Show me your LOOOOOOVE!

So hey, after getting a burfday e-mail from Nintendo containing 300 Platinum Points which are POINTless ehehehergh, I saw that Super Mario Run was 50% off for a limited time, bringing it down to a price which, y’know, seems kinda sane.

In general, I really don’t like mobile games. The core game is rarely good, and usually it’s just designed to get the player addicted before slowly pissing them off with a scripted economy and annoying gameplay mechanics, and eventually it reaches a point where advancement is insanely slow or impossible, and instead of quitting, players feel the need to spend money on one of the game’s insanely overpriced in-app purchases which do nothing but give a small progress boost, despite the fact that the game is usually never ending. I mean, if you enjoy the game, that’s fair enough, but the vast majority of successful games are so catastrophically bad that I literally can’t comprehend why anyone would spend money on them.

Anyway, blah blah blah going off on a tangent again. 😛 The point is that I’ve never found a mobile game that I felt was worth any amount of money. A mobile game’s lucky if it manages to stay installed on my device for more than a week, to be honest. 😛 Despite this, I thought I’d give Super Mario Run a try, since it was on deal and it’s Mario. And… well. It’s much better than I was expecting. It’s so polished, and so friggin’ smooth to play. And it was made in Unity! I was surprised when I realised that, because all the games I’ve worked on with Unity haven’t felt anywhere near as slick as Super Mario Run does.

It’s definitely the best game I’ve played on mobile so far, and the first mobile game I’ve ever bought, BUT… I probably wouldn’t have bought it if it wasn’t on sale, and would’ve hesitated for a while if I didn’t have £3 of Google Play credit lying around. I got that in an M&M’s promotion and was supposed to use it on a film, but WHY would I want to watch a film on a friggin’ 5″ screen durrrrrrrr. 😛 Besides, I very rarely watch films anyway. So the game cost me like £2. Definitely worth that. £5 is sensible. £10, no. Most of the game’s content is an infinite loop; you play Toad Rally to try and get more Toads so you can get more decorations and characters, you play Remix 10 so you can get more decorations and a new character, and you replay courses in Tour so you can get all the coloured coins to unlock a few special courses. The core objective of completing World 6 in Tour only takes about 1-4 hours depending on skill. I tend to be a completionist when it comes to games I actually like, so I’ll play it way more than that (especially since I’m being paid to do almost nothing at work right now :P), but even so, £10 sounds pretty steep to me. I imagine that price might sound insane to non-completionists. 😛

Anyway, did I mention the game’s soundtrack? No? Well, it’s pretty good. And now that I’ve said that, let me move onto the point of this post: Remix 10, the new mode. 😛

I’m not really sure whether the mode’s name is a reference to Rhythm Paradise, or whether it’s just a coincidence, but in each run of Remix 10, you play 10 really short courses back-to-back. The more runs you do, the closer you get to rescuing Daisy, who then becomes playable after you reach her. I reckon it’s the most entertaining mode of the game, partly because it’s more varied and exciting than the other modes, partly because you get more and better kewl lewtz, and partly because of the soundtrack. The music is pretty nostalgic; it’s a minimix of classic tracks from previous Mario games. But the first part of it makes me giggle like a schoolgirl, because VOCALS. Just like some game music from the good old days. It might be really dumb, but it’s memorable and makes me laugh. 😀 Check it:


I like it so much that I went through the faff of ripping it. I don’t know how to rip assets out of Unity games because they’re all packaged up and obfuscated, so I did it in the less intelligent way: by plugging the phone’s headphone jack into my PC’s microphone jack, finding a Remix 10 stage with a pause block in it, and staying still for the duration of the music loop while recording. Heeah, have it if ya want it. I also love the Starman music in Remix 10; it’s like an upbeat techno version of the Wing Hat from SM64. 😀 Since the Super Star has a time limit and there’s way too much going on when you pick one up, it’d be near impossible for me to rip the music in the same way as the normal BGM. :/ Ah well.

Anyway, Super Mario Run is good. If I wasn’t lazy and slow, I would’ve said “it’s still on offer, so go ahead and give it a try and buy it if you enjoy it, before the price goes up again”, but the offer’s already over. Sorry! 😛

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