Next, I’ve FINALLY managed to install custom firmware onto my PSP. The hardest part was just untangling the mess of info that the Internets hold, and trying to figure out what you actually need to do to get it working. So, yep, I can play anything on it now. Even emulators for the PSP, and PS1 games! Dark Alex, dude, you’re a freakin’ genius.
Also, I’ve been messing around with DAZ Studio a bit recently, trying to fix the preset material settings and updating my character presets. I fixed Shadow up today, and decided to make a render with him, because he looks so friggin’ awesome.
It was a bit tough at first, because the render engine thought it was funny to destroy my bumpmaps unless I got REALLY close, which isn’t really where I wanted to be. So, I poked the render engine’s settings for a while, and OWNED it, eventually. If there’s anyone out there who want detailed objects even when rendering from far away, DECREASE the Shading Rate. Yeah, I don’t get it, but it works.
Anyway, the finished image. But be careful, if you’re sensitive to WIN, you may want to watch THIS first. The FAIL will defend you from overexposure to WIN, trust me.
(Right click on the image and choose "View Image", if you’re using Firefox. You’ll get the full resolution version. )
Seriously. You can’t say that’s not good. He’s a little dark on my monitor, but hell, he’s SUPPOSED to be nearly invisible at night. That’s the brightest I want to make him, really, otherwise he’ll start to look grey.
Any thoughts, or comments? I may be a programmer mostly, but I like to hear feedback on everything I do.
And… finally, I think… I’ve half-finished a pretty neat piece of remixing. I got some voice clips from the Volvic adverts (as some YouTube Poopers do), and weaved them into MAGIX Music Maker, learning how to use the Vocoder tool along the way. I’ll post a YouTube vid of it tomorrow, because I’m pretty proud of it.
Right, I think that’s all for now. See yas later.