Now, I haven’t even OPENED the ULSG project file in God-knows how long. I have no real idea why, maybe because it’s becoming an extremely big project, maybe because the things I have left to do are more tedious than fun… well, apart from the two new super-ships and the D.E.V.E.L.O.P.E.R Drone, but after that, the I-Mall is finished, and I’ve got a MASSIVE amount of Achievements to code. Achievements aren’t exactly FUN to make.
But, after doing these modifications to Counter Challenge (he’s given me an incentive of £100 to finish it), I’m gonna pick up ULSG again. Well, ULSG 2 first, to get my grade. Then I’ll go back to ULSG V13. Hopefully I’ll have an update very soon, and I’m still aiming to finish it by the end of this year.
And don’t worry, I stick to my belief that ULSG can be upgraded and enhanced to infinity, and I have other things planned for V14, as well as ULSG 2. Firstly there’s Infinity Mode, which lets you score as many points as you want (although there technically IS a limit of um… 6 quintillion, because that’s as high as 64-bit integers can go. I’ll probably be able to find a way around that. ). Then there’s the Lame Adventure Mode, which is basically a campaign mode. With a story. Oh yes. I may have mentioned this before, but I can’t really remember, so mleh. You may have an extract from the story.
“One eventful day, Failiens somehow manage to bypass Earth’s early warning and planetary defence systems and enter Earth’s thermal exhaust port, and they are now heading towards the center of the Earth! If even one Failien manages to get there and stay there long enough, the Earth will almost certainly overload with Fail, and will explode… or quite possibly A-splode. The player – a 3l33t fighter pilot, is tasked to Journey to the Center of the Earth, and manages to destroy all the Failiens.
After the incident, a team of analysts are brought in to determine how the Failiens managed to bypass all of Earth’s defences without being detected. They manage to determine that the systems were shut down from a high-security station on the planet’s surface. The Marines are sent in to investigate, and they find that the place had been compromised by an unknown entity. The only clues they could find were…”
And oh dear, information beyond that point seems to require Level 1337 security clearance.
Now, as I was deciding the number of missions to plan for the Lame Adventure Mode, in traditional ULSG spirit, I used completely retarded logic. I noticed that there were 13 (main) Final Fantasy games. And what do all Final Fantasy games have? YES, an EPIC victory tune. So, I decided that there would be 13 stages, and a victory theme from each of the main 13 Final Fantasy games would play after each stage. Awesome idea, much?!
However, as I was collecting the Final Fantasy victory themes, I noticed that FFXI didn’t actually HAVE a victory theme. So, I had to take the Combo Breaker Final Fantasy X-2 victory theme. And now that I’ve seen people mention it, yes, it DOES sound quite a lot like buying a new car on Gran Turismo. But it’s not awful, by any means.
But then, DISASTER. As I found the Final Fantasy XIII victory theme, the only theme I’d never heard before, a part of me died inside. The first bit is alright, but then… did I suddenly get GAME OVER?! I don’t want to put THAT at the end of the Lame Adventure Mode final battle! Urgh. Whatever. I’ll either shorten the Lame Adventure Mode by one mission, find some other victory tune I can use for mission 13, or just take it and use FFXIII’s victory tune, just without the game over section… SORRY, battle results section.
Anyway, that’s what’s planned. I also need a new story for ULSG 2, but I’ve got something planned. All I’m gonna say is “Galactic Thermonuclear War”. But first, I’m gonna finish the 2D version of ULSG. V14 is gonna be the last 2D version.
Right, the render has finally cancelled, so I’m off for now. See yas later!