This is my render of the old Ultimate Lame Ship:
I was a beginner in modelling back then, so I guess it’s a little crappy. HOWEVER, I am no longer a beginner! I am now ranked as "Mildly Experienced Yet Still Incompetent", and I now have a render of ULS Mk. II!! Wanna see? Here ya go:
And hey, it’s actually not awful this time! Well, the textures are, but I suck at texturing, so there.
Description: "It’s the Ultimate Lame Ship Mk.II! The second version of the 3LEET
flagship has many improved features, such as a built-in Xbox 1440 and
PlayStation 9, as well as a new coffee machine that DOESN’T break all
the time. Oh, yeah, and there are new laser cannons and improved shields
and stuff. But that coffee machine… MAN, it’s so much better."
Unfortunately, it doesn’t look that good in-game. But yes, it is in-game, and moves around perfectly well:
Now, I need to make it so you can select Quadrillion Mode, and move around in-game! Back in a bit.
Oh, man, I’m laying out some SERIOUS C# asskickery! ULSG 2 is starting to look pretty sweet!
Nothing really works yet, apart from the score and movement. The score WOULD go up to about 6 quintillion if you left it running for about 1000 years, and you can move around and fire (invisible, static) lasers, but the Awesometer and Miss Counter are just THERE, and there’s no indication of your level or multipliers. Nor are there any enemies.
I DID manage to fix the weird graphical glitch I was getting with the Ultimate Lame Ship, where you could sometimes see the other wing (), and I also found a way to activate multi-sampling (anti-aliasing), so it looks smoother than ever, now! I still need to figure out how textures work, though – the ULS is the right base colour, but there’re no other shades on there at all. Just a flat green ship.
Methinks I’ll pick this up sometime tomorrow. I’m pretty happy with what I’ve done so far, though!