But anyway, yeah, I finished the basic prototype for ULSG 2. It’s nowhere NEAR indicative of the final game, because there’re two powerups I’m missing, the S.P.A.R.T.A Drone doesn’t exist, there’re only two ship types, I’m not really making much use of the third dimension, etc. But it’s looking pretty good, and I’ve not done too bad with the coding! A little while ago, I decided to add the Nineteen powerup before recording some gameplay, and thanks to good maintainability, I had it implemented in about 5-10 minutes, which is about half of the time it took to implement a new powerup in ULSG V13 using Multimedia Fusion. Cillit Bang and Choclit Rayn may be a little more difficult, especially Choclit Rayn, but I’ll do it.
Anyway, I’ve got some footage for ya.
You enjoy now.