Well, it’s when I work most of Thursday, ALL of Friday after uni, into the early hours of Saturday, then another three hours or so on Saturday afternoon making a minigame which is really polished with a bunch of features that were quite tricky to code (like an online high score table), for no reason. Here it is, by the way.
The ORIGINAL reason I made it was because I thought it’d be a cool little game that people could play and enjoy. Challenge themselves to beat their old high score, see where they ranked among all the other players, see if they could earn the Developer Medal, etc. But when I upload it, post it on Facebook and then post it into Skype… ONE person clicks on the link, and then doesn’t even bother downloading it.
What the fuck? Why? I actually don’t understand. It’s 10MB, so it’ll hardly kill you to wait for it, and it won’t ruin your download limit if you’re one of the idiots who has one. It’s a zip file, so there aren’t any “I can’t open it” excuses. It has low system requirements, and can be played by anyone who has hands. So… why the hell doesn’t anyone bother with it?
It’s basically made me realise that I’m wasting my time. I make games for people to enjoy them. I don’t make them for NO REASON. ULSG V13 is a waste of time, too, since when I do manage to find the time to finish it off, about 15 people will play it for about 20 minutes each, and it’ll get less attention than something made by someone else. And Dragon Storm? Same thing. I’ll spend countless hours making it perfect, and when I release it, no-one will appreciate all the work and all the love that’s gone into it, and no-one will give a shit. Maybe it’s because most people are like “OMG NEEDS GOOD GRAPHICS OTHERWISE IT’S SHIT”, but as I said, I don’t understand why.
So I ask again, why is this? Is it because the games I make are actually rubbish? Is it because they’re made by ME? I just don’t understand, and I probably never will. So fuck it, If people can’t be bothered taking three minutes out of their lives to play my game, then I can’t be bothered spending hundreds of hours making it. Same goes for Dragon Tail, and this blog.
It’s not as if anyone read it, anyway.