I found an exploit!

Right, so you might remember that post I made about getting a score over 1,000,000 on Bejeweled Blitz? That was thanks to the Phoenix Prism, a rare gem, which only appears if the Random Number God wills it.

However, I’ve just found a way to make it so you ALWAYS have one available. It involves actually finding a Phoenix Prism legitimately at first, so you just need to keep playing games until one appears (or a better idea is to get one off a friend if they post the score they got with the Prism, that is, if anyone bothers to post it :P). UPDATE: This probably doesn’t work using a gem from a friend’s post. I’ve not had a chance to test it myself.

When you do get a gem from the Random Number God, harvest it and play a game with it. You can even take the first rare gem streak offer it gives you if you want, but DON’T take the lowest offer.

When you’ve finished your game, but are leaving or want more than three Phoenix Prisms, just click on the “You’re on a Rare Gem Streak!” notification, but don’t buy the gem again. Instead, open up a new Bejeweled Blitz page in another tab/window. In the new window, click “Play”, and it’ll offer you another Phoenix Prism at full price. You can close the original tab/window now and keep playing, or go away and it’ll be available next time you play!

The offset to this advantage is that A: you can’t get the Phoenix Prism at its cheapest price, otherwise the gem will disappear, and B: It’s rather expensive. But really, the advantage of being able to use the “Fast-track-to-an-amazing-score” gem whenever you want is worth it. πŸ˜€ Hell, this probably works with any rare gem, but I haven’t tested it myself. If you have, feel free to confirm if it works – that’d be nice to know. πŸ™‚

Not sure how long this exploit’s been around, or if it’ll ever be patched. Knowing PopCap, probably not, but it works for the time being. πŸ˜€

I’ve just tried it again, with different results, but it still works. It’s pretty difficult to work out all the kinks. I think I’ve gotten to a point where I can say that it MIGHT not work from a friend’s rare gem post, and either 1: it doesn’t ALWAYS work the first time you open the new tab, but should work after a few tries, or 2: you have to click on the “Get Coins” button, press “Close” to go back to the rare gem screen, and THEN open up a new tab.

When I get about another 150,000 coins, I’ll try and figure out which one is true. I might just buy them, because I’m so eager to find out EXACTLY what you need to do. πŸ˜€

Okay, seems like it’s stopped working for me. 😦 Just tried everything, but no Phoenix Prism. And on that last run, 8 multipliers SHOULD have spawned, but thanks to the spawning rule involving the word “might”, only 5 spawned.

This game really has turned into a massive Luck-Based Mission. I’ve reached my peak, there’s no way I can do any better. For me to get the best scores, I need to have a Rare Gem appear. And even then, I need a good board. And even if that happens, multipliers don’t always appear. It’s pure luck that I hit 1M.

Wow. Thinking of that, I’ve started to really go off Bejeweled Blitz.

Going to try and change themes.

I’m tired of having LITERALLY twice as much blackspace than somewhere to put content. Seriously, I can’t resize the ONE column I’m allowed, and on a widescreen monitor, it’s retarded. So, I’m gonna try and change to another one of these crap WordPress themes without the entire Interweb exploding. Just a sec. Or rather… just gimmie a few hours. I’ve gotta wade through this mountain of impossible-to-navigate menus. πŸ˜›

“This is your 583rd post. Far-out! This post has 69 words.”

I DON’T CARE! How about you… y’know, do stuff to IMPROVE your site rather than doing pointless shit, like giving me this lame landing page after publishing?!

You HAVE to be licking my turds. Who the hell would pay $60 for a THEME?! And who the hell would pay $30 A YEAR just to change the FONTS?! Oh yeah, the OTHER brainless faggots who use WordPress! Of course!

Just flicking through the themes that aren’t overpriced, as in, the ones which are free. πŸ˜› They all look the goddamn same…

Okay! I think that one’s okay. And hey, the text in the editor has changed to one I can read without having to squint! But, funnily enough, now I can only type up to halfway across the editor box before it forces me onto the next line. What the hell. >.>

WordPress is SO SHITE.

AH, most excellent! The background feature is flexible enough! I’m gonna experiment with that later to see if I can make use of the margins. πŸ˜€

And you can change the image at the top of the page, as well. Gotta think of something to put there as well. πŸ™‚

I’ve also just found a bunch of new options when posting which changes the format of the post a bit. Not really useful, but whatever. πŸ˜›

HahahaHA! How’s THAT for an ace banner? πŸ˜€ I think everything looks pretty sweet now; much better than it used to. Even though it only gives me about 50px more column width… >.<

There IS a theme which uses the entire width of your browser window, but it’s COMPLETELY stripped down to the basics, and you probably need to pay the stupid $30 a year fee just so you can use CSS to make it look presentable. Anyway, ya. The theme has now changed. πŸ˜€

The banner’s made me think about ULSG, and I should really give an update. πŸ˜› Okay… I’ve changed a few descriptions. And that’s about it. πŸ˜› I have no idea why I haven’t properly continued work on it, since I don’t actually have much to do. Maybe it’s because every time I open it, I remember what I have to do, and there’s nothing more tedious than copying events, tweaking them for God-knows how long and testing them over and over again, so I close it. πŸ˜› I’ll get my ass in gear soon, I promise. πŸ˜€

I HAVE finished off the HUD for V14, though. πŸ˜€ Here it is compared to the V1-V11 HUD and the V12-V13 HUD:

The HUD for Retro ULSG, ULSG V12-V13, and ULSG V14. Can you say "Progress"? :D

I quite like it. πŸ˜€ You’ll notice that it’s wider, and that’s because I’ve decided to increase the window size to 1000×625, from 840×525. πŸ˜€ Partly because I think a bigger playing field would be cool and useful, but mainly because I need it for various things, such as the menu system, and to give the HUD enough space so I can fit a 19-digit number (with commas!) next to Score. πŸ˜‰ Because of Infinity Mode, V14’s score limit is exactly 9,223,372,036,854,775,807. 9 quintillion, or 9223 quadrillion. πŸ˜€ The reason it’s exactly this is because that’s the limit for 64-bit integers. One more, and it’ll overflow and roll over to βˆ’9,223,372,036,854,775,808. πŸ˜› I just wish I could use a 128-bit integer, or even just an unsigned 64-bit integer, then there’d be no fear of some lunatics getting an unholy score. πŸ˜‰ Or maybe I could add 1 onto a counter each time the 64-bit hits 1 quintillion… then… yeah, that’d work! Maybe…! πŸ˜€

Anyway, yeah, I’ll get to work on V13 soon. πŸ™‚ But for now, see yas lat0r! πŸ˜€

I retire.

Been playing Bejeweled Blitz on Facebook for quite a while now, and my high score has NEVER been able to crack 800,000. Even with the super-powerful Cat’s Eye gem which I got once every never, I kept messing up, or the Random Number God kept kicking me in the ass and not giving me any useful gems whatsoever.

However, tonight, I recieved a rare blessing – a Phoenix Prism gem. I’ve only ever had one of these before, and that was during the event when it was released, so it was basically impossible to get anything other than a Phoenix Prism. And they feel like they’ve been significantly buffed since then, because uh, you wanna guess what I got in my first run with it? It was 860k. :O

That’s SIGNIFICANTLY higher than my old high score. And if it weren’t for the new Gem Streak feature, that would’ve been that – my highest score probably for the next three years or so. πŸ˜› I had JUST enough coins left to harvest one more Phoenix Prism, but I thought I wouldn’t be able to beat my old score.

And I was WRONG!

ONE… MILLION. I’ve always said that million-point scores were the realms of hackers, cheaters, players with extreme Switch Glitch skillz, and lucky S.O.Bs. πŸ˜› But now… I shall add “people with Phoenix Prisms and generally extreme skillz” there. πŸ˜€

The post title says “I retire”, but actually, that’s dumb. Other people’ll beat me if I do that. πŸ˜› I’ll just not use Boosts for a while so I can actually recover my coin balance. πŸ˜€

Searching for a piece of your soul? I’d look here first.

This entry’s probably not gonna be long, because I can’t explain this game. I just can’t.

I got Child of Eden from LoveFilm yesterday. Since it’s the spiritual successor to Rez, and Rez is one of my favourite games of all time, I was excited to play it… but I was quite tired. I did play a couple of stages, and even then I was blown away and basically left speechless. I decided that I’d leave it and come back to it the next day, because I thought I’d be able to give it more accurate critique.

And I couldn’t. πŸ˜› I couldn’t find anything wrong with it then, and I can’t find anything wrong now, apart from its length, but that’s not a problem. Because it’s SUPPOSED to be one of those games you can just stick in every so often and play for a few hours. Kinda like Street Fighter. You can’t play this game for long stints.

I want to start with the graphics, but I’ll go with the gameplay first. πŸ™‚ The gameplay is simple – move your reticle over targets while holding A, and then release to fire. Classic Rail Shooter 101. πŸ˜‰ If you get into trouble, you can press B to use a Euphoria powerup, which is basically a bomb which clears the screen of any annoying bullets or enemies you can’t get in time. The gameplay is identical to Rez, apart from three things. The first is that YOU are the player – you’re not controlling an avatar. Secondly, health is now just a (pretty) meter in the bottom right (if you want to see it, that is – you can turn the entire HUD off if you want ;)). You don’t use Progress Nodes to level up your form, nor is your form basically your health – you just have a meter. Thirdly, you can now shoot rapid-fire lasers with either X or RT, which are the only things that can hit bullets or purple enemies. If they’d have added any more complexity, Child of Eden would have been too complex for what it’s supposed to be – a chillout game. Any less complexity, it would have probably become boring. So, there’s nothing wrong with the gameplay, it’s 100% pure Rail Shooter, with no added faggotry. πŸ˜€

Nowadays the market’s just saturated with games where you shoot, slash or blow enemies’ body parts off, and it’s just… the norm. It’s dull. What makes Child of Eden even more refreshing to play is that you’re not just going through Eden destroying things – you’re purifying them. You can just tell this game was designed to make you feel at peace. Not sure what it’s like with the Kinect, it could be crazy using that instead of a controller, but I actually want to find out. And I’m not a fan of the Kinect. πŸ˜€

Let’s get onto the graphics, shall we? Oh my God. I can put my hand on my heart and say that this is THE most beautiful game I’ve ever played. If you don’t believe me, you should look at some gameplay videos, or even some screenshots, but really, the only way to properly experience the indescribable beauty of this game is to play it. And it’s not just the graphics – the way the levels progress is equally beautiful. Take the second stage, Evolution – towards the end, you’re purifying manta rays and whales. When you’ve hit every part of the whale, it starts to fly into space, where you continue purifying it. When you’re done again, it gently scatters into a bunch of stars, which then move to form some sort of shape… a bird. Shapes start to appear near the stars, and after much intrigue, a magnificent phoenix appears from the stars, and starts slowly flying through space as you purify the different targets on its body. When the phoenix appeared, I automatically said “Oh, wow!” πŸ˜€ It’s just fantastic.

In addition, it’s been a VERY long time since I’ve seen a live actor in a game. UNLESS Lumi is NOT a live actor. In which case, HOLY SHIT, I’ve never, ever seen a 3D model that realistic. :O

The music is another big part of this game, and all their music is written by a band called the Genki Rockets. I’ve heard of them before, but never outside of any games made by Q Entertainment. I’ve just read about them on Wikipedia, and well… it’s a really strange band – only two people in the band are actually known, and the face of the band is just a fictional character. :S One of the known people actually WORKS for Q Entertainment, so that probably explains why I’ve only ever heard them in Lumines Live, Lumines II and E4 before. But anyway, the music is goddamn amazing. It syncs with the visuals perfectly. And you even have a say in how it sounds. If you press A, you get a clap sound. When you release a lock and fire at the enemies, you get a sound depending on how many enemies were locked. Letting an octa-lock go on the beat or at a musical climax sounds REALLY awesome, and the game even REWARDS you for doing that with extra points. Every sound is also delayed until the next 1/16th, so you can’t possibly mess up the sound of the music if you fail at keeping the rhythm. πŸ˜›

I’ll do the F.A.G.G.O.T later, but basically, even though you can’t play it for more than a few hours at a time (because it’s not designed to be), this game is the most beautiful, immersive, fantastic, best-sounding game released this year. The ONLY thing that can possibly stop me from saying “Child of Eden is the best game of 2011” is TES IV: Skyrim. And to be brutally honest, I really don’t believe that’s going to be very good. πŸ˜›

Although… that IS what I said before starting up Child of Eden… we’ll see. πŸ˜‰