Post Deliveryyyyy!

Phwoaack, it’s been a li’l while since I last posted. The last time was back when I PERFECTED MATRYOSHKA ON SUPER HARD LOOK LOOK LOOK:

Matryoshka (Button, SH) Perfect, 443,207

WOW! LOOK AGAIN!

Matryoshka (Button, SH) Perfect, 443,207

Ahem. So, how’re thingz? 🙂

What’ve I done since I last posted? Well, I’ve mainly been working, aaand it’s basically making me lose the will to live. 😛 Our previous project was good, I mean, I didn’t really like the game as a whole, but it was interesting to work on, and the features we were implementing were well designed and interesting to play, even if the core game was pretty dull. That was about 2 years ago. Since then, we’ve been working on a new project. It was fairly decent when we began, but as it progressed and other people got involved, I slowly began to realise that this game we were making… I didn’t like it. Like, REALLY didn’t like it. I also slowly began to dislike the other people who were getting involved. Since then, it’s escalated into a huge tornado of fuckshit. The lack of communication is ultra-annoying, the organisation is so bad I actually think the teams I worked with at university did a better job, people have meetings when I’m pretty sure they don’t need one and they overrun literally every single time, and some of the decisions made by the project leader are so stupid they go beyond what I can comprehend… for example, our game is free-to-play with in-app purchases (IAPs) like 99% of mobile junk, but the difference between all that junk and this junk was that our IAP shop was constantly pushed back in favour of much less critical tasks… so our game cannot make money. When we go for a meeting to determine our next set of tasks, the project leader always seems to have picked more tasks than we can all possibly do, insisting all of them are critical for the next build, and then it usually turns out he’s actually just picked stuff he wants instead of stuff we need. And it’s not just him; a lot of the other people I have to work with are so stupid I can’t help but wonder how the hell they got into this industry, and I can’t believe some of them have been making games for way longer than I have. Several of them don’t even care about gaming! I worked my ass off and racked up a massive debt to get here and do what I love doing, and there are people like this?! ARGHH! AND it’s summer, my least favourite season, and there’s no goddamn air conditioning and the wind speed is less than 10 mph, and conveniently all of the fans in the room appear to be situated near the lead staff, but they were saying they were going to order more, maybe, at some point, or not, probably needs a meeting. Two weeks after they mentioned getting more fans, they still haven’t, so they obviously don’t care.

The result of all this pain? A game I really really hate which I would uninstall in less than five minutes. I actually hope it bombs harder than anything has ever bombed before. I hide my opinion of the game from the other staff because it doesn’t help anyone to complain and there’s nothing that can be done about it now, but also because I’ve recently found out the project leader has this fucked up mentality that anyone who has made negative comments about the game is an asshole and 100% wrong. I hate people who can’t take criticism.

Anyway, that’s FAR too much whining, sorry. This post wasn’t supposed to be about ruining your day by mimicking the average Facebook feed. 😛 So, other more better stuff I’ve done… well, I’ve been playing a few games, of course. 🙂 I quite enjoyed the Overwatch Beta, so I ended up getting it, but after about 20 hours of game time I realised it was getting pretty boring. Slowly, it stopped being fun and became more annoying, then I questioned why I was playing it, and then I stopped. I probably won’t play it again until they… I dunno, add a new map, or a more interesting mode, or something. It’s quite annoying and doesn’t fully make sense why I’m bored of it, because I’m still up for playing Rocket League now and again, but that’s even more repetitive, and I’m worse at it than Overwatch. I guess Rocket League is just more fun. 😛

I’ve also been playing Disgaea PC, a port of the first Disgaea, a crazy tactical RPG with hilarious dialogue and mechanics. I’ve played it before on PSP, but never finished it. This time, though, I finally completed it after 60 hours, but didn’t get the good ending. The condition for getting that is to get through the story without killing a unit on your team… which is pretty easy, and I actually don’t remember killing one of my own units. Must’ve been a badly targeted skill. 😛 Anyways, I want to go through the story again to get it. Then I need to play the bonus episodes and extra stages, and get most of the achievements. Lel, it cost a third of what Overwatch cost and I’ve played it at least twice as much, and it’s made me laugh a hell of a lot more. I never liked buying multiplayer-only games, and after this, I’m probably never gonna buy another one again. Unless… I dunno, unless it’s Quake that plays like Quake III and doesn’t suck, or something. Man, I’d love to play that again; I had so much friggin’ fun with Quake Live. AND I was getting pretty good at it. 😛

Speaking of tactical RPGs, I also got Project X Zone 2 for 3DS, which is massive fun. The story is crazy and almost throwaway, but it’s funny. The dialogue is hilarious, too, full of insanity, references, weird Japanese humour and just plain funny shit. 😀 Here, have some screenshots I saved to Miiverse:

Ooh WordPress decided to make them into a gallery for me. How nice. Probably doesn’t work, though. 😛

Strangely, the game itself is kinda meh. The tactical part of it is just laughably not tactical at all. Enemy attacks tend to do a negligible amount of damage; the only real threats are swarms of enemies (say, about 6 units), enemies that attack multiple units, or bosses when they have enough EP. That’s “Enemy Points”, shown like a super ability gauge. The player has one too, called XP, which is “Cross Points”, not eXperience Points. Experience is EXP in this game. 😛 Anyway, when the enemy team’s EP is at 100% or more, their boss-class units can spend it on special attacks which do some real damage. You basically only have three options to counter this: defend to reduce the damage by half, spend some XP and use Full Defend to reduce damage to zero, or take out the boss before they have a chance to use their special. Getting out of their movement range is kinda pointless because you have so many units that the enemy’s probably gonna get one of them, and enemy bosses tend to have a movement range equal or greater than all of your units, so… yeah, all I’ve been doing for the entire game is attacking and not really giving a toss about defensive play, and I’ve only ever had two units go down. 😛 Another reason why it’s not a very tactical TRPG is because of the sheer freedom you have with items and skills. Items can be used by any of your team mates on any other team mate, no matter how far away they are, and you can use basically as many as you want until you run out. It doesn’t even cost a unit its turn or anything. Same thing with skills; any unit that hasn’t already taken its turn can use as many skills as they can afford without losing a turn. Quite a lot of units have healing abilities, too. I mean, off the top of my head, I know Felicia has one which restores 100% of a unit’s HP. 100%. It’s like “oh no, that unit just got beat on by about half the enemy team and it’s pretty low on health… Felicia, Feline Grooming, problem solved.” No SP? Use an SP restoring item, because I have about 90 of them that I picked up along the way, then use Feline Grooming. Or just use someone else’s healing skill. Problem always solved. 😛

The way you attack is pretty fun, though. You go into a side-on battle screen where you can use three normal attacks, a “solo” attack, sometimes a “support” attack, and if you have 100% XP, you can finish with a special attack. The aim is to juggle the enemy and hit them as many times as possible to do as much damage as you can. Hitting them with a new attack when they’re about to touch the floor gives a Critical, which increases damage for all the hits in that attack. At the end of your attacks, you’re given bonus gold for every 10 successive hits and bonus EXP for every Critical you get. It’s a really cool idea, and it feels great when you time everything right and pull off a massive combo. 😀 It’s not often that you do, either. My max combo is 106, and I think that was the only time I exceeded 100. I’ll probably get stupidly and pointlessly excited if I manage to beat it. 😛

Probably the most notable thing about Project X Zone 2 is that the characters are all from a bunch of different things by Sega, Capcom, Bandai Namco and Nintendo. I’ve never seen anything like it. You’ve got characters from Resident Evil, Yakuza, Tekken, Darkstalkers, Ace Attorney, Shinobi, Space Channel 5, Street Fighter, Streets of Rage, Devil May Cry, Megaman X, .hack//, God Eater, Shenmue… and there’s original characters, and I’ve definitely missed some. Christ, it’s like… the biggest crossover game in the history of ever. No wonder the story is insane. Must’ve been super-difficult to think of something.

The soundtrack is so good, too. There’s music from each of the games involved, and a different one plays depending on the character you’re currently controlling. It’s awesome when the game plays a track for the first time and you recognise it… like for me, the “Objection!” and “Investigation: Cornered” tracks from the original Ace Attorney, Jin’s theme from Tekken, and “Go Straight” from Streets of Rage 2, for example. (On a side note, I can’t help but giggle every time the fully-voiced Axel does his attack and says “GRAND UPPAH” and “ARRRRRRGH” :P) The song that totally got stuck in my head, though, was a track from Yakuza that sometimes plays when Kiryu & Majima are selected, and always plays during their special attack… this one, “Funk Goes On”. That’s the original track; the one played in X Zone is slightly different. I’ve never played Yakuza, but that track is just epic. Makes me want to do special attacks with Kiryu & Majima just for that music, even though their special doesn’t feel as powerful as other pairs’ specials. 😀

Even though the “tactical” part of it is questionable, I’d totally recommend it for the humour, characters and the battle system. It’s a pretty big fan-service game, though, so it might not be as fun if you don’t know or like any of the characters. 😛 It’s long, though; I’m at 30-something hours and I feel like I’m only just getting close to the end.

Ah. Crap. I did it again, sorry. This post wasn’t supposed to be about Project X Zone 2, either; I went into yammering mode again. 😛 I don’t think there’s anything else that I’ve played, game-wise, anyhoo. Oh yeah, Starbound, the “finished” version, but it’s okay cuz I’m already bored of talking about it. So let’s move on! 😛

Now, back to the topic of whiney Facebook feeds. Why? Well, gizza minute, will ya?! 😛

My sister was slightly-but-not-really whining about me not posting for a while on Bookface. The last post I made there was about two months ago when I posted a picture of a OnePlus 3 that I’d just received, along with Pro Wrestler, the best action figure ever. 😛 I don’t post there much any more because Facebook’s just become the world’s biggest advertisement and a place where people just post photos of themselves and other things I just don’t give a shit about, and I’m pretty sure only 10% of my friends list actually has me unblocked because I’m sure they feel the same way about my posts. 😛 Oh, and every other post recently has just been about Pokémon Go and no I’m not saying ANYTHING about it other than I’ve started blocking everything from anyone who posts about it. 😛 It’s like the zombie sheep apocalypse made real.

Ooooooh, the actual intended topic of the post is approaching fast!! 😛 So, in response to my sister’s complaint that I haven’t posted in a while, and because I haven’t posted here in a while either, I decided to cook up a little render all about POSTING! BAM:

Maw Mail (2K)

A post of a dragon postie delivering some post that you COULD print and use as a poster, for posterity! Letter me tell ya, it’d be a postitively unique poster. Hm, what’s mailing you? Am I not getting your stamp of approval OKAY ENOUGH good GOD that’s enough, that was a near-toxic level of crap puns just now. 😛

So, whaddya think? 🙂 This is my first proper attempt at using Iray, a renderer by NVIDIA which’s been in DAZ Studio since 4.8. I didn’t have much of a desire to use it until now because I never really understood it. And I still don’t. 😛

There’re a couple of flaws, methinks… Iray has a built-in bloom filter, which is great if you just bin the default settings first. 😛 It’s worked well, but it’s gone a bit rogue on his horns. It’s because the light is hitting his horns at an angle which makes them shine basically pure white. And no matter how high I put the bloom threshold, it probably won’t disappear from his horns, and even if it did, the effect would probably disappear from the sky, the place I actually want the bloom. Maybe it’s best to do bloom myself in post-processing after all… 😛 Also, that white stucco around the green door… the texture is friggin’ awful. 😛 I tried to tweak the material settings and improve it as much as possible, but there’s only so much you can do before you have to mess with the texture, and I’m not an artist. 😛 Kinda weird, though. That’s a 4096×4096 texture, which is pretty standard, so… I’m not sure why it looks so stretched and poopy. :S Ah well.

Overall, I’m pretty happy with how it came out, especially since I didn’t actually spend much time on it; the scene only took about 2 hours to assemble. I also didn’t need to make many tweaks; I only rendered the full scene three times before I was satisfied. For comparison, I have 25 preliminary renders stored for Dueling Dragons. Some of those were because my PC was being a dick, but still… 😛

So, Iray’s great? Neh. Not really. It’s a bit rough. It friggin’ loooooves to leave grainy bullshite in your renders in weird areas, usually outside of focus. I had to do some noise removal on that brass letterbox because it was absolutely ridiculous. Dark areas also tend to come out crappy. I also feel like I have no control over lighting. You can use a HDRI, basically a 360° image which the render engine looks at and magically generates scene lighting from that using MAFFS. “Maths”. Not an acronym. 😛 HDRIs are cool, but that requires that I have an HDRI image that roughly matches my scene. And it gives no control. You can go to the next level of control and use the built-in generic Sun-Sky environment mode, but the complexity is just OTT, and despite the stupid complexity, I really don’t feel like it’s that accurate. I mean, you can specify a latitude, longitude, time of day, date and UTC offset. The first time I used it, I gave it a test by putting in the latitude and longitude of my location, setting the UTC offset to 1 because daylight savings, setting the date to today and setting the time to about 6pm. Apparently NVIDIA thinks that England at 7pm UTC in summer is PITCH BLACK! 😛 So, all this complexity is wasted because I just don’t bother to touch the date, latitude or longitude any more; I just change the time of day, then rotate the dome to get the correct direction. As for custom lighting, like what I do easily in DAZ’s default renderer, 3Delight? Hahaha, forget it. Lights need completely dumbass settings like 50 THOUSAND lumen just for a dim light, AND it looks terrible.

But it’s fast, right? Well, no, actually. It’s really speedy at getting something rough you can use to gauge how the final render will look, but that final render took two GTX 970s… 3 hours 41 minutes 20.95 seconds to finish, and it’s not even that complex. And when I say it’s speedy at getting something rough… sure, setting a viewport to the Iray mode is useful because it gives you a live preview of your render, but eventually it starts making DAZ Studio pretty much unusable. It uses all of your GPU’s power and leaves nothing for anything else, including DAZ Studio. It also re-calculates every time anything changes. “Did you just move your perspective camera one inch to the left? Ooop, gotta recalculate! Whaddya mean the perspective camera’s position is irrelevant since I’m not rendering it or even using it to render?!” And if you change the scene enough while enduring the workspace slowdown with every change? Boom! DAZ Studio crashes either by itself or by crashing your graphics driver. Probably a memory leak! Oh, oh, speaking of memory? Iray EATS the HELL out of it. I can’t even render some scenes in Iray because it obliterates ALL 12GB of my unused memory before going “uhgh don’t have nuff memory bye now”.

I’ll probably end up going back to 3Delight with this scene to see if I can make it look better using my traditional methods. Iray seems to make stuff that looks more realistic, sure, but realism doesn’t always make things prettier, right? 😛 I’ll update this post with a 3Delight render at some point. 🙂 Even if it’s worse. 😛

Anyway… I guess I’d better post this on Bookface for my sister now, then get to bedz. 😛 Nighty night!

UPDATE!!

Someone on Facebook responded in an entertaining manner with a picture of his own, and I thought I’d share it with you here:

Maw Mail Response.jpg

😀

Also, I added a link to a video of my best match in Quake Live around the part where I mention it, because why not. 😛 The quality’s terrible because I was testing out settings for streaming and didn’t realise I’d set the bitrate way too low, but man, I was having loads of fun, calling out “DOUBLE KILL” in stupid ways, nodding my character’s head when something ace happens, and yelling “QUAD” when getting kills with Quad Damage. 😀 And a net of +34, awwwwww yiss. 😀

UPDATE 2!!

Basically nothing at all to do with the rest of this article but OH MY GOD I JUST GOT A PERFECT ON ROMEO & CINDERELLA ON SUPER HARD

HNI_0014.JPG

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

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