And it’s been a HUGE waste of time.
It’s a wreck. I never thought a MGS game could be this bad. Wherever I go, wherever I look, there’s SOMETHING wrong with it. I thought MGS was supposed to be a cool, fun game, containing giant robots armed with nukes and villains with retarded powers? Sure, it’s got the robots and the villains, but… it’s not fun, at all. Nor is it cool. What they’ve done is made it TOO REALISTIC to be any fun at all.
Let me go through the problems. Firstly, there’s no Soliton Radar, just a motion sensor. That’s fine – I’ve played MGS Peace Walker for PSP, so I’m used to that kinda gameplay. But… this motion sensor picks up EVERYTHING that moves, including the wildlife. So, when I equip it, it’s completely useless. "Is that dot an enemy? Let’s go see… oh it is. Now he’s seen me and I’m in alert mode." What’s the point?!
That’s another thing – in MGS 1 and 2, the enemies had hilariously short ranges of vision, but that avoided making the game a CHORE to play, because if they had realistic ranges of vision, then I’d have never completed it. In MGS 3, they DO have realistic ranges of vision, but the enemy can’t see you if you have a high enough Camo Index. I liked the Camo Index in Peace Walker, I thought it was alright, although completely pointless after a while, because I got used to the game and was able to tranquilise every single enemy before they could see me. In MGS3, it’s just annoying. When you change environments, to stay hidden, you’ve got to go into the menu, choose new camo, choose new face paint, and come out of the menu just to maintain a good index. If you don’t, the enemies WILL see you. Also, crawling between what LOOKS like the same kind of terrain (but the computer actually defines them as two different types) while an enemy is looking in your direction just makes me want to throw my controller at the screen.
Now, moving quite nicely onto what happens in alert mode. Well, enemies spawn out of nowhere and chase you, of course. But there’re many more enemies than I remember being in the other MGS games. Furthermore, when you go into alert mode in THOSE games, it’s YOUR fault, because YOU didn’t hide very well. But in MGS3, there’ve been PLENTY of situations where I have had extreme bad luck, or where I just know that the AI is cheating. I had 95% camo index, lying down in the grass, and an enemy decided to patrol right next to me. That’s possibly a case of bad luck, although it WAS a pretty retarded place to patrol. Another time, I fired a tranquiliser shot at an enemy, but my suppressor was broken. I went into caution mode, as I expected, but the reinforcements that arrived searched the EXACT AREA WHERE I WAS STANDING WHEN I FIRED. That’s a case of this.
More cases of cheating AI became evident after I was discovered in that situation I just mentioned. When I shot the enemies that were attacking me, I could shoot them ONCE before they became invincible for a short time, y’know, kinda like what happens in the Sonic games when you’re hit by an enemy? Now, I usually don’t mind this if they have something called "Invincibility Flash", so I can SEE they’re invincible… but they don’t. And even if they did, I’d still be pissed off… because YOU can be shot an infinite amount of times in succession with no invincibility time given. So you don’t get a breather, or a window of opportunity to escape. And you did in MGS1 and MGS2. In fact, I think all the classic MGS games were like that. So why the sudden change? Making a game more realistic just makes it more annoying…
Now, after a battle, in a classic MGS game, after taking some damage, you’d just eat a RATION, the epic wound-healing food of MGS, which I think is brilliant. No stopping the action, no faffing around looking for a medical station or whatever, just eat canned food that you find lying around in spinning boxes to heal. In MGS 3… no. You don’t get rations. Well, you DO, but they recover your STAMINA gauge, another stupid addition to MGS which is just there to add extra misery. To heal, you lie down. Yeah, you lie down. You can use an item, but I’ve only ever found ONE of them, and that was BEFORE the main mission. And it’s not like it takes a few seconds to heal or anything – I left the game running for around five minutes before my health fully recovered. Sure, your health regeneration rate is affected by your stamina, but at the time, it was FULL. Your stamina also affects your aim, and the length of your grip and O2 gauges. All in all, the stamina bar is just there because the developers thought it was a good idea at the time. To recover it, shoot a snake or a rabbit, pick up the item it transforms into, and eat it. Stamina recovered, and an extra thirty seconds of gameplay milked.
The wildlife can be extra-annoying, as well. During the first boss battle, with Ocelot, I was just shooting him like normal, bang bang bang, he was a pushover, until all of a sudden I looked at my health bar. I had about a fifth of my health bar left. What from? Oh, yeah, the poison from the KING COBRA THAT RANDOMLY BIT ME. Shit enough? It’s a BOSS BATTLE. I don’t want a snake BITING ME halfway through it! I don’t WANT any distractions, because I should be focused on the BOSS!
But that’s not all, oh no! When you take damage, you have a CHANCE (yes, a CHANCE) of getting a WOUND. And this is more of a pointless faff than stamina. Open menu, choose cure, select a wound to heal, select each of the things needed to heal it, close menu. If you don’t, your max health will be reduced until it heals naturally. And it’s gay. I don’t WANT to do this pointless healing crap! I just want to PLAY THE FUCKING GAME!
Actually, no, that’s not true. I don’t want to play it. That’s why I turned off the PS2 and put the DVD in the bin. That DVD cost me 20p and could’ve had another GOOD game burned to it, not to mention that I could’ve used the 5GB of bandwidth or the time it took to download MGS3 to get a better game.
Irritated and disappointed. I thought it would’ve been better than an annoying, steaming pile of crap.
I forgot to mention, there was one HUGE laugh I got from this game. As soon as I saw the guy with the hornets, "The Pain", appear after the boss battle with Ocelot… this music started playing in my head.
MegaMan 9 was made AFTER this game, so it was a complete coincidence… but I still lol’d.