I decided the ULSG V12 symbol looks a bit messy, and not cool enough for V13. It’s good, but not good enough for me.
So, upon failing to get the effect I wanted with Photoshop, I tried 3DS Max! Oh, what hell it was. Well, okay, it wasn’t THAT bad, but still hard. After about an hour or so, though, I found my NEW FAVOURITE TOOL! It’s called… "Convert to Editable Poly"! A million times better than a mesh, cuz it has some better tools with it, like "Inset", which immediately got me the effect I wanted, and the good old "Bevel" and "Extrude", of course, which you can’t possibly model without.
And after another half hour or so… this is what I’d made:
Nonono, that’s not how it’ll look… this is how it’ll look!
Well… I would have had this to you by now, but 3DS Max CRASHED when I opened the MATERIAL EDITOR. How retarded.
Ah, finally got it. Here ya go.
Still working on it, I have to put V13 there… in fact… I think I’ll do that now.
There. Yes, the image is really crap quality. Blame Paint for Windows Vista.
I is rendering an animation now, of the camera zooming out from the V13, and continuing to zoom out until you see the whole "ULTIMATE LAME SHIP GAME V13! Then it’ll fade to white, and then fade to the main menu, with the new V13 symbol, and it’ll be ANIMATED!
Dragon Tail is coming along quite nicely, and I’ll hopefully have Chapter 40 for you soon! Remember, I can only work on it at night, cuz then I have no distractions, and the atmosphere’s better, so the story is better.
Anyhoo, I is gonna work on the ULSG animation now. Bye bye!