Heyaaa. How was everyone’s Halloween? Yeah… it’s not really one of those things that people do any more. Well, not me, anyway. When I was a kid, sure. But to be honest, I don’t really get it. It’s supposed to be a religious thing, and I ain’t, but people went ahead and commercialised it and now it’s not really a religious thing any more. In some parts of the world, sure, but not ‘ere. 😛
Anyway, it’s the day of scary shit, right? That, and it’s the only time it’s okay for children to go around and get strangers to give them sweets. 😛 Thankfully I don’t get any kids buzzing my flat. Not like I ever answer my buzzer unless I’m expecting someone, anyway, but still. It’s nice.
I had an idea for a Halloween render about a couple of months before, and I wrote it down in OneNote, ending the description with “Halloween’s on October 31st so we got about 3000 years to get this done. Give or take.” When Halloween came around, I opened up OneNote, not to read what I’d written down in August, but to keep track of how many meals and stuff were in my grocery shop as I was doing it. 😛 After finishing the shop, my brain seemed to autopilot me into the Render Scene Ideas section and I went “OH SHI CRAP DAMN ARGH I FORGOT”, leaving me with 6 hours until Halloween ended, and if I posted a Halloween render after then I would look stupid. I mean jeez it’s not even Halloween any more how dumb would that look for someone to post something for Halloween after it was over.
So without further ado, here is a Halloween render!
Hahah! Honestly, I… loved this idea. 😀 It was my first genuinely decent idea since Dueling Dragons. My vision was a bit different from the result, but I think this is way better than what I envisioned.
I used Iray again, if you didn’t already know. 🙂 I’ve been trying to battle past the total idiocy of it, because I really really like it. Er, what it can come up with, that is. Don’t like much else about it. 😛 I used a combination of emissive lighting and standard lighting, the latter of which I never really used because I didn’t think it worked with Iray. I thought that all Iray lighting had to have some kind of physical presence in the scene, but nope, you can use standard lights. I just never tried giving the standard lights unrealistic values like Iray seems to want. 😛 Finding that out was pretty much a godsend. The spotlight of the torch wasn’t possible with emissive lighting, and the light from the campfire wasn’t lighting the correct side of the younger dragons on the left. I fixed that with another spotlight. 🙂
And hey, as a nice pat-myself-on-the-head-and-give-myself-a-peanut bonus, this is actually my first ever good quality render containing three subjects! My good renders have only ever contained a maximum of two before. Sure, some test renders I’ve done contained up to four, but they… weren’t good. 😛
Now, render statz! This was a LONG render, probably the longest I’ve done so far. In 2K at quality 2 with a target convergence of 98%, it took 5 hours 51 minutes 3.68 seconds.
I’m expecting the 4K render to take around 13 hours. D: Looks like I am an estimation winner! It took 13 hours 14 minutes 54.38 seconds. Yikes. 😛 Postwork consists of a slight bloom effect, grain reduction, a levels adjustment and manual removal of some background distractions. There was a thin layer of light along the ground, and it looked really weird.
The post title is a reference to one of the songs I listened to while making this: a cover of a song called Aaveratsastajat, by Hevisaurus. That link goes to Spotify; I can’t seem to find it on YouTube. Anyway, it’s a repeated lyric in the chorus: “Aaveet taivahan”, which means “ghosts in the sky”. Maybe. I used Google Translate, of course. I can’t speak Finnish. 😛 If you remove the capital “A” it becomes “ghosts to heaven”. So I have no idea. 😛
Anyway, hope you like the image! If you’d like it in a different resolution, don’t be afraid to ask. 🙂 Well, as long as it’s not much higher than 8K. DS can’t render images with either dimension exceeding 10,000px. 😛
Wow! This sure got some love; WordPress tells me that it was my best day for likes! Thanks so much, everyone! 🙂
There were a couple of little things that bugged me about the render, so I made some changes. Namely, I thought the blue dragon’s neck looked weird and distracting, so I adjusted it. I did a couple of tweaks to the black dragon’s eyes, too: they’re a bit more open to make him look scarier, and his gaze is more focused on the other dragons.
Also, I’ve added a link to the UHD/4K version of the render. 🙂 Funny story: before I went to bed, I started the render with the hopes that it’d be at least nearly done overnight. When I woke up and checked the PC, it turned out that DAZ Studio had decided to ask the CPU to do the render, instead of using my two GPUs like I asked. So it burned the hell out of my CPU for about nine hours, just to reach an iteration count of about 900-odd, something that my GPUs can reach in ONE hour. Thanks, DAZ. -.- I cancelled it, restarted DAZ Studio and tried rendering again, and it started using the GPUs. Probably a dumb memory leak. Jeeesus, I mean, if the scene doesn’t fit in GPU memory, why can’t it do something intelligent for once? Like, if “CPU” isn’t checked in the Advanced tab of Render settings, throw up a dialog saying “oh there’s not enough GPU memory to do this with the GPUs”, then STOP rendering? I think that’s better than silently attempting to complete a render that will take the CPU about 143 hours. Not exaggerating. 😛
I’ve added a link to the 1080p version. For some reason, it still took more than five hours to render, even though it’s a fair bit smaller than 2K. Shrug. 😛