightly easier, that is. Everything afterwards is way harder. 😛 Y’see, Smart Content uses its own content library, so anything you download with it doesn’t go with your other content. That, and it doesn’t… actually contain all the content on your account. I mean, the Dragon 3 Pro Bundle comes with additional textures, and I’ve scrolled through my list about five times now… and they’re just… not here. 😛 So, Smart Content is… not smart. It’s stupid and pointless. Using DIM is better because that does show all your owned content, but after installing content from DIM, if you rearrange your content directories to make them neater because you have mild OCD like me, the metadata breaks. So, doing it manually is the best way, as per bloody usual! 😛

What else is new… er… hmmm… well. It’s er… yeah, there… isn’t anything else I can see. I mean, I thought they’d have fixed that one bug where moving or rotating the camera sometimes makes it teleport 8 billion miles from where you were or rotate 3000 degrees instantly, or that other bug where attempting to adjust a property increases or decreases it by several thousand units instantly, and that other bug where clicking on something in the Scene hierarchy makes it select everything from what you had selected down to what you just clicked on for no reason. I also thought they’d make their interface to the NVIDIA Iray renderer more understandable and less impossible to configure so that I’d actually want to use it, but y’know, they must’ve been really busy with all those other invisible features that they forgot to fix these infuriating issues. 😛 It’s no more performant, renders look the same and take the same amount of time, and it’s just as UNstable as 4.8. Brilliant. GG DAZ.

Anyway, phuck that, let’s get to the point. 😛 In the sale, I snagged a couple of new supermorphs for the Dragon 3, the Hellborn Dragon and Spectral Dragon. I noticed they almost look like polar opposites, and because of this, I thought I’d make a little render with both of them together. A render depicting a conflict between the forces of heaven and hell, good and evil, black and white. A render showing the Spectral and Hellborn dragons locked in fierce combat on a famous battleground. A battle where they must protect their weak points, think before every move they make… a battle that will strain their minds to the limit, where only one dragon will walk away victorious… unless they both agree to cease the fighting, or if STALEMATE OCCURS.

Or if THREEFOLD REPETITION OCCURS!

OR THE 50 MOVE RULE!

You got it?!

YES, it’s TWO DRAGONS FUCKING PLAYING CHESS!! CHECK it out, MATE:

Dueling Dragons (1080p)
Available in: (1080p) (QHD) (UHD)

The Light Dragon slid his Queen across the board, claiming yet another black pawn. A low, quiet growl of frustration rumbled from the Hell Dragon’s throat as his opponent placed the black piece among his ever-growing collection. The Hell Dragon’s skin glowed as he scratched the back of his neck, pondering his next move, trying not to take notice of the white dragon’s calm, complacent gaze, or the gentle sound of his talons clicking against the marble floor.
“Rrr… if we were playing Monopoly, you wouldn’t be so smug.” He snarled.

“check it out mate”, oh god that pun made me feel a bit sick

I… just… yes. I believe this scene is all very yes. 😀  But it took FOREVER!

The environment I used came with a preset lightrig which was… well. It was heh. The default settings were retardedly bright, and all the lights were Uber Area Lights which I hate, because although the lights show up as lights in the scene, changing the light settings of the lights don’t change the light settings, because the light settings are actually part of the material. How wonderfully user-friendly and not-at-all impossible to comprehend! 😛

After dimming the lights down a bit, it looked great. The main problem was what happened when you try to render a scene containing UberEnvironment, a ton of Uber Area Lights, a chess set with refraction and reflection and two dragon figures both using Subsurface Scattering. Heheheh… draft renders took about an hour, and that was with the render quality at a crazy-low level! Because the draft renders were so lengthy, I couldn’t easily preview changes I made to the scene, and there’s only so much you can determine by looking at the viewport. There were those problems with BSODs while I was creating this scene too, hence why I totally flipped out and made a massive effort to figure out why the frig the PC was crashing all the time. If I hadn’t fixed it, this scene would have never been finished.

Anyhoo, render stats! At 4K with Depth of Field enabled, UberEnvironment 2 on the XHi preset, 17 Uber Area Lights, a shading rate of 0.25 and 32 pixel samples, the render time was 5 HOURS 32 minutes 6.73 seconds; the longest render I’ve ever done by far. Thanks to the stupid render times and the nice bluescreens I had at first, it’s also been the longest amount of time I’ve ever worked on a scene. 😛

What else… ah, yes, a li’l trivia. 😀 To get the layout of that board, yes, I played chess with myself, purposefully playing Black like a bit of a spanner. 😛 I was originally gonna place the pieces somewhat randomly, but that would’ve probably made the board look weird. I thought about copying a board layout (since there’re a crazy number of diagrams of chess games in the different chess-related sections of Wikipedia 😛 ), but that would’ve been boring and uninspired. I like to add some authenticity. 😀

Also, as you might’ve noticed in the image, I decided to change my artist pseudonym. 😛 There’re two reasons for this, the main one being that my old name, “DracoAurarius”, didn’t really mean anything. Well, sure, it means “Golden Dragon”, but I only chose that name because, I quote: “dragons are the most kickass creatures ever, gold is shiny and the most kickass material ever, gold dragons are crazy-kickass, and when written down at the bottom of artwork, it looks better than say, “MongMaster”. Or “Carl”.” 😛 Now, though, I really want my pseudonym to reflect my wild, out-of-the-box style, and explain that I love making crazy shit with dragons. Hence the change to DracoIndomita, meaning “Wild Dragon” or “Untamed Dragon”. 😀

The second reason for the change is actually a really dumb one. 😛 A long time ago, I had a DeviantArt account under the name of DracoAurarius. I used it to post the first chapter of Dragon Tail; a novel I started writing years ago. I posted the whole first version on this blog, actually, chapter by chapter, but I later removed it for the same reasons I wanted to remove it from DeviantArt. It was an awful, awful piece of writing that was in dire need of a revision, but at the same time I was so proud and so attached to it that there was no way I wanted it to be stolen. 😛 Instead of just deleting the submission from DeviantArt, though, I trashed the entire account. I didn’t really have any use for it, I mean, it didn’t really get any views. Besides, writing isn’t even art! 😛 Back then I had no idea I’d get into DAZ Studio and become good at using it, though.

When I finished Dragon.Init(), I was really happy with it, and since recently I’m only getting 3 views per day here across all 624 posts, I thought I thought I’d make an account on Deviant Art again with the intention of sharing my better stuff so that more people might enjoy it. Doubt anyone would look cuz almost no-one ever looks at my stuff regardless of where I post it, whine whine whine, but hey, I might as well try, right? I tried to create an account with the same name as before, DracoAurarius, but it said the name was claimed. I figured that was impossible because it’s so obscure, so I tried logging in, aaaand it let me in. I was kinda confused since I was sure I’d deleted the account, but it turns out that when you delete an account, DeviantArt doesn’t actually delete it, it just disables it with no way of reactivating it. DURRRR, why the fuck?! Because of that, I couldn’t use DracoAurarius, and that’s what caused me to think about a new name. 😛 With this image, I finally decided to change to DracoIndomita. Took me friggin’ ages to settle on it. 😛

Anyway, sorry for blabbering on about that crap! Here, have a bonus render of the Spectral Dragon:

Serene Spectral Dragon

Hahaha, I love that pose so much. It’s probably the best pose I’ve created; it came out better than I visualised. 😀 He just looks so friggin’ relaxed and smug. Don’t worry, I haven’t left the Hellborn Dragon out; here’s a bonus render of him too:

Serene Spectral Dragon

The subsurface on this one is amazing. 😀 Takes about 20 minutes to calculate then another 40 minutes to render, but still… 😛

Anyhoo, I hope you liek da epic chess match! Time for beddy byes for me. 😛

 

(UPDATEs are below; the main post content was last modified after UPDATE 6. 🙂 )

UPDATE!!
Hrrrgrhhhhaagahhhh! After fixing the DoF issue, I’ve now noticed something else I’m not happy with! I don’t know why, but I’ve lost some of the reflectivity of the chess board. It’s supposed to be a wooden chess board with some glass over it, and it used to be nicely reflective, but the effect’s just disappeared into POOP! That, and the black pieces are way too black with almost no specular highlights, even though I’ve done about 10 test renders and was really happy with the state of the chess pieces! Where’s it all gone?! 😦

Christ, THIS SCENE IS NEVER GONNA EENNNNDD!! It takes about ten hours to render final versions of all the resolutions I want, and I keep seeing minor details that I’m not happy with! It’s all very very annoying. 😛 Yes, of course, I could just render in 4K and downscale to 2K and 1080p, but then you get crappy blurry reduction artefacts, and that SUCKS! I’m not doing it in a half-arsed way. 😛

Welp, here we go with some more tweaking! WHOOOOO

 

UPDATE 2!!
Phuuuuuck… well, it turns out there was already reflection on the chess board. About 80%, actually, which is too high, yet I could see no reflection. That could only mean one thing: DAZ Studio’s default shader was being SHIIIIIIIT!

I switched it to an UberSurface shader and dropped the reflection strength and boosh, it looked pretty much like I remember it being… a bit better actually, since I tweaked the colour of the black pieces and black squares. But then there was ANOTHER problem. Inexplicably, this increased the render time EVEN FURTHER. A 4K render took friggin’ 5 hours 27 minutes, almost an HOUR more than it used to! And then, I noticed the reflection was still too strong! Gnyyyyyyaaaah!

After dropping the reflection strength, I did some calculations and estimated that the three renders would take about 12 hours, which was way too long, so I decided to do the 4K render and the 1080p render for today and do the 2K render overnight. The Pwnage-O-Matic is still blazing away on the 4K render (about 81% done, whoooo!), and by tonight I should have that and the 1080p render, so I’ll post ’em both then. 🙂

 

UPDATE 3!!
FUCK MY LIFE

I got home to what I believed was going to be the final render. And then noticed that the underside of the Spectral Dragon’s wings were not gold. And that’s because I didn’t re-enable the object after doing my render tests for the chess set, because DAZ Studio is a piece of shit and makes it so child objects don’t inherit visibility from their parents, the exact opposite of what Unity does, which I use every day at work. HEADDESK HEADDESK HEADKEYBOARD ARGHHHH

So, that’s ANOTHER 12 hours of rendering to do, but there is NO WAY it can go wrong this time because everything else is fine except for the wings. Graah, why is everything going so shittily recently?!

 

UPDATE 4!!
Finally. FINALLY! YYYYESH! YYYYESH!

I’ve rendered out the 1080p version of it and I’m pretty much as happy as a clam that isn’t in a restaurant. 😀 I’ve updated the post with the new image; I’ll add the higher resolution versions soon. 🙂

 

UPDATE 5!!
4K version is FINITO, and the 2K version is 84% COMPLETEZ0RD. Should be done in about 15-20 minutes, and in that time I am going to eat a burger, wait for the gas man to complete the inspection of the boiler and not submit the update to this post… 20 minutes later, good burger but worst gas man ever who attempted to arrive 30 minutes earlier than I scheduled, then was unbelievably unfriendly while doing the job.

But it’s okay because the 2K version is FINIIIIIIIIIIISH! I’ve added both that and the 4K version to the post, and that is all. OH WAIT, there’s the bonus render of the Hellborn Dragon. I’ll get that started now. 😀

 

UPDATE 6!!
There; added the bonus render of the Hellborn Dragon to the post, and now it’s time to give the PC a break from rendering. Good job, Pwnage-O-Matic. 😀

But hey, if you want this render in a different resolution, I’d be happy to kick off another render for ya! Unless it’s something dumb like QQUHD, which is… 15360×8640. Actually, DAZ Studio can’t render at that resolution, so nyaaaa. 😛 (The highest it could do is 8K. 😉 )